Post by Aguila Saber on Aug 15, 2009 5:19:14 GMT -5
Sign-up to the: Tomb of the Elements
Background.
The entrance to the Tomb of the Elements located in the north-eastern Cener Mountains has recently been unearthed. A large amount of adventurers and expeditions have already gone there or is planning to go there to uncover the riches buried in the tomb.
Rumours have it that the Tomb is from the The Golden Age of the Shianti and Shianti markings have been found in the tomb. The tomb is located very close to the border between Salony and Lyris and its discovery has already caused diplomatic turbulence between the nations. Both are now massing troops and enlisting additional mercenary regiments.
In addition to the rulers of these two nations many domestic and foreign guilds have organized expeditions to the tomb.
Details on how the character heard of this tomb, and way he/she is undertaking the mission to explore it is left to the characters/players to decide.
About the Tomb.
Rumours about the tombs so far.
Encounters include:
- Elementals
- Undead
- Underground and mountain creatures
- Other adventurers
Some places are lit, but many passages have no light. The would-be adventurer would be wise to include a light source.
Some places are difficult to traverse without proper tools and/or protections.
Details about this game
Game length:
Game starts in the 1st week of September and will tentatively last until the end of this year.
Needed Participation:
Fairly small, a couple of posts per week. Possible to take a week or two breaks during the autumn and still play.
Character
You can play a new character created for this game or your regular forum character.
For characters the following is needed:
Needed from those who sign-up:
1. You need to allocate stats to your character.
2. You need to decide bonus abilities for your character.
3. You need to finalize your equipment list.
Post stats to the thread and PM me bonus abilities. Bonus abilities may be revealed to all participants also. I might try to hold on to them until they are used for the first time.
1. Stats
You have 6 stat points to allocate.
The stats are as follows:
Strength:
Permits you to hit easier and to do more damage with melee weapons. Grants you fortitude to resist various physical effects.
Speed:
Decides how fast you react and how much you can move and do in a certain amount of time. Makes you harder to hit. May substitute Strength for the Attack roll when using a Fast weapon.
Eye:
Increases your perception; you will find hidden items and secret doors more easily. This skill also increases your accuracy with all ranged attacks (physical and magical), and makes you overall more stealthy.
Mind:
The skill you must have to use magic for best effect. You can wield spells as other wields weapons. Characters who want to be able to make use of psychic attacks and defences must also have points in this stat. Protection from domination.
No more than 3 points can be allocated to any one stat. It is permitted to have stats with a 0 score in them.
2. Bonus abilities (specials):
Each character can also select 3 bonus abilities which can be used and which are appropriate for the character’s class.
Characters who have played 3 or more challenges gets to choose one additional bonus ability. (Those who qualify for this is: Doomy, eviltb, Beowuuf)
Special abilities are agreed between player and myself depending on what is suitable for the character.
Some examples of exisiting special abilities:
Magic users:
Can select 3 spells which they can cast for each special. (These three spells can be quite flexible in their applications and uses.)
Kai Lords:
You are required to pick Kai Training as one special. This will give you advantages like a Psychic attack of 1, Psychic defence of 1, and Healing. Basically, you have mastered the basic Kai disciplines.
Kai Lords may in addition use their specials to select 2 Kai disciplines which they have developed to a higher level.
For balance reasons I envisage that Kai will have powers on Magna-Kai level. Anything beyond that and this tournament would not be a fair fight.
Examples of other specials are:
- Healing: Restoration of wounds over time
- Psychic attack/defence: Gives the character ability to attack with their mind and defend when attacked psychically.
- Effectiveness in a particular type of weapon.
- Fast Mana recovery. (Mana permits characters to cast spells.)
- Stat boost. You get one extra stat point to spend. This can increase your stat to 4. You cannot select this special more than once.
- Specials of the players design. You can ask for mostly everything.
3. Gear (optional)
Apart from basic gear suitable for what you are (race and class) each character will be allowed two items of some power.
For instance: a gunner can select a Bor Rifle and a mage can select a wand.
Each of you will be granted:
- 1 Set of normal clothing. (No properties and no need to keep track of it. Takes no space.)
- 1 Backpack.
- 1 Satchel
- 1 Pouch
- 3 Healing Potion or Mana Potion (of your choice)
- 1 standard Melee Weapon of your choice.
- 1 Whetstone (Represents tools needed for weapon maintenance.)
- 1 Waterskin or Canteen (full with water)
- 3 Special Items (Unless you carry over a character.)
- Any class items the character is entitled to.
- Any item needed for a related special ability.
- Any items carried by the character at last challenge. If carrying over a character one additional Special item can be selected.
The following are also free, just indicate that you wish to take these items with you:
- Meals
- Ropes
- Blanket
- General adventuring gear
- Money in your Pouch: up to 40 Lune or equivalent.
- Any inexpensive item which is generally bought and/or sold.
Note: Tomb of the elements is a working name and is subject to change.
Background.
The entrance to the Tomb of the Elements located in the north-eastern Cener Mountains has recently been unearthed. A large amount of adventurers and expeditions have already gone there or is planning to go there to uncover the riches buried in the tomb.
Rumours have it that the Tomb is from the The Golden Age of the Shianti and Shianti markings have been found in the tomb. The tomb is located very close to the border between Salony and Lyris and its discovery has already caused diplomatic turbulence between the nations. Both are now massing troops and enlisting additional mercenary regiments.
In addition to the rulers of these two nations many domestic and foreign guilds have organized expeditions to the tomb.
Details on how the character heard of this tomb, and way he/she is undertaking the mission to explore it is left to the characters/players to decide.
About the Tomb.
Rumours about the tombs so far.
Encounters include:
- Elementals
- Undead
- Underground and mountain creatures
- Other adventurers
Some places are lit, but many passages have no light. The would-be adventurer would be wise to include a light source.
Some places are difficult to traverse without proper tools and/or protections.
Details about this game
Game length:
Game starts in the 1st week of September and will tentatively last until the end of this year.
Needed Participation:
Fairly small, a couple of posts per week. Possible to take a week or two breaks during the autumn and still play.
Character
You can play a new character created for this game or your regular forum character.
For characters the following is needed:
Needed from those who sign-up:
1. You need to allocate stats to your character.
2. You need to decide bonus abilities for your character.
3. You need to finalize your equipment list.
Post stats to the thread and PM me bonus abilities. Bonus abilities may be revealed to all participants also. I might try to hold on to them until they are used for the first time.
1. Stats
You have 6 stat points to allocate.
The stats are as follows:
Strength:
Permits you to hit easier and to do more damage with melee weapons. Grants you fortitude to resist various physical effects.
Speed:
Decides how fast you react and how much you can move and do in a certain amount of time. Makes you harder to hit. May substitute Strength for the Attack roll when using a Fast weapon.
Eye:
Increases your perception; you will find hidden items and secret doors more easily. This skill also increases your accuracy with all ranged attacks (physical and magical), and makes you overall more stealthy.
Mind:
The skill you must have to use magic for best effect. You can wield spells as other wields weapons. Characters who want to be able to make use of psychic attacks and defences must also have points in this stat. Protection from domination.
No more than 3 points can be allocated to any one stat. It is permitted to have stats with a 0 score in them.
2. Bonus abilities (specials):
Each character can also select 3 bonus abilities which can be used and which are appropriate for the character’s class.
Characters who have played 3 or more challenges gets to choose one additional bonus ability. (Those who qualify for this is: Doomy, eviltb, Beowuuf)
Special abilities are agreed between player and myself depending on what is suitable for the character.
Some examples of exisiting special abilities:
Magic users:
Can select 3 spells which they can cast for each special. (These three spells can be quite flexible in their applications and uses.)
Kai Lords:
You are required to pick Kai Training as one special. This will give you advantages like a Psychic attack of 1, Psychic defence of 1, and Healing. Basically, you have mastered the basic Kai disciplines.
Kai Lords may in addition use their specials to select 2 Kai disciplines which they have developed to a higher level.
For balance reasons I envisage that Kai will have powers on Magna-Kai level. Anything beyond that and this tournament would not be a fair fight.
Examples of other specials are:
- Healing: Restoration of wounds over time
- Psychic attack/defence: Gives the character ability to attack with their mind and defend when attacked psychically.
- Effectiveness in a particular type of weapon.
- Fast Mana recovery. (Mana permits characters to cast spells.)
- Stat boost. You get one extra stat point to spend. This can increase your stat to 4. You cannot select this special more than once.
- Specials of the players design. You can ask for mostly everything.
3. Gear (optional)
Apart from basic gear suitable for what you are (race and class) each character will be allowed two items of some power.
For instance: a gunner can select a Bor Rifle and a mage can select a wand.
Each of you will be granted:
- 1 Set of normal clothing. (No properties and no need to keep track of it. Takes no space.)
- 1 Backpack.
- 1 Satchel
- 1 Pouch
- 3 Healing Potion or Mana Potion (of your choice)
- 1 standard Melee Weapon of your choice.
- 1 Whetstone (Represents tools needed for weapon maintenance.)
- 1 Waterskin or Canteen (full with water)
- 3 Special Items (Unless you carry over a character.)
- Any class items the character is entitled to.
- Any item needed for a related special ability.
- Any items carried by the character at last challenge. If carrying over a character one additional Special item can be selected.
The following are also free, just indicate that you wish to take these items with you:
- Meals
- Ropes
- Blanket
- General adventuring gear
- Money in your Pouch: up to 40 Lune or equivalent.
- Any inexpensive item which is generally bought and/or sold.
Note: Tomb of the elements is a working name and is subject to change.