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Post by Samildanach on Apr 8, 2012 21:11:26 GMT -5
Is this a follow up to the Megadrive/Genesis game or the SNES one? It's not clear. It might be directly related to neither, just in the same setting. One of the things that jumped out at me in the 'Update #3' video was concrete mentions of a campaign editor. I take it that as Wasteland 2 and Shadowrun have already secured their development budgets I can simply buy them at the RRP once they're more tangible, ie released? I believe so. Personally I'm quite interested in FTL:
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Post by Doomy on Apr 9, 2012 12:39:05 GMT -5
These all sound brilliant. Luckily I'm a tight-fisted Scot. 
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Post by zipp on Apr 9, 2012 20:16:42 GMT -5
Firm rebuttal!
No, not really. But I did want to clear a few points raised by Ghost Bear (hello, you old chap!) and Doomy, since I've worked for kickstarter companies in the past. First of all, for Ghost Bear, serious projects budget as normal BEFORE going to Kickstarter. That is to say, you come to kickstarter with a budget plan already securely in place. That determines how much money you ask for (thus why the Wasteland 2 project knew at exactly what level of donation they'd be able to make a Mac version). So guys asking for 10,000 didn't pull that number out of thin air. They made a budget and are asking for exactly as much as they need.
The next question would be from doomy, which is how do you know the game developer has actually put together a budget and is serious enough to finish their product? There's a few ways to garner this. First of all, how much work has been done on the product and who is involved? Like we can all be pretty sure the Wasteland 2 team, mostly comprised of video game legends, is not going to flake out. Seriously.
Secondly, use your eyes. Look at the product and what's being offered along with it. Some people drop their business plan on the kickstarter site for perusal. Many shoot videos demonstrating progress and highlighting the team involved.
Third, it's a self-policing concept. The projects which make their goals are those which get funded, and those which get funded get funded more because people have good reason to believe the product will be delivered rather than because they think it's a killer idea and they want one now. Those guys who drop 10,000 on a project? Usually they are relatives, industry contacts, or people who did their research on these guys before dropping the big bucks.
Also there are clauses with kickstarter so that if someone takes the money and runs they can actually be hunted down and sued into non-existence pretty easily by kickstarter. Not to mention the incredible personal shame that would go along with pulling such a stupid stunt.
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Post by Black Cat on Aug 29, 2012 19:51:13 GMT -5
Man, it has been a long time since we talked about video games here. Looking back, I realize that my last comment was about the ending of ME3. Since then, they released the Extended Cut and the new Leviathan DLC.
For the Leviathan, I have started playing it today but I was trapped by the now infamous ladder glitch on Namakli. I now know what to do (look up while approaching the said ladder!) and will try it later. But so far, it is a very good DLC.
I have also been enjoying the Multiplayer a lot, downloading all the free DLC so far.
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Post by eviltb on Aug 30, 2012 3:36:06 GMT -5
Ah ME3. The final part of what is/was one of my all-time favourite RPGs. Now Bioware, it has to be said, I would pretty much suck the dick of any game they produced cause the quality is always top-notch. I think with ME3 though, Bioware kinda let me down. Not so much with the game itself, but with how they reacted to the reaction to the ending (ps sorry if anyone hasnt seen it yet but there may be spoilers here).
To me Bioware, took it too personally. A large majority of the community hated the ending, because it didnt give what many 'Mericans call closure, and we all know how much dem Yankies love their little psychological terms. In the end, the story ultimately was about Shepperd. He started it, he finished. All the rest in-between, all the little decisions where geared towards, supposidly, making the final fight against the Reapers easier. Then Bioware took the story and basically did a Matrix 2 +3 out of it all. If ME1 and ME2 was the first Matrix movie, then ME3 was the other two movies combined. It made all those little decisions you made kinda pointless. It kinda makes me think of how the Star Wars universe currently is; all this Clone Wars stuff happening and all the back story seems massively pointless, cause ultimately, we know whats gonna happen. What would be more interesting would be, whats happening AFTER RoTJ. Develop THAT part of the Universe. Stop fleecing the Clone Wars!! Anyway, getting off topic. So I wasnt so much disappointed with the ending to ME3, more shocked. I certainly wasnt angry. The Fallout games always gave you a fleshed out "what happened to all these people" ending, even if it was just stills and a voice-over. But Bioware taking the criticism so personally meant that further DLC for ME3 had to be delayed, which has kinda ruined it for me. Not that I wont play the Leviathan DLC, if for nothing else that its ruined my achievement completion of the whole game.
And lets not even get started on the Hearthfire DLC for Skyrim. House building? Really.....
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Post by Black Cat on Aug 30, 2012 18:29:22 GMT -5
The Leviathan was a pretty good DLC and it gives a lot of War Assets. I'm currently at 8000+ points of War Assets, which means that if I stop playing the Multiplayer, I would still have 4000+ points when I start the last mission the next time. With 4000+ points, you can get the best ending (that is, the only one of the now 4 choices you face at the end that allows you to see the extra scene).
As for the Extended Cut, I think it gives a much better ending to the trilogy, whatever the choice you make on the final mission. Remember that in ME1 and ME2 you had a little discussion with Anderson and TIM respectively after beating the last boss. In ME3, there's no final boss (which I must say sucks) so when you make the last choice, the first version of the ending of the game was incredibly short if you compare with the other games. The sense of "closure" as they call it is better with the Extended Cut. Also, they fixed some plot holes (why my squadmates were on the Normandy so shortly after I was knocked unconscious? Why was the Normandy fleeing the battle?). I really don't care about the way Shepards ends his career, it was more the way the game (not the story or plot) ended that bugged me. But now I'm satisfy with the Extended Cut.
The whole "scandal" surrounding the ending was partly the cause of Bioware (the ending seemed rushed, as if the writers didn't had the time to write it correctly) and largely because of the fans. Some of them pushed the whole thing way too far, as in asking for a completely different ending along the lines of Shepards retiring on a beach with Liara. There's a difference between a badly written story (what I thing we got before the Extended Cut) and a bad plot (which I think it wasn't). Some fans were confused between the plot and how it was written and because it was badly written, they asked for a different plot. Frankly, the plot is and was good before the Extended Cut, but now it is better written with this free DLC.
It doesn't mean that it is the best written ending that we could expect for the game. There's still the problem of some of your decisions not making an impact on the end. However, from an ending that sucks completely in the first version, we now have a good ending with the Extended Cut. We are far from an excellent one, but at least that is something.
BTW, it is not the first time Bioware modifies one of its product after its release. The novel Mass Effect Deception was turned to shreds by the fans because of how the writer (not the same one than the first 3 novels) changed the characterization and because of many inconsistencies. Bioware claimed that it will modify some elements for future releases of the book.
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Post by Doomy on Sept 3, 2012 15:29:32 GMT -5
Did anyone watch the twitch.tv stream from PAX? Lots of XCOM over the last three days. Can't wait. For those coming in late... Friday: no.twitch.tv/2k/b/3306055700:22 - technical issues mean you don't get gameplay, but they talk about the game 1:55 - multiplayer XCOM 3:49 - singleplayer XCOM on Normal Saturday: no.twitch.tv/2k/b/3307289830:45 - multiplayer XCOM, after which they talk about the visual design 2:47 - singleplayer XCOM on Impossible 3:36 - panel on the game's development, hilarity ensues (specifically, 4:16:50 shows off their test of a super-cinematic version of the action camera, check it out) Sunday: no.twitch.tv/2k/b/3308518100:16 - multiplayer XCOM 1:54 - singleplayer XCOM on Impossible 3:17 - multiplayer XCOM Times are hours and minutes, these videos are four hours long. 
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Post by Samildanach on Sept 5, 2012 10:08:15 GMT -5
One day I need to get round to ME3. I still haven't got to Dragon Age 1 or Fallout: New Vegas yet, so I have a lot of catching up to do.
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Post by Samildanach on Sept 10, 2012 17:09:05 GMT -5
FTL comes out in a few days! I was excited for it anyway, but even more so now. Advance word is that it's really good. www.ftlgame.com/
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Post by Beowuuf on Sept 11, 2012 0:07:12 GMT -5
Being a fan of the old RPG game dungeon Master created by the company FTL, I have been confused everytime this game has been mentioned 
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Post by Samildanach on Sept 12, 2012 19:14:10 GMT -5
Being a fan of the old RPG game dungeon Master created by the company FTL, I have been confused everytime this game has been mentioned  I can see how that might be confusing.  Video of FTL is up (not mine, but a decent one). It could do with more art and/or less text I think, but it still has a lot going for it. Part management sim, part RPG. Weird.
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Post by Beowuuf on Sept 13, 2012 1:00:35 GMT -5
Cool.
Speaking of Dm, if anyone played Legend of Grimrock when it was released earlier this year, and went 'that was a cool dungeon crawl, I wish I could make my own' you can now play with the beta released editor!
It's pretty cool, especially for the feature that lets you instantly play what you are creating
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Post by Doomy on Sept 13, 2012 11:25:00 GMT -5
Cool. Speaking of Dm, if anyone played Legend of Grimrock when it was released earlier this year, and went 'that was a cool dungeon crawl, I wish I could make my own' you can now play with the beta released editor! It's pretty cool, especially for the feature that lets you instantly play what you are creating I played Grimrock! Well, some of it. Unfortunately I'm rubbish and get killed all the time. ;D
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Post by Beowuuf on Sept 13, 2012 13:18:00 GMT -5
Well you could edit the original dungeon and add a few extra bombs, weapons, pits to drop critters down, fireball shooters to wipe out the levels, etc 
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Post by Beowuuf on Sept 13, 2012 14:30:35 GMT -5
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