|
Post by Beowuuf on May 1, 2008 5:57:05 GMT -5
I assumed the main villains would come after me, not hide like craven cowards! I was trying to be tactical rather than stand there and try to throw out lots of damage I was also hoping to regain some stealth if they came after me, sicne with 2 strength, a magical weapon and power attack a maximum damage strike from me would hurt! Eh, if lunchtime allows I guess I have to come up with a new plan - I still want those Zombies though.
|
|
|
Post by Aguila Saber on May 1, 2008 6:14:32 GMT -5
I assumed the main villains would come after me, not hide like craven cowards! I was trying to be tactical rather than stand there and try to throw out lots of damage I was also hoping to regain some stealth if they came after me, sicne with 2 strength, a magical weapon and power attack a maximum damage strike from me would hurt! Eh, if lunchtime allows I guess I have to come up with a new plan - I still want those Zombies though. Well, you came here chasing them, not them chasing you. And who more was it that fled and hid himself? I did warn you that they would act with their own self-preservation in mind, and they did just that.
|
|
|
Post by Aguila Saber on May 1, 2008 16:30:08 GMT -5
I think you are under estimating the power of the crystal here. The Dessi Magicians would have informed you that you must have a solid wall and some distance between you and the place of detonation to be safe.
The crystal explosive will do damage and possibly stun everything which is in the same room.
You can somewhat lessen the damage by taking cover behind a table. To avoid damage and stun effect you will have to enter abother room and close the door. (The Zombie will have reached the north door to block off the route that room, so you will just have to take your chances in the room.)
On the other hand this will mean that the Zombies are prone to take damage in the blast as well, since the first of them will have entered the room when the explosive goes off.
|
|
|
Post by Aguila Saber on May 2, 2008 10:10:24 GMT -5
Ohhh...
Things are heating up with Doomy's choice of random number.
Hmmm wonder what he does when he hears the explosion next round... Still, there is a round before the detonation.
|
|
|
Post by Beowuuf on May 2, 2008 13:33:26 GMT -5
LMAO, it's funny, because I was really close to Doomy a few rounds before the whole phase door to dessi mages happened
What's also funny is that now in the timeline Doomy would know who beowuuf is from Zipp's tournament. So less explainig of who beowuuf is, more 'what the heck are you doing here
|
|
|
Post by Doomy on May 2, 2008 18:26:46 GMT -5
Thanks to chronological confusion, if we do meet up during the Casiorn Challenge we won't know if we fought each other in the tournament, let alone who won. But we should recognise each other, unless I mistake you for an entirely different wolf-creature Vakeros knight-commander. Well, perhaps you're more likely to confuse me with some other heavily-armoured psychotic shortarse with a beard.
|
|
|
Post by Beowuuf on May 3, 2008 1:13:14 GMT -5
Your dwarfs are all the same - violent
|
|
|
Post by Aguila Saber on May 4, 2008 2:23:29 GMT -5
eviltb also entered the area of interest and was quite lucky to spot the secret door giving him another option.
Things are definately heating up!
I think I can say safely now that we do not accept more people into the challenge at this point.
|
|
|
Post by Beowuuf on May 5, 2008 13:26:45 GMT -5
I did ask if that counted as stunned for round 15 or 16 somewhere....unless the post didn't get posted. Ok, those will be round 17 actions! UImm, I notice you mentioned a save? Then I guess after the save... What about the stealth question for the next round? Hmmm ... you were stunned so I didn't really check your actions... Exactly which room do you want to move towards? The east door by which you are cowering and stunned is locked. No passage there since there will be a riddle on it to solve. The west door is pulverized, so passage possible. The north door is blocked by zombies, no way to get past there without fighting them. You can use stealth in next round; assuming you make your save. Just state how many points you want to use. Also state which direction you will be moving towards, since I'm somewhat clueless. Will now handle Doomy and eviltb's round 16. I missed the 'full round' as the cost in the previous 'duck and cover' actions, so along with the end of round healing I now understand why I thought things started up in 16. How long does stunned last for if the saves keep failing? You actually stated I was at A3, combined with what I thought was a quick round, I assumed I'd just dived under a table close to the door, hadn't realised I was at the other side of the room. Yes, I want to rush over to the other room. However, the quetsion about stealth wasn't quite answered. Do I lose any round 'time' by using stealth, or do I just have less actions then available at the start of the round. Eg I apply +3 to stealth while a zombie is free to move. Does the zombie get to use 3 activity up in movement first before I get to move, to sync up our activity points, or do we both move together up to our range of activity points at the same time?
|
|
|
Post by Aguila Saber on May 5, 2008 13:35:19 GMT -5
I missed the 'full round' as the cost in the previous 'duck and cover' actions, so along with the end of round healing I now understand why I thought things started up in 16. How long does stunned last for if the saves keep failing? You actually stated I was at A3, combined with what I thought was a quick round, I assumed I'd just dived under a table close to the door, hadn't realised I was at the other side of the room. Yes, I want to rush over to the other room. However, the quetsion about stealth wasn't quite answered. Do I lose any round 'time' by using stealth, or do I just have less actions then available at the start of the round. Eg I apply +3 to stealth while a zombie is free to move. Does the zombie get to use 3 activity up in movement first before I get to move, to sync up our activity points, or do we both move together up to our range of activity points at the same time? You will get a +1 cumulative bonus to the save so in worst case 3 more rounds or so. You state how much you want to put into stealth. Maximum of +3 per round. I'll deduct the stealth at end of your round. There is no chance the Zombies will attack this round, but they may be able to do so at start of next round. I've updated your location in the previous post.
|
|
|
Post by Beowuuf on May 5, 2008 14:26:23 GMT -5
If I do a hold person, does this affect the fighter's defensive abilities if successful?
|
|
|
Post by Aguila Saber on May 5, 2008 14:32:52 GMT -5
If I do a hold person, does this affect the fighter's defensive abilities if successful? No. It just makes them unable to act and attack; can still perform free actions. Anything more would be too great a benefit for the mana cost.
|
|
|
Post by Aguila Saber on May 6, 2008 17:58:06 GMT -5
Will try to make Round 18 for Thursday. This will be the last round before my little absence.
|
|
|
Post by Simey on May 7, 2008 19:38:01 GMT -5
Sorry, no internet for a few days, so I'm behind. Now I'm pondering this puzzle. The Chest is locked and has the following Riddle on it:
Six glasses are in a row. The first three are full of ale; the second three are empty. By moving only one glass, can you arrange them so empty and full glasses alternate?
You notice that before you are 11 spots. Six of these have symbols of glasses. F = Full glass - = Empty spot; I.e. no glass. E = Empty glass
F - F - F - E - E - E - E
Indicate move of a glass by first designating a spot (where there is glass) and then designating another spot where you want to place it. I'm guessing there should be only three 'E's, not four? And am I allowed to pour wine from to another?
|
|
|
Post by Aguila Saber on May 7, 2008 22:58:54 GMT -5
Sorry, no internet for a few days, so I'm behind. Now I'm pondering this puzzle. The Chest is locked and has the following Riddle on it:
Six glasses are in a row. The first three are full of ale; the second three are empty. By moving only one glass, can you arrange them so empty and full glasses alternate?
You notice that before you are 11 spots. Six of these have symbols of glasses. F = Full glass - = Empty spot; I.e. no glass. E = Empty glass
F - F - F - E - E - E - E
Indicate move of a glass by first designating a spot (where there is glass) and then designating another spot where you want to place it. I'm guessing there should be only three 'E's, not four? And am I allowed to pour wine from to another? Ugghhh... Yes. 11 spots... The two last spots are not there. You need to press two buttons. If you can find a way of pouring ale (not wine!) from one glass to another by pressing the buttons in a certain order then you can do so.
|
|