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Post by eviltb on May 11, 2009 4:34:42 GMT -5
Bwahahaha!! Love that pistol ;D
Ok so reload pistol, used to be a whole round to reload wasnt it? If so, will use the 8 act this round to search and loot, then next round reloading.
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Post by Aguila Saber on May 12, 2009 14:40:30 GMT -5
Bwahahaha!! Love that pistol ;D Ok so reload pistol, used to be a whole round to reload wasnt it? If so, will use the 8 act this round to search and loot, then next round reloading. Reload is reduced to 4 activity now. I will let you search and loot for what remains.
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Post by eviltb on May 13, 2009 4:59:34 GMT -5
excellent stuff, search away then!
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Post by Aguila Saber on May 13, 2009 17:00:33 GMT -5
Updated the post on previous page.
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Post by eviltb on May 14, 2009 4:07:33 GMT -5
ok well I go into stealth just cause. Where are the exists in this area?
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Post by Aguila Saber on May 15, 2009 14:42:03 GMT -5
ok well I go into stealth just cause. Where are the exists in this area? It is an open area. You can move in every direction.
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Post by Aguila Saber on May 17, 2009 16:44:13 GMT -5
Hmmmm.... still need to know where you want to move.
You started in the North-West.
You are now in the West.
Exit is in the South-East
You want to find the bonus items, then you need to head east-wards roughly from where you are to get to the central part.
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Post by eviltb on May 18, 2009 5:07:02 GMT -5
Aye, not been around much this weekend.
East it is then, 2 perception on stealth then move East until something stops me, or indeed makes me stop.
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Post by Aguila Saber on May 18, 2009 13:45:52 GMT -5
eviltb Round 13. Location: E-10 SE.
Strength: 0, Speed: 3+1=4, Eye: 1, Mind: 2 Health: 29 Activity per round: 9 Perception points: 2
Weapons: 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance, Condition: 3/10. 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 1 Bor Pistol, Loaded, Eye, Damage: 2d5 Bludgeon + 2d5 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn: NAK Cloak: +2 Stealth Boots of Speed: +1 Speed
Backpack containing: 1 Rope 2 Boom Powder x10 1 Book of Herbs 2 Flask of Healing Potionx2 2 Acid Flasks x6 1 Potion of Laumspurx1
Pouch: Empty
Actions Round: Move B-10 SE to E-10 SE (6 activity) Stealth +2 (2 activity) Search +2 (1 activity and 2 Perception points)
A chance glance at the ground and you detect a small area where the soil has been recently disturbed, and then put back. Just like someone was trying to hide something. (Position is NW on your current square.)
There are no signs of enemies at your current location.
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Post by eviltb on May 19, 2009 5:23:11 GMT -5
Stealth Move to NW Search area (+3 act)
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Post by Aguila Saber on May 19, 2009 13:32:18 GMT -5
eviltb Round 14. Location: E-10 NW.
Strength: 0, Speed: 3+1=4, Eye: 1, Mind: 2 Health: 29 Activity per round: 9 Perception points: 2
Weapons: 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance, Condition: 3/10. 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 1 Bor Pistol, Loaded, Eye, Damage: 2d5 Bludgeon + 2d5 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn: NAK Cloak: +2 Stealth Boots of Speed: +1 Speed
Backpack containing: 1 Rope 2 Boom Powder x10 1 Book of Herbs 2 Flask of Healing Potionx3 2 Acid Flasks x6 1 Potion of Laumspurx1 1 Naphta Bomb. 3d4 Fire damage to all within three distance. Attack: Eye. Miss = Half. 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. 1 Wand of Fire. 3d3 charges. Uses Eye to hit. Damage: Mind d4 Fire. Single target.
Pouch: Garnet Alexandrite
Actions Round: Move E-10 SE to E-10 NW (2 activity) Stealth +3 (3 activity) Search +3 (2 activity and 2 Perception points) Examine and Loot what's hidden.
Removing the soil eviltb uncovers a small box hidden in the groumd. After satisfying himself it is not trapped he opens it and finds: 1 Healing Potion (Backpack) 1 Garnet (Pouch) 1 Alexandrite (Pouch) 1 Naphta Bomb. 3d4 Fire damage to all within three distance. Attack: Eye. Miss = Half. (Backpack) 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. (Backpack) 1 Wand of Fire. 3d3 charges. Uses Eye to hit. Damage: Mind d4 Fire. Single target. (Weapon / Backpack)
There are no signs of enemies at your current location.
Indicate what you want to keep and your next action.
Taking what you want is included in the looting cost.
Must say that you were exceedingly lucky with this find!
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Post by eviltb on May 20, 2009 4:14:34 GMT -5
wow thats cool! I'll take it all thanks. Can I add the Healing potion to one of my Flasks, since there should be some space in there for a dose. I believe I took the option for a Flask which holds 5 doses, so one should have 3 doses in with space available.
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Post by Aguila Saber on May 24, 2009 9:38:40 GMT -5
Added them to inventory. Yes, the Healing Potion goes into the flask.
What's your actions for next round?
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Post by eviltb on May 25, 2009 4:02:53 GMT -5
go into stealth and continue moving east as before
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Post by Aguila Saber on May 25, 2009 14:13:45 GMT -5
How much distance do you want to cover?
(How much put into stealth and search? Maximum?)
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