|
Post by Doomy on Aug 15, 2009 20:45:24 GMT -5
OK, will you take my magic cloak as a trade for the Korlinium needed to make the armour?
|
|
|
Post by Aguila Saber on Aug 16, 2009 4:58:28 GMT -5
Glancing at your item list after the competition, yes.
Also notice that I consider this a trade. You swap two of your prices and two of your items for one new item.
This means that you still have a new Special item to select for this competition. Oh, and you need to fill up your backpack.
As for previous competition you are entitled to start with 20 Boompowder as a dwarven gunner. 5 Boompowder = 1 item space.
Doomy
Strength: 2, Speed: 2+1=3, Eye: 2, Mind: 0 Health: 30 Activity per round: 8 Defence: 9
Weapons 2 Drodain War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn Korlinium Armour: +1 Defence, -1 to all physical and elemental damage, all magical damage is reduced with 50% Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee Boots of Speed: +1 Speed while worn.
Backpack
Satchel
Pouch 1 White Pearl 1 Aventurine 20 Enchanted Bullets
|
|
|
Post by Doomy on Aug 16, 2009 5:12:48 GMT -5
My new special will be Toughness I guess. I'll take all the "free" equipment including the rope and grappling hook I started the Overland Challenge with.
That just leaves the remaining special item. Something that gives an Eye bonus would be nice.
Instead of a stat potion can I have extra healing item/s?
|
|
|
Post by Aguila Saber on Aug 16, 2009 5:20:15 GMT -5
My new special will be Toughness I guess. I'll take all the "free" equipment including the rope and grappling hook I started the Overland Challenge with. That just leaves the remaining special item. Something that gives an Eye bonus would be nice. I guess the kin of the dwarven gunner would deem it appropriate to reward you with the necklace when you returned with his possessions and news about his demise. Do not count on that I've listed everything you might need. If you want extra potion, you can purchase these for some of the Lune in your pouch. 1 Healing Potion: 15 Lune 1 Stat Potion: 25 Lune Bottles contain 1 Dose. 1 space in Backpack/Stachel Flasks contain up to 5 Doses. 2 spaces in Backpack/Satchel You can also sell off your Jewellery to buy extras or fill up your Pouch. Be aware that gems and jewellery can sometimes be better to have than cash. Malachite: 3 Lune Aventurine: 5 Lune Fluorspar: 8 Lune Agate: 10 Lune Aquamarine: 12 Lune Obsidian: 15 Lune Amethyst: 17 Lune Spinell: 20 Lune Garnet: 22 Lune Alexandrite: 25 Lune Topaz: 30 Lune Opal: 35 Lune Jade: 40 Lune Ivory: 50 Lune Pearl: 60 Lune Jacinth: 80 Lune Diamond: 100 Lune Emerald: 150 Lune Sapphire: 200 Lune Ruby: 250 Lune
|
|
|
Post by Doomy on Aug 16, 2009 5:23:20 GMT -5
I'll add a set of furs please, it could be chilly in the mountains.
|
|
|
Post by Aguila Saber on Aug 16, 2009 5:34:21 GMT -5
Are the furs for wearing or for resting in ?
I guess they are large enough to take up two spaces in backpack. You could wear the furs outside the armour.
Could you post your updated equipment list when ready with your choices ?
|
|
|
Post by Doomy on Aug 16, 2009 5:41:42 GMT -5
Strength: 2+ Speed: 2+1=3, Eye: 2+1=3, Mind: 0 Health: 30 Activity per round: 8 Defence: 9
Weapons 2 Drodain War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn Korlinium Armour: +1 Defence, -1 to all physical and elemental damage, all magical damage is reduced with 50% Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee Boots of Speed: +1 Speed while worn. Necklace of Alertness: +1 Eye while worn Set of furs
Backpack containing 1 Rope 1 Grapple hook 1 Lantern 1 Oil (50 Rounds) 4 Boompowderx20 1 Whetstone 1 Waterskin (full)
Pouch containing 1 Pouch 1 White Pearl 1 Aventurine 10 Lune
Satchel containing Flask of Healing Potion x5 and all other spaces filled with meals
Specials:
Crack Shot Rapid Reload Axe Specialisation Toughness
|
|
|
Post by Doomy on Aug 16, 2009 5:48:16 GMT -5
Might toss the lantern and oil depending on whether Magnamund dwarves can see in the dark.
|
|
|
Post by Aguila Saber on Aug 16, 2009 5:52:50 GMT -5
Doomy
Strength: 2 Speed: 2+1=3, Eye: 2+1=3, Mind: 0 Health: 30 Activity per round: 8 Defence: 9 Resitances. Physical: 2. Elemental: 1. Magical: 50%.
Weapons 2 Drodarin War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn Korlinium Armour: +1 Defence, -1 to all physical and elemental damage, all magical damage is reduced with 50% Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee Boots of Speed: +1 Speed while worn. Necklace of Alertness: +1 Eye while worn Set of furs
Backpack containing 1 Rope 1 Grapple hook 1 Lantern 1 Oil (50 Rounds) 3 Boompowder x15 1 Whetstone 1 Waterskin (full) 3 Meals
Pouch containing 1 White Pearl 1 Aventurine 10 Lune 20 Enchanted Bullets
Satchel containing 2 Flask of Healing Potion x5 1 Boompowder x5
Specials: Crack Shot Rapid Reload Axe Specialisation Toughness
Added Toughness.
I can see that you will need a little more Backpack space, so I'm increasing the space in the Backpack back to 12 spaces. Basically, this will leave you with three additional spaces this time around. (The three spaces in the Satchel.)
I've split the Boompowder since I assume you do not want to spend 3 additional activity every time you Reload the pistol to dig it out from the Backpack. Now you need to spend that activity only after 5 shots.
|
|
|
Post by Doomy on Aug 16, 2009 5:53:45 GMT -5
Excellent. Loaded for bear, as they say.
One thing - I forgot to add the enchanted bullets to my list, can you put them in please?
|
|
|
Post by Aguila Saber on Aug 16, 2009 5:54:23 GMT -5
Might toss the lantern and oil depending on whether Magnamund dwarves can see in the dark. I looked for that the other day. I came up with the answer no. They do not have darkvision.
|
|
|
Post by Doomy on Aug 16, 2009 6:00:18 GMT -5
One thing - I forgot to add the enchanted bullets to my list, can you put them in please? Just reposting this in case it gets lost in this flurry of posts.
|
|
|
Post by Aguila Saber on Aug 16, 2009 6:07:30 GMT -5
One thing - I forgot to add the enchanted bullets to my list, can you put them in please? Just reposting this in case it gets lost in this flurry of posts. Done. How many bullets would a Dwarven Gunner normally load in a Pistol shot ?
|
|
|
Post by Doomy on Aug 16, 2009 6:24:35 GMT -5
I don't think it's ever come up in our games as I've never had a limited number of bullets to keep track of. Generally I try to make my ammo last as long as possible (one reason I favour the pistol over a rifle).
|
|
|
Post by Aguila Saber on Aug 16, 2009 6:54:00 GMT -5
Then it has been a question about making the Boompowder last.
Number of Bullets has been seen as unlimited and taking up no space.
Hmmm.... it is normal sling bullets which is used for both Pistols and Rifles.
I guess one Bullet has to be assumed and since nothing else is mentioned I guess it is always one.
|
|