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Post by Aguila Saber on Jun 3, 2009 12:14:42 GMT -5
Cool! Grab the belt and wear it - does it interfere with anything? I guess Beowuuf needs to take some healing on to try and get close to 30 health again. And I guess now is time for Beowuuf to bid a farewell to his tribal allies and head for the centre of the map. Beowuuf bows to his allies. "I hope this has given your village some relief. I am travelling to the heart of the enemy camp, where I hope to end their means of coming to this place and causing harm. I fear I must take my leave of you and make haste."Beowuuf would be happy to have the shield recast on him before he leaves if the mage is agreeable. I think take heed of the dangers as indicated, and make for the Alether patch that was previously mentioned. Belt. No. So use one Healing Potion. The mage considers it quite unlikely that you will run into any enemies before the shield expires, but he puts it on anyways. There is usually no enemies except for the wild animals which they ask you to give a wide berth. They have taken out some of the enemies in the past and the tribe know how to stay clear of their hunting grounds. The path to the Tamara Seed bushes is usually free of dangers. _P _Q _R _S _T XX CX XX XX XX 1 -North XX CX XX XX PP 1- South XX XX XX XX XX 2 -North XX XX XX XX XX 2- South XX XX XX DD XX 3-North XX XX XX DD BX 3-South XX XX XX XX XX 4-North XX XX XX XX XX 4-North AA XX XX XX XX 5 -North AA XX XX XX XX 5- South XX XX XX XX XX 6 -North XX XX XX XX XX 6- South XX XX XX XX XX 7-North XX XX XX XX XX 7-South XX XX XX XX XX 8-North XX XX XX XX XX 8-North XX TX XX XX XX 9-North XX XT XX XX XX 9-South XX XX DD SS XX 10-North XX XX DD XX XX 10-North
A = Wild Animals D = Contaminated water P = Poisonous plants B = Beowuuf T = Tamara Seed plants S = Sabito (Roots) Hmmm the Carnivorous plant mentioned on previous page is located on S-15 (NOT on S-5)
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Post by Aguila Saber on Jun 4, 2009 14:20:40 GMT -5
I guess you spend this round saying farewell and having the shield applied? (I.e. no movement, search or stealth this round.)
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Post by Beowuuf on Jun 4, 2009 15:05:37 GMT -5
Sorry, distracted until sunday by my mum being here! I think courtesy demands I spend the round saying farewell!
Remind me again, the sabito was the one that aided spellcasting? I think I will make due south for te next few rounds for them, making ranged searches alternative west then south to ensure the animals do not come closer, and thta the sabio area is clear of dangers
Will also use stealth +3 again just incase!
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Post by Aguila Saber on Jun 5, 2009 12:32:56 GMT -5
No Tamara seeds gives one free casting of a spell (No mana)
Sabito permits breathing underwater.
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Post by Beowuuf on Jun 6, 2009 4:51:18 GMT -5
Ah, then same plan up until Beo is parallel with the Tamara, then move west to ge those seeds!
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Post by Aguila Saber on Jun 8, 2009 15:34:36 GMT -5
Beowuuf Round 25 and 26. Location: T-5 NW.
Strength: 2+1+1=4, Speed: 1+1=2, Eye: 0, Mind: 3 Health: 18 (+1/2 +1/2) Mana: 5 (+1/2 +1/2 ) Activity per round: 7 Perception points: 2 Shield (50%) Round 0-1 out of 4.
Weapons 1. Bluesteel sword, 1-Handed, Damage: 1d5 Slashing, Condition: 5/5 2. Bluevein dagger, Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 3. Magic Shortsword, Fast, Damage: 1d5 Slashing +1 Magic. Condition: 9/10 4. Bow with Pull value 0.
Worn Vakeros Power Diadem Cloak of Blending (+2 Stealth) Vakeros tunic with Black Rose attract undead, +1 to poison/disease resist. Boots of Speed. (+1 Speed) Quiver with 15 arrows Ring of Regneration (+1 Health every 2 Rounds) Gauntlets of Strength. (+1 Strength) Belt of Retribution: Deals 1 psychic damage to any enemy that hits you (while worn)
Backpack 2 Healing Potionx2 1 Book of herbs 1 Tools (Magnifying glass, Scissors, Pliers) 1 Rope 1 Torch 1 Tinderbox 1 Laumspur Leavesx1 (+2d4 Health) 1 Alether Berries (+1 attack and +1 AC. 5 Rounds)
Actions Round 25: Saying farewell to tribals. Shield applied at end of this round
Actions round 26: Stealth +3 (1 activity, 2 Perception points) Ranged Search South +2 (3 activity) Move South to T-5 NW (3 activity)
Ranged search West: You see some wild large apes strolling about. They are roughly at the place where the tribals said the wild animals would be. The group of apes does not seem to pay you any attention.
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Post by Beowuuf on Jun 8, 2009 16:34:16 GMT -5
Let's hope it stays that way! Maybe avoid the ranged search next round to put more points in to movement. Also cast power word: stealth for 3 mana.
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Post by Aguila Saber on Jun 10, 2009 16:18:56 GMT -5
Beowuuf Round 27. Location: T-8 NW.
Strength: 2+1+1=4, Speed: 1+1=2, Eye: 0, Mind: 3 Health: 18 (+1/2 +1/2) Mana: 2 1/2 (+1/2 ) Activity per round: 7 Perception points: 2 Shield (50%) Round 2 out of 4. Camouflage: Round 1 out of 4.
Weapons 1. Bluesteel sword, 1-Handed, Damage: 1d5 Slashing, Condition: 5/5 2. Bluevein dagger, Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 3. Magic Shortsword, Fast, Damage: 1d5 Slashing +1 Magic. Condition: 9/10 4. Bow with Pull value 0.
Worn Vakeros Power Diadem Cloak of Blending (+2 Stealth) Vakeros tunic with Black Rose attract undead, +1 to poison/disease resist. Boots of Speed. (+1 Speed) Quiver with 15 arrows Ring of Regneration (+1 Health every 2 Rounds) Gauntlets of Strength. (+1 Strength) Belt of Retribution: Deals 1 psychic damage to any enemy that hits you (while worn)
Backpack 2 Healing Potionx2 1 Book of herbs 1 Tools (Magnifying glass, Scissors, Pliers) 1 Rope 1 Torch 1 Tinderbox 1 Laumspur Leavesx1 (+2d4 Health) 1 Alether Berries (+1 attack and +1 AC. 5 Rounds)
Actions Round 27: Power Word: Camouflage (3 Mana) Stealth +3 (1 activity, 2 Perception points) Move South to T-8 NW (6 activity)
By the directons you got the Tamara Seeds bushes should now be found to the south-west.
Everything appears quiet. No enemies are within sight, but visibility is rather low here and a mist covers the landscape.
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Post by Beowuuf on Jun 11, 2009 3:49:33 GMT -5
Carry on towards the seeds, using stealth but putting the points back in to a search aswell - it's a little two quiet!
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Post by Aguila Saber on Jun 14, 2009 14:35:39 GMT -5
Beowuuf Round 28. Location: T-8 NW.
Strength: 2+1+1=4, Speed: 1+1=2, Eye: 0, Mind: 3 Health: 18 1/2 ( +1/2) Mana: 3 (+1/2 ) Activity per round: 7 Perception points: 2 Shield (50%) Round 3 out of 4. Camouflage: Round 2 out of 4.
Weapons 1. Bluesteel sword, 1-Handed, Damage: 1d5 Slashing, Condition: 5/5 2. Bluevein dagger, Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 3. Magic Shortsword, Fast, Damage: 1d5 Slashing +1 Magic. Condition: 9/10 4. Bow with Pull value 0.
Worn Vakeros Power Diadem Cloak of Blending (+2 Stealth) Vakeros tunic with Black Rose attract undead, +1 to poison/disease resist. Boots of Speed. (+1 Speed) Quiver with 15 arrows Ring of Regneration (+1 Health every 2 Rounds) Gauntlets of Strength. (+1 Strength) Belt of Retribution: Deals 1 psychic damage to any enemy that hits you (while worn)
Backpack 2 Healing Potionx2 1 Book of herbs 1 Tools (Magnifying glass, Scissors, Pliers) 1 Rope 1 Torch 1 Tinderbox 1 Laumspur Leavesx1 (+2d4 Health) 1 Alether Berries (+1 attack and +1 AC. 5 Rounds)
Actions Round: Search +1 (2 activity) Stealth +3 (1 activity, 2 Perception points) Move from T-8 NW to R-9 NE (4 activity)
Is the above OK ? 1 = Last round. B = End of this round.
_P _Q _R _S _T XX CX XX XX XX 1 -North XX CX XX XX PP 1- South XX XX XX XX XX 2 -North XX XX XX XX XX 2- South XX XX XX DD XX 3-North XX XX XX DD XX 3-South XX XX XX XX XX 4-North XX XX XX XX XX 4-North AA XX XX XX XX 5 -North AA XX XX XX XX 5- South XX XX XX XX XX 6 -North XX XX XX XX XX 6- South XX XX XX XX XX 7-North XX XX XX XX XX 7-South XX XX XX XX 1X 8-North XX XX XX XX XX 8-North XX TX XB XX XX 9-North XX XT XX XX XX 9-South XX XX DD SS XX 10-North XX XX DD XX XX 10-North
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Post by Beowuuf on Jun 15, 2009 4:33:00 GMT -5
Seems fine to me!
Next round let's get some seeds! Paranoia check with the book of herbs just incase there is something else growing along with them
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Post by Aguila Saber on Jun 20, 2009 5:41:37 GMT -5
Beowuuf Round 29. Location: Q-9 NE.
Strength: 2+1+1=4, Speed: 1+1=2, Eye: 0, Mind: 3 Health: 19 ( +1/2) Mana: 3 1/2 (+1/2 ) Activity per round: 7 Perception points: 2 Shield (50%) Round 4 out of 4. Camouflage: Round 3 out of 4.
Weapons 1. Bluesteel sword, 1-Handed, Damage: 1d5 Slashing, Condition: 5/5 2. Bluevein dagger, Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 3. Magic Shortsword, Fast, Damage: 1d5 Slashing +1 Magic. Condition: 9/10 4. Bow with Pull value 0.
Worn Vakeros Power Diadem Cloak of Blending (+2 Stealth) Vakeros tunic with Black Rose attract undead, +1 to poison/disease resist. Boots of Speed. (+1 Speed) Quiver with 15 arrows Ring of Regneration (+1 Health every 2 Rounds) Gauntlets of Strength. (+1 Strength) Belt of Retribution: Deals 1 psychic damage to any enemy that hits you (while worn)
Backpack 2 Healing Potionx2 1 Book of herbs 1 Tools (Magnifying glass, Scissors, Pliers) 1 Rope 1 Torch 1 Tinderbox 1 Laumspur Leavesx1 (+2d4 Health) 1 Alether Berries (+1 attack and +1 AC. 5 Rounds)
Pouch: 2 Tamara Seeds
Actions Round: Move from R-9 NE to Q-9 NE (2 activity) Use Book of Herbs (5 activity and 2 Perception Points)
I assumed you wanted a 100% reading. The herbs growing here are indeed Tamara Seeds. You find 1 ripe Tamara Seed on the NW patch and one on the SE patch, both of which you put in your Pouch.
Everything looks quiet.
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Post by Beowuuf on Jun 20, 2009 6:21:00 GMT -5
up, the 100% reading is fine. Just call me mr paranoid!
I think I can affod to pick up the pace a little then. I'm a little turned around, wich way is the shadowgate again? South West?
Anyway, full movement going Q9NW, Q9SW, Q10NW, Q10SW, P10NE, P10NW, P10SW and put two points nto a ranged search west
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Post by Aguila Saber on Jun 20, 2009 12:14:48 GMT -5
There is no shadow gate here. That was last contest.
Entry to the crystal beacon is due directly south. Nothing that you can see which hinders you to move directly in that direction.
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Post by Beowuuf on Jun 20, 2009 12:45:09 GMT -5
Oops! Told you I was confused.
Ok, then directly south it is, with a ranged search in that direction first using my 2 perception points
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