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Post by Aguila Saber on Sept 13, 2009 1:55:07 GMT -5
Doomy (After checking the invisible castle roll for if it was 1d10 or 1d10-1):
These symbols looks familiar to. Perhaps something related to The Tentarias? Anyway, your deceiphering failed and you are not much more informed than before.
eviltb: The two Eldenoran's looks at you catiously.
"Wants us to spill the beans, eh?"
After stroking his chin and looking at you more closely.
"Perhaps. What's it worth to you?"
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Post by eviltb on Sept 13, 2009 3:18:11 GMT -5
eviltb: The two Eldenoran's looks at you catiously. "Wants us to spill the beans, eh?" After stroking his chin and looking at you more closely. "Perhaps. What's it worth to you?" eviltb grinned at the Eldenorans question. They obviously had no idea who they were dealing with. "I am afraid you are addressing the poorest of the poor, however allow me to make you a counter offer. Whoever tells me what I need to know, gets to live." As a character, I dont care about the 4 npcs gathered here. I have no real need to hide who I am as B and D already know! If they didnt then I mite have played along with the bribe game, but really, who tries to bribe a Hunter and actually gets away with it 
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Post by Aguila Saber on Sept 13, 2009 10:22:05 GMT -5
As a character, I dont care about the 4 npcs gathered here. I have no real need to hide who I am as B and D already know! If they didnt then I mite have played along with the bribe game, but really, who tries to bribe a Hunter and actually gets away with it  You are dealing with rouges here who has as little morale fiber in them as you. And they are not bribing you, they are encouraging you to bribe them.The two rogues watch you again assesing you, and talk in hushed voices between themselves. It is clear to you that they do not believe you to be poor. The equipment you are flaunting shows you are very well equipped. It is clear to you that you have them worried. Do you want to physically intervene or wait until they are done? How many activity are you willing to spend waiting them to settle on an agreement on how to proceed?
If you wait make an Invisible Castle roll (1d10-1) and post the link here.
Beowuuf and Doomy: PM me your intentions in case this conflict escalates to a fight.
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Post by eviltb on Sept 14, 2009 2:34:51 GMT -5
How about I just fear one of them instead? Much more interesting if one of them ran off ;D
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Post by Aguila Saber on Sept 14, 2009 12:47:12 GMT -5
How about I just fear one of them instead? Much more interesting if one of them ran off ;D All right. The two rogues scampers off towards the stair case in the floor where you entered the room. Within seconds they are nowhere to be seen. You have used 4 activity so far. The two journeymen seems unsettled and when the scouts run away they move towards the east door where Beowuuf is standing. They open the door and step onto a platform, and one of them moves to tug a rope which is hanging down from above.
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Post by eviltb on Sept 15, 2009 2:29:37 GMT -5
eviltb sneered, then noticed the journeymen moving towards the door.
"Stop them, damn you!" eviltb shouted towards the wolf in the hope the other would react. He himself dashed towards the east door.
run towards the east door and try to get in there with the others
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Post by Aguila Saber on Sept 15, 2009 11:38:22 GMT -5
The journeyman hurriedly tugs a rope and the platform starts to descend.
eviltb: you reach the door and look down to see that the descending platform is 4 metres below and descending at a steady pace. It looks like you will have to risk a jump downwards if you want to speak with these journeymen. The two journeymen are looking up in your direction.
Beowuuf: you can opt to enter the platform with the two journeymen without risking anything. You can also try to interact with eviltb in any way you like. PM me what you will do, if anything, or simply give your intentions in theis thread.
You could also try to stop the journeymen from escaping eviltb by trying to prevent the to tug the rope or by reasoning with them. (Will update this post with result if this happens.)
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Post by Doomy on Sept 15, 2009 12:58:18 GMT -5
Did I get information on the west door or did the excitement interrupt me?
Sorry, ignore that.
Doomy looks towards Beowuuf, waiting to see how the Vakeros responds to the situation.
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Post by Beowuuf on Sept 15, 2009 14:32:14 GMT -5
Beowuuf gives eviltb a blank look and shrug, and gives the two escaping journeymen a wide smiles and steps aside.
Beowuuf then across to speak to Doomy.
I've sent a PM to AS and Doomy.
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Post by Beowuuf on Sept 15, 2009 14:36:58 GMT -5
Doomy, are you at the northern door, or will you meet me half-way at the North-east? If so, we may as well check the symbols on that door too!
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Post by Aguila Saber on Sept 15, 2009 16:57:39 GMT -5
Doomy, are you at the northern door, or will you meet me half-way at the North-east? If so, we may as well check the symbols on that door too! Doomy is currently at west and you are at east door. If you move to north-east door then Doomy can move to you while you look at the symbols there. Will be ready at about the same time.
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Post by Doomy on Sept 15, 2009 17:27:59 GMT -5
If you move to north-east door then Doomy can move to you while you look at the symbols there. Will be ready at about the same time. That is what I do this round. Have also PMed Beo to represent a whispered conversation.
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Post by eviltb on Sept 16, 2009 2:34:27 GMT -5
I'll take a jump down into the lift.
GERONIMOOOOOOOOOOOOOO!!!!!
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Post by Doomy on Sept 16, 2009 10:01:28 GMT -5
SPLAT!
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Post by Aguila Saber on Sept 16, 2009 12:18:38 GMT -5
eviltb: Do you try to attack them ?
Have you weapons drawn when you jump ?
Are you aiming for landing at free spot, or you trying to land on top of any of the two journeymen ?
In any case, you need to make an Invisible castle roll for the jump to determine possible damage when you land.
Roll: 1d10-1 and 1d4. Link the roll here.
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