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Post by Aguila Saber on Sept 16, 2009 12:20:06 GMT -5
Beowuuf:
Assuming you are looking at the North-East door, make an IC roll (1d10-1) for it and post the result here.
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Post by Beowuuf on Sept 16, 2009 13:32:27 GMT -5
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Post by Beowuuf on Sept 16, 2009 16:52:27 GMT -5
Beowuuf looks towards the new symbols, and then whispers further to Doomy.
PM sent to Doomy and AS based on findings.
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Post by Beowuuf on Sept 16, 2009 16:54:02 GMT -5
Oh, I missed the whole eviltb jumping down the hole thing. I guess there was no need to whisper!  I could do the happy dance for eviltb, right?
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Post by eviltb on Sept 16, 2009 17:18:01 GMT -5
1d10-1=4, 1d4=3I'll draw weapon (sword) and drop onto one of them if I can.
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Post by Beowuuf on Sept 17, 2009 6:56:32 GMT -5
Beowuuf grins at Doomy's comments. "Sounds like a plan!"
Sounds liek the pair of us are going for the north door (with the fire symbol)
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Post by Doomy on Sept 17, 2009 8:25:42 GMT -5
Doomy readies his pistol and examines the northernmost door to determine how to open it.
OOC: "We'll take a physical game this time Richard."
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Post by Beowuuf on Sept 17, 2009 8:33:23 GMT -5
*harmonica*
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Post by eviltb on Sept 17, 2009 11:48:00 GMT -5
Mumsy?
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Post by Aguila Saber on Sept 17, 2009 11:49:01 GMT -5
Hmmm ....
Hate to spill the beans in advance for eviltb but the door with the Fire symbol is the East one, the very one which the journeymen and eviltb just entered.
You might want to recheck my sent messages. (First door checked = North, second door checked = East = Fire)
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Post by Aguila Saber on Sept 17, 2009 12:00:44 GMT -5
Can't get IC to roll so making the avoidance rolls myself.
eviltb jumps down onto the platform. The journeyman sees the danger and quickly moves towards an open area, and eviltb hits the bottom of the platform.
Luckily for eviltb he is able to roll over and soften the impact of landing so no damage is taken in the jump.
eviltb scrambles to his feet and is now facing two journeymen with their weapons drawn and ready to fight, however, for the moment they are not taking hostile actions.
Two seconds later the platform stops. One of the journeymen depresses a button set in the wall, and an door opens into an area lit by yellow and red firey lights.
"After you," the male journeyman calls out motioning for eviltb to move out into the open hall.
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Post by Doomy on Sept 17, 2009 12:22:42 GMT -5
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Post by Aguila Saber on Sept 17, 2009 12:23:22 GMT -5
Activity spent so far: Beowuuf: 4 for reaching north door 2 for examining symbols 4 for moving to east door 2 for examining symbols 2 for moving to north-east door 2 for examining symbols 2 for waiting for Doomy Total: 18
Doomy 4 for reaching south door 2 for examining symbols 4 for moving to west door 2 for examining symbols 6 for moving to north-east door Total: 18
eviltb: 1 activity to reach either of the two groups. 3 activity to interact with scouts 5 activity to rush to east door 1 activity while on the platform Total: 10
I'm not going to start counting round one until there is a need to do so, which might be now if eviltb decides to fight... but if he chooses to talk round one will be delayed a bit further until he's done discussing with the journeymen.
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Post by Beowuuf on Sept 17, 2009 13:11:02 GMT -5
Urgh, my fault, I mis-remembered the order of the doors  Doomy, do you want to follow eviltb into the physical path, or do you want to take a wacky trip into mental challenges? I've got good mind score, then you've got the gun to blow things up if it's too hard!
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Post by Doomy on Sept 17, 2009 13:50:06 GMT -5
Guess I'll need to try and find another physical route. I have to avoid Mind stuff with my score of 0. If I go after ETB one of us will kill the other, unless we go all "48 Hours" and gradually come to respect each other.
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