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Post by Aguila Saber on Oct 28, 2010 10:26:57 GMT -5
"Yeah, well if we're going to have a meeting," says Seren impatiently, "let's have it by the entrance, make sure things've gone alright over there. If they have, we can get out of here."
Seren immediately starts towards the entrance, peering into the darkness and listening to see if he can tell if the fight is still going on.Seren is not waiting for anyone. He will head towards the entrance by a direct route, but will be careful to stay away from the traps that he is aware of. Are you skipping finding shoes (and looking for other things) in the cupboard? Also, it should be clear by end of the round that people (soldiers and the other captives) are moving away from the entrance the soldiers arrived in.
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Post by Aguila Saber on Oct 28, 2010 12:16:19 GMT -5
Doomy (Round 22 to 26)
After some discussions Doomy follows the Kai Master back to the armoury and the Ogrons.
They do not linger there though. The Kai Master heads towards the other main path dfrom that room. The one leading to the Herbarium.
Anything you want to do here or follow along?
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Post by Aguila Saber on Oct 28, 2010 12:19:52 GMT -5
Melor: Craft check succeeds. You now have a sling albeit with nothing to sling with it.
How does Melor react to Seren's actions?
Melor is aware that the other group is moving into the room. They are visible when you havge crafted your sling.
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Post by dharn on Oct 28, 2010 13:06:55 GMT -5
A sling. Yes, now he has a sling. There's nothing to throw with yet, but it felt satisfying being able to create what you had imagine before. Seeing that everyone was coming together, Melor follow the herd and converge as well. He tuck his new weapon inside his garment and smiled happily, all that is left to do is to find some projectiles.
Melor would forgo Seren but instead go toward the woman who freed him before and listen for whatever the plan would be next.
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Post by Doomy on Oct 29, 2010 4:47:07 GMT -5
Just keep following my new pal for now. If he's being stealthy I'll keep my distance as I'm not even slightly stealthy.
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Post by Simey on Oct 29, 2010 9:24:12 GMT -5
Oops! Yes, shoes would be good! Sorry, I thought he'd found/taken everything he could. Okay, put shoes on then head towards the entrance. If he meets people coming in on the way - and they're not guards - so much the better.
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Post by Aguila Saber on Oct 30, 2010 3:25:55 GMT -5
Seren and Melor (Round 36)
SSSS NXXNNNENN NXXAAXXXN NNXAAXXXN NNXAAXXXN NNXXXXXXN NNXXXTXXN NNXPPXXXN NNXXXTCCN NNXXXXXXN NNBXXXXXN NNXXXXXXN NNXXXXXXN
(Room continues further in this direction but details are lost in the darkness.)
C = Soldiers. T = Table N = Wall X = Floor P = Prisoner(s) B = Cupboard
After combat and healing: C1: 15 damage. Shortsword C2: 1 damage. Dagger C3: 11 damage C4: Not hit
Group moves further into the room this turn.
Kloon warns you that some of the robe men are taking flight. Some are rounding up their guards. Probably to cover their retreat.
Male 1: 1 damage. Staff
Male 2: 2 damage. Staff
Dwarf: 4 damage. Leather Baton Backpack
Kloon: 1 damage Staff. 2 Shield Charges ( Remains stationary. )
Female: 1 Dagger. 1 Satchel 1 Leather Armour
Melor: 1 Leather Baton (Weapon) 1 Backpack. (with 1 Robe.) 1 Satchel with 1 Laumspur Leaf. Pouch with 24 Lune. 1 Sling
Seren: 3 damage. 1 Leather baton (Weapon) 1 Leather Armour 1 Backpack 1 Satchel 1 Sandals
Donning the Sandals is taking up 2 activity in your next round.
Inside cupboard: - Leather Armours ( To try one you need to spend a 3 activity assessing if any will fit you, and if this assessment is positive then it is 1 round to try and don it.) - Sandals (3 activity to attempt to find one of your size. Another 2 to don it. You are walking on naked feet right now.) - Leather sticks (Could be used as batons or simple maces.)
- There are several more items of leather which may potentially be useful. Specify what you are looking for and you may find it somewhere on the shelves. (Searching for something in particular is 3 activity.)
General sentiment in the group from the Kloon's statement is to clear the room of the guards, whoever those guards may be.
Some way to light up the room would be good as well, since you are fighting in the darkness which probably fits the guards better than you.
Female's advice: Look around in room for some way to provide light and better weaponry.
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Post by Beowuuf on Oct 30, 2010 6:25:29 GMT -5
Sorry, work was busy this week. And then I've offered to supervise overtime tomorro!
"Good to know, I guess it was just in my head. The tomb has been quite rough to me so far," says Beowuuf, making a mental note that if these men are charlatans, they are beyond his ability to outwit.
"I think those are enough questions," says Beowuuf, nodding to the men. "One cannot be too careful however. If I may, could I ask for some information that might be valuable from yourselves?"
Beowuuf will ask the second set of questoins in a conversational manner, assuming these men are who they say they are.
The questions were: - how they came to the chapel (what route) - their experiences in the tomb. - do they understand the situation (the necromancy, etc. The status of the elementals. ) - do they have any pertinant knowledge of things deeper in the tomb - what aid they wish to offer (what skills, what they want to do)
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Post by Aguila Saber on Oct 30, 2010 8:26:46 GMT -5
Beowuuf (Round 36 and 37)
They arrived here by entering two of the mixed-Elemental areas and claiming tokens at the end of each. (if you want to ask more details about this, it would take more a few further rounds.)
The upper level is controlled by the elementals.
The elementals are guardians and stewards here. There are some that simply roam the areas here, and some have fallen under dark influences.
They've just arrived in the deep level. They have little knowledge of this part.
They've been approached by the Priest and asked if they wanted to join a group which was to deal with an evil cult. They'd do so, and ask in return access to all herbs and plants which grows in areas they pass.
As for skills they are armed and capable to defend themselves. Their clothing and armement does look similar to rangers.
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Post by Aguila Saber on Oct 30, 2010 8:31:51 GMT -5
Doomy (Round 27 to 30)
You move fairly quickly through the first part of the tunnel. The Kai then stops a few minutes into the tunnel.
"From now on we move a little more carefully. Risk for ambush when we leave the main areas. Also, there are likely to be secret passages which might be worthwhile looking more closely at."
"You have a preference on which part of the tunnel you want to keep a close watch on?"
(Left, right or center part of the tunnel)
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Post by Doomy on Oct 30, 2010 10:14:58 GMT -5
"Your Kai senses are clearer than mine," says the dwarf. "Concentrate on finding any traps or ambushes, I will follow the left-hand wall and use my knowledge of stoneworking to detect any hidden mechanisms."
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Post by Aguila Saber on Oct 30, 2010 14:29:14 GMT -5
Doomy (Round 31 to 35)
After a few eventless minutes where you pass a corpse and meet a few tunnel workers, you arrive at a blockade on the road.
It doesn't seem to be an ambush, because there is a call to identify yourself from the blockade.
From their speech and the colors on their armour you deduce that they are from the Salonese city of Rhem.
"We are two adventurers on our way to the herbarium. Let us pass."
Silence for a while, then there is a call from the blockade: "Approach!"
You notice that there are about 10 soldiers ahead and about half of them have crossbows loaded.
In a low voice the Kai advices Doomy: "I believe diplomacy may be best in this situation. These are a salonese mercenary group and they appear well armed. There has been some conflicts between mercenaries so take a neutral stance if they ask."
Soon you stand before the mercenary captain. It would seem the Kai knew what would be asked because the mercenary captain asks you where you stand in the Stornland conflicts and the fight between the warring mercenary regiments.
The Kai Master response is: "The Kai are sword enemies of the Cener Druids of Ruel. As long as you are not on their side we are on the same side."
The mercenary captain asks the same question to you. What is your answer?
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Post by Simey on Oct 30, 2010 20:04:58 GMT -5
Seren feels drawn to the doorway, keen to escape the chamber that has been his prison. But to leave alone when everyone else is heading in the opposite direction seems somewhat unwise; and the fact that the guards are apparently panicked enough to try and flee is probably a good sign, though he still concerned about the presence of undead somewhere in the darkness. He takes the woman's advice and starts to look around for any more useful weaponry, whilst generally heading after the soldiers who recently burst though the door, since they are likely the only ones who know anything about what lies outside this chamber.
Head steadily after the soldiers, but putting a bit extra into perception. Nothing in stealth. Any weapon would be good, but Seren is particularly interested in ranged weaponry.
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Post by dharn on Oct 31, 2010 0:06:04 GMT -5
"Does anyone have a flint? A fire of any kind? One suggest that we tie this robe," Melor hold up the robe he plundered from thye fallen man, "On to a broke stool leg or something and light it up. But does anyone have a fire with him?"
Is this possible? If there's anyone who has fire, Melor would look for a piece of wood and show how it is done first for others.
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Post by Doomy on Oct 31, 2010 3:01:25 GMT -5
"I am simply a wanderer and mercenary, temporarily aiding my companion in his fight against the Cener," says Doomy. "I have no concern with this business in the Stornlands."
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