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Post by eviltb on Jul 15, 2009 2:27:27 GMT -5
Unlike others in this competition, some of us have to actually WORK to get to where we're going. You guys sit around with the Crystal, I'll do all the jimmying, dont worry
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Post by Doomy on Jul 15, 2009 2:54:49 GMT -5
: Points at kill count:
I call that work.
Even though I enjoy it...
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Post by Aguila Saber on Jul 22, 2009 15:05:16 GMT -5
Noticed that I had forgotten to step Round number a number of times (4) in eviltb's thread. Will check the other threads and adjust the Round number as needed.
Doomy: +4 Rounds (Duplicated: 5, 13, 23 and 24) End Round: 43
Beowuuf: +7 Rounds (Duplicated: 3, 6, 23, 24x2, 30 and 31) End Round: 50. New Mana score: 6 1/2 (was 5).
Since it is my fault with counting wrong I will extend the deadline from Round 50 to Round 60 which will keep your Healing the same or better.
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Post by Doomy on Jul 22, 2009 15:44:27 GMT -5
No harm done then.
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Post by Beowuuf on Jul 22, 2009 16:10:31 GMT -5
Wow, +7! Good thing the round limit is increased, or else I would get no healing!
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Post by Aguila Saber on Jul 23, 2009 9:44:09 GMT -5
wow.
Someone actually triggered a mine. I thought noone ever would despite the fact that I put them on 5% of the squares.
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Post by Beowuuf on Jul 23, 2009 12:42:18 GMT -5
Couldn't happen to a nicer character
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Post by Aguila Saber on Jul 23, 2009 16:16:58 GMT -5
With eviltb at Round 51 I guess the order of choice is already set:
1. Doomy 2. Beowuuf 3. eviltb 4. Trasken (if Dharn reappears next few days)
The choices are:
1. Two Warriors armed with 2-handed weapons 2. Two Assassins armed with poisoned weapons 3. Two Archmages with psychic defence and attacks 4. Two Witches with psychic defence and attacks
Entry round I will assume +3 Stealth and +3 Search for you and +3 Search for your opponents.
They are standing guard but not trying to hide much.
__ABCDEFGHIJ 1 oooXXXXooo 2 ooXXXXXXoo 3 oXX-XX-XXo 4 XX--11--XX 5 XXX2BB3XXX 6 XXX2BB3XXX 7 XX--44--XX 8 oXX-XX-XXo 9 ooXXXXXXoo 0 oooXXXXooo
1,2,3,4 = Annihilator guards (Numbers match the above ones) o = Rockface - = Pillars, unpassable B = Crystal Beacon X = Normal passable area
Characters can arrive from North (1), West (2), East (3) or South (4)
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Post by Beowuuf on Jul 23, 2009 16:25:15 GMT -5
I think I'll take the witches, or the archmages as second choice (I assume Doomy will take on the warriors though).
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Post by Doomy on Jul 23, 2009 17:51:53 GMT -5
I think I'll take the witches, or the archmages as second choice (I assume Doomy will take on the warriors though). Correct. I will choose the melee guys, and blast them into chunky salsa before they get into range. Might as well enter from the north and start shooting immediately.
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Post by eviltb on Jul 23, 2009 18:01:15 GMT -5
guess i get the assassins then. Boomsticks all around!
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Post by Beowuuf on Jul 23, 2009 18:09:25 GMT -5
Hmm, rely on stealth, but cast power word: hold on one of the witches instead of stealth word. Move towards witches as quick as possible, have fast weapon out just incase I can get a stealth strike in at some point
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Post by Aguila Saber on Jul 24, 2009 3:05:35 GMT -5
You will be allowed to have one Power Word applied, this can be camouflage or something else.
Once the fight is started there is (as before) no use of stealth, but stealth can gain you surprise attacks if you can advance on the targets unseen.
You cannot cast Hold as Preparation. Must be a Power-Word used on yourself.
Also casting Hold will most likely give away your position to whoever you cast it on.
Probaby far better to increase Speed or Strength.
Note that if you want to use Camouflage then spending more than one Mana on it is a waste of resources.
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Post by Doomy on Jul 24, 2009 3:17:29 GMT -5
Can I use my Alether potion before entering the room?
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Post by Aguila Saber on Jul 24, 2009 5:40:13 GMT -5
Yes, you can.
Posted a new thread with the final encounter.
Notice that this is one room. You really can move around the area as you like, including moving to a part of the area which is occupied by one of your companions.
Any consumable that you fail to use now will not be automatically available for you in any future challenge.
You cannot fire or shoot through non-passable spots in the area. This limitation also applies to magical and psychic skills.
Expect some of the enemies to move around as well. They face noone on their side, and they might join some of their attacked comrades when there is the sound of battle.
eviltb has now also made it to the crystal beacon.
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