|
Post by Aguila Saber on Nov 19, 2009 15:32:59 GMT -5
The Wall follows you up to the next square.
Doomy manages to keep pace with the Wall and moves out to Sylvia.
Current positions
XXXXOOXXXX XXXXXXXXXX XXXXXXXXXX XXAXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXEEXXXX
O = Exit point A = Beowuuf (Right on Square), Doomy and Sylvia (Left on square) E = Entry point
New dangers:
A Wall is approaching from the opposite side with the short end first. It looks like it will collide with the wall following you.
Beowuuf: Keeping to the right, you can move forwards and avoid the walls.
Doomy & Sylvia: Keeping to the left, you can move forwards and avoid the walls.
No new discoveries.
|
|
|
Post by Beowuuf on Nov 19, 2009 16:59:37 GMT -5
Keeping to the right and avoiding the walls sounds like a great plan to me!
|
|
|
Post by eviltb on Nov 20, 2009 3:57:18 GMT -5
take the eye potion and the spear. I think that makes me pretty much at capapcity now for equipment doesnt it?
|
|
|
Post by Aguila Saber on Nov 21, 2009 5:35:46 GMT -5
take the eye potion and the spear. I think that makes me pretty much at capapcity now for equipment doesnt it? You are mostly at capacity already. Only one free space in Backpack and no Weapon slot free. The Spear takes two Weapon slots. The Eye potion one Backpack slot. So you need to free up two slots in backpack, placing Weapons in them (Shield, Shortsword, and Rapier are all possible to put in backpack.)
|
|
|
Post by eviltb on Nov 21, 2009 11:20:35 GMT -5
well what if I take the eye potion now then put the rapier in the pack, would that allow for the spear to be carried?
|
|
|
Post by Aguila Saber on Nov 22, 2009 12:37:50 GMT -5
well what if I take the eye potion now then put the rapier in the pack, would that allow for the spear to be carried? If you also put either the shortword or the shield in the Backpack.
|
|
|
Post by eviltb on Nov 22, 2009 13:45:56 GMT -5
stuff the shortsword in then
|
|
|
Post by Doomy on Nov 23, 2009 3:37:52 GMT -5
Moving as suggested above sounds good to me.
|
|
|
Post by Aguila Saber on Nov 24, 2009 17:20:16 GMT -5
The Wall behind you starts sinking into the ground.
The Wall approaching from the exit suddenly turns around. Luckily for you no one is near it while this very fast turn is performed. The Wall then moves towards the centre with short end first.
With this Wall movement none of you are at risk.
Current positions
XXXXOOXXXX XXXXXXXXXX XXAXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXEEXXXX
O = Exit point A = Beowuuf (Right on Square), Doomy and Sylvia (Left on square) E = Entry point
New dangers:
A wall is rising up in the middle of the square. It facing left-right and is closest to the exit on your current square.
Beowuuf: Easiest is to skirt this wall to the right. Moving directly towards the exit. You will become further away that way.
Sylvia and Doomy: I guess the best is continue moving onwards while watching the walls movements. The current placement of the wall obstructs a direct movement to the exit.
No new discoveries.
|
|
|
Post by Aguila Saber on Nov 24, 2009 17:23:43 GMT -5
stuff the shortsword in then So noted. Search during this round reveals another trigger point for the Fire Hurlers straight ahead. Distance still a bit too large to determine if you can avoid that trigger point completely. Ahead of you are two corpses. One placed directly on the path to the exit, another one further to the left. Both are these are badly burned by fire, still a few items or valuables might be salvagable from them.
|
|
|
Post by Doomy on Nov 24, 2009 18:09:23 GMT -5
Okay, I will continue onwards as suggested with max search on the walls in case they try anything.
|
|
|
Post by Beowuuf on Nov 24, 2009 19:15:57 GMT -5
Lol, those walls are indeed tricky!
I'll move in the easiest way as suggested. Will put points into stealth (and a power word too if possible) out of paranoia. If any spare points left, will search the walls as doomy is doing.
|
|
|
Post by eviltb on Nov 25, 2009 5:22:59 GMT -5
ok well, with my bulging pockets, i'll sneak up to the nearest corpse avoiding the trigger and see whats what.
|
|
|
Post by Aguila Saber on Nov 25, 2009 16:39:00 GMT -5
The rising Wall makes a quick 90 degree turn at moves towards the right side of the cave.
This means that you are not at risk this round, since Beowuuf has enough distance to it to acoid it.
Current positions
XXXXOOXXXX XXDXBXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXEEXXXX
O = Exit point B = Beowuuf (Left on Square) D = Doomy and Sylvia (Centre on square) E = Entry point
New dangers:
Beowuuf: You can reach the exit next turn.
Sylvia and Doomy: A wall is moving towards you from the left. You should be able to keep clear of it by moving to the right (and slightly forwards).
No new discoveries.
|
|
|
Post by Beowuuf on Nov 25, 2009 16:44:22 GMT -5
Will there be any benefit to Doomy and Sylvia for Beowuuf to just stand still and look out for dangers, shouting warnings to the other two until thye are also right at the exit? Still put points into stealth jsut incase someone's beyond...you know, assuming he doens't need to yell warnings
|
|