The tribal mage casts two spells this round and the warrior moves over to the mage, otherwise no actions from them. They seem to be content to wtach this round but when you down the second enemy the warrior starts to move towards you.
At the start of the round the only enemy within range is the last annihilator, but when you have downed him the warrior will be within range.
psychic fear on Warrior if Warrior is frozen, move to Warrior and attack with Rapier if Warrior flees, move to Mage and attack with Rapier
(is it possible with the psychic fear for me to choose the option of flee or frozen? Ideally Id want my opponent to by frozen and lose their round so I can just wade in and kill them, rather than having them flee)
3 activity eviltb attacks Tribal Warrior. 4+8 = 12. DC 6. Hit Damage: 8 (Not Absorbed). No Poison.
5-7 activity (looting the two natives): Looting the Mage eviltb finds a Potion of Laumspur. (You can't put this with your Healing Potion.) You also find their weapons which you may take. Indicate if you do so. They are normal weapons of the stated types.
eviltb kills the tribal warrior.
8-9 activity: Take out Potion from Backpack.
2 Perception points: +1 Stealth.
Eviltb has killed a total of: 3 Tier II and 2 Tier I enemies.
Visible creatures: Tribal Warrior, B-5 SW, DEAD, spear Tribal Mage, B-5 SW, DEAD, staff Annihilator Soldier, A-6 NE, DEAD Annihilator Soldier, A-6 NE, DEAD Annihilator, Footman, A-6 NW, DEAD