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Post by eviltb on Nov 14, 2009 10:00:25 GMT -5
Can i get down to the cache? Obvioulsy avoiding the trip wire, put as much act in moving stealthly as possible.
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Post by Aguila Saber on Nov 14, 2009 12:16:19 GMT -5
Yes, but you have to make the jump across the magma-river first. It is on the other side of it.
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Post by Beowuuf on Nov 15, 2009 1:56:58 GMT -5
Need to know which side of the wall you aere going to first. Sylvia is mostly to the left "side" although heading towards the exit. So this doesn't tell me which side of the wall you will move to. You could of course stay on the top of the wall and move along it towards Sylvia, and then take a jump down. If the wall starts to move this jump will incur some risk of damage. He who dares - move along the wall!
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Post by eviltb on Nov 15, 2009 3:47:03 GMT -5
haha ok then, lets make that jump! Once I jump I'll scan around to see its safe and there are no more trips etc. Whatever act is left over from jumping divide equally into stealth and search.
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Post by Aguila Saber on Nov 15, 2009 13:22:43 GMT -5
The Wall starts moving towards the entrance. So Doomy is safe on the other side of it.
Beowuuf jumps and lands well and takes no injury.
Right. So Beowuuf continues towards Sylvia.
Doomy.
Which direction are you heading in? If you move quickly this turn you could arrive at the corpse by the end of it.
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Post by Aguila Saber on Nov 15, 2009 13:27:19 GMT -5
eviltb makes the jump across the magma river and clears it with some margin. The landing is faultless and he manages to avoid all the hot parts.
Your seatch this round does not reveal anything new. The fire hurlers does not seem to have noticed you.
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Post by Beowuuf on Nov 15, 2009 13:28:43 GMT -5
Woohoo! He who dares!
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Post by Doomy on Nov 15, 2009 16:23:36 GMT -5
I'll quickly dash to the corpse then. Dwarves are natural sprinters.
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Post by Aguila Saber on Nov 16, 2009 2:13:50 GMT -5
Current positions
XXXXOOXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXXXXXXXXX XXSBDXXXXX XXXXXXXXXX XXXXXXXXXX XXXXEEXXXX
O = Exit point D = Doomy (Upper on the Square) B = Beowuuf (Lower-Right on the Square) S = Sylvia (Central on the square) E = Entry point
New dangers in next round:
Doomy: Nothing. All seems quiet.
Beowuuf: A wall from Sylvia's area moves towards you with the short end first. It will not pose a danger to hit you unless it turns. You do need to decide on which side you want to be of it. Closer to exit or closer to entrance?
Sylvia: Some walls are moving at the periferum but they are too slow and not directly appraoching to be a concern.
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Post by Doomy on Nov 16, 2009 5:21:54 GMT -5
Where's the corpse now?
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Post by Aguila Saber on Nov 16, 2009 11:52:03 GMT -5
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Post by Doomy on Nov 16, 2009 12:00:51 GMT -5
In that case I'll take advantage of the lull and loot it.
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Post by Aguila Saber on Nov 16, 2009 15:10:01 GMT -5
Doomy:
It is the corpse of an unknown adventurer in a non-descript clothing and leather armour. It could have been mostly anyone. By his facial features you assume he was from the surrounding nations since he look like an aluvian/vaderish person.
You open his back-back but the items in it have been crushed and are useless, and the backpack itself is broken. An empty sheathe for a sword, but the weapon itself is nowhere to be seen.
You do however find his Belt Pouch which contain a total of 36 Lune which you may keep.
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Post by Doomy on Nov 16, 2009 15:12:09 GMT -5
Okay, I'll take the cash in the unlikely event there's anything to buy in this adventure and venture boldly onward (towards the exit).
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Post by Aguila Saber on Nov 16, 2009 15:15:19 GMT -5
Hmmm... directly towards the exit or moving closer to Beowuuf and Sylvia at the same time ? (You are placed fairly centrally in the labyrinth right now.)
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