Post by Aguila Saber on Dec 1, 2009 16:09:01 GMT -5
You successfully avoid the hotspots and move closer to the exit. You are now past the half-way point and still no activity towards you from the Fire Hurlers.
You ignore the corpse and any items strewn about this turn.
To both the right and to the left of you are trigger points.
Forwards/Right: Nothing in particular.
Forwards: Another secret cache!
Forwards/Left: Another corpse.
A little further ahead there is length of molten lava, as on the other side there are two safe places to cross and a suitable spot for a jump across, but you are currently too far away to determine if they have trigger points as was the case on the other side. Moving forwards will let you essay all three possible points.
Post by Aguila Saber on Dec 2, 2009 17:16:17 GMT -5
Investigating the cache you fail to discover a sharp spike trap. You accidentally trigger it and receive a wound to your arm. You lose 3 Health.
Opening the cache you find: Boots of Speed: Speed +1 Wand of Confusion. Mind DC 5+Mind. 4 charges Robe of Blending. Gives +2 to Eye when using Stealth. 1 piece Ivory (Pouch) 1 piece of Obsidian (Pouch)
Robes go to the armour slot... which is not filled. So the Robe can be donned for another +2 Stealth. The two Pouch items can also be picked up.
Donning this robe will give you another round of observation since it takes 1 one round to don it.
Looking around for the best way to cross you do not discover anything unusual. Perhaps you are just plain unlucky but there is no trigger points to be seen here and none of the passages across looks safer than the other.
In any case you are now fairly close to the exit and making a quick dash for the it should get you to a good distance from the fire hurlers.
Weapons 2 Drodarin War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Axe Damage; 1d8 Slashing, Condition 5/5
Worn Korlinium Armour: +1 Defence, -1 to all physical and elemental damage, all magical damage is reduced with 50% Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee Boots of Speed: +1 Speed while worn. Necklace of Alertness: +1 Eye while worn Set of furs