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Post by Simey on Oct 24, 2010 17:46:52 GMT -5
When the guard disappears into the darkness Seren pulls up short and looks about, reluctant to follow - especially alone - and wondering what his next best course of action might be.
If Seren quickly sees that the two guards at the door have been defeated, he will head towards the entrance. If not he will go to the cupboard that the others have been shouting about.
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Post by dharn on Oct 25, 2010 4:56:03 GMT -5
Melor would carry it in his hand and follow Seren where ever he goes.
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Post by Aguila Saber on Oct 25, 2010 11:05:01 GMT -5
Seren and Melor (Round 34)
SSSS NXXNNNENN NXXAAXCXN NNXAAPXCN NNXAAXXXN NNXXXXXXN NNXXXTXXN NNPPXXXXN NNXMXTXXN NNXXXSXXN NNBXXXXXN NNXXXXXXN
(Room continues further in this direction but details are lost in the darkness.)
C = Combatting Soldiers. R = Robed men. T = Table N = Wall X = Floor P = Prisoner(s) S = Seren M = Melor.
After combat and healing: C1: 15 damage. Shortsword C2: 1 damage. Dagger C3: 11 damage C4: Not hit P1: 1 damage. Staff P2: 2 damage. Staff
This round is spent in the same place administering wounds.
Other group: Dwarf: 4 damage. (Unarmed) Kloon: 1 damage (Armed with Staff. 2 Shield Charges) Female: Not hit. (Armed with Dagger.) Melor: Not hit. (Armed with Stool). 1 Laumspur Leaf. Pouch with 24 Lune. Robe (Carried) Seren: 3 damage. Unarmed.
Melor: You manage to strip the robe from the corpse this round.
Attempts to commicate with the other group fails this round. They are too far away and seems busy.
You can follow Seren next round. You will be a bit away from him this round as it takes a full round to strip the robe from the corpse.
Seren: You are out of visual range from the other group
You and the dwarf go to the indicated place and open the cupboard. Inside you find: - Leather Armours ( To try one you need to spend a 3 activity assessing if any will fit you, and if this assessment is positive then it is 1 round to try and don it.) - Backpacks x 3 - Satchels x3 - Sandals (3 activity to attempt to find one of your size. Another 2 to don it. You are walking on naked feet right now.) - Leather sticks (Could be used as batons or simple maces.)
- There are several more items of leather which may potentially be useful. Specify what you are looking for and you may find it somewhere on the shelves. (Searching for something in particular is 3 activity.)
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Post by Aguila Saber on Oct 25, 2010 13:38:02 GMT -5
Doomy: Any new actions ?
I think my post on page 7 is the latest on Doomy.
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Post by Doomy on Oct 25, 2010 15:22:15 GMT -5
"Can't resist exploring a place like this," says the dwarf with a shrug. "I was in the area when I heard rumours of its discovery, came to see what was here." "Would you like to travel together for a while?"
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Post by Simey on Oct 25, 2010 17:20:39 GMT -5
If Seren is at the cupboard, he will want to try and find some armour and some sandals that fit. If possible, he will take a backpack and one of the leather cudgel things. As long as it doesn't mean he's hunting for stuff for way longer than the others, he will try and find some sort of light source: torch, lantern, flint & steel - anything like that.
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Post by dharn on Oct 26, 2010 4:19:11 GMT -5
The dead man was holding tighter to his robe than what Melor had anticipated. He struggle to take it of and scoff at the naked body in front of him. 'That's what you get to keeping me in there!' the thought to himself.
If Melor managed to come up to Seren, he would take whatever is left from the cupboard. Also he would try to find any weapons or enough material to make his own sling?
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Post by Aguila Saber on Oct 26, 2010 13:38:51 GMT -5
Seren and Melor (Round 35)
SSSS NXXNNNENN NXXAAXXXN NNXAAXXXN NNXAAXCXN NNXXXPXCN NNXXXTXXN NNXPXXXXN NNXXXTXXN NNXXXXXXN NNBXXXXXN NNXXXXXXN
(Room continues further in this direction but details are lost in the darkness.)
C = Soldiers. T = Table N = Wall X = Floor P = Prisoner(s) B = Cupboard
After combat and healing: C1: 15 damage. Shortsword C2: 1 damage. Dagger C3: 11 damage C4: Not hit P1: 1 damage. Staff P2: 2 damage. Staff
Group starts to move into the room slowly this round.
Other group: Dwarf: 4 damage. Leather Baton Backpack
Kloon: 1 damage Staff. 2 Shield Charges ( Remains stationary. ) Cautions the group that the robed men seems to be conferring, and they appear a bit unsure on how to proceed.
Female: Dagger. (Moves to cupboard this round trying to keep a look out for enemies.)
Melor: 1 Leather Baton (Weapon) 1 Backpack. (with 1 Robe.) 1 Satchel with 1 Laumspur Leaf. Pouch with 24 Lune.
This is as much as you can do this round, considering it takes some time to don and arrange the items. I assume you'll drop the chair. It is too cumbersome to carry along and the leather baton is a better weapon and could be thrown as well.
There is a chance to make a sling from items in this cupboard. So I can continue to make a craft check for that next round. (It will take you 1 round to make a craft attempt. Ammunition will be a problem for the moment though.)
Seren: 3 damage. 1 Leather baton (Weapon) 1 Leather Armour 1 Backpack 1 Satchel
You find a leather armour and I've added Backpack, Satchel and a Leather baton. Donning the armour is one full round, so you have spent 6 of your activity in next round also.
Inside cupboard: - Leather Armours ( To try one you need to spend a 3 activity assessing if any will fit you, and if this assessment is positive then it is 1 round to try and don it.) - Satchels x1 - Sandals (3 activity to attempt to find one of your size. Another 2 to don it. You are walking on naked feet right now.) - Leather sticks (Could be used as batons or simple maces.)
- There are several more items of leather which may potentially be useful. Specify what you are looking for and you may find it somewhere on the shelves. (Searching for something in particular is 3 activity.)
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Post by Aguila Saber on Oct 26, 2010 13:44:09 GMT -5
Doomy (Round 19.)
"Maybe. Though, you are heading in a dangerous direction. I've avoided a couple of groups that have lain ambushes along this tunnel."
"I'm looking for something in particular, if you are interested to join forces."
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Post by Doomy on Oct 26, 2010 14:48:58 GMT -5
"Aye," says the dwarf. "I'm always willing to serve the forces of Good, especially if there's a fat purse in it for me. What do you need shot, and what do they have that you need? You wouldn't ask the aid of a Gunner of Bor if you didn't expect a fight. They call me Doomy, by the way. How about you?"
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Post by Aguila Saber on Oct 26, 2010 15:31:08 GMT -5
Doomy (Round 20 and 21)
"My name is Grey Ferret," the Kai replies. The Kai briefs you a bit. See separate PM.
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Post by Beowuuf on Oct 26, 2010 15:48:15 GMT -5
"A fine endeavour," says Beowuuf, nodding to the two men and showing all signs of pleasantness. However, he still wanted ot be sure.
Beowuuf will make up some ailment that is plaguing him from his previous combats, to see if the two have any basic rudiments of herblore.
He will ask if there are any herbs in particular those send deeper should look out for, to frther aid the Herbalish.
He will then carry on with his second lot of questions.
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Post by dharn on Oct 27, 2010 9:34:11 GMT -5
Melor smiled with pleasure when he had a weapon in hand. Now he is confident and feel more safe. Looking at the other people at the cupboard, he said, "One would suggest that we all gather together."
Yeah, I'll that craft check. If Melor has any activity left, he would gather with the soldiers.
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Post by Aguila Saber on Oct 27, 2010 11:56:57 GMT -5
Beowuuf (Round 35)
The two men correctly identifies that you currently are not in need of any potions. As for asking what herbs they are looking for you only recognize a small portion of the names you hear.
These men know a lot more about herbs and their effects than you.
Hmm...
Exactly how do you propose to start the next batch of questions ?
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Post by Simey on Oct 27, 2010 20:16:05 GMT -5
"Yeah, well if we're going to have a meeting," says Seren impatiently, "let's have it by the entrance, make sure things've gone alright over there. If they have, we can get out of here."
Seren immediately starts towards the entrance, peering into the darkness and listening to see if he can tell if the fight is still going on.
Seren is not waiting for anyone. He will head towards the entrance by a direct route, but will be careful to stay away from the traps that he is aware of.
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