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Post by Black Cat on Dec 7, 2009 16:49:56 GMT -5
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Post by Simey on Dec 8, 2009 9:26:53 GMT -5
Al sounds very good, with the possible exception of only one character class available to start with. But with a system as pleasantly simple as that sounds, adding in mercaneries and such if you so choose should be fairly straightforward.
Cool - thanks, BC.
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Post by greywolf on Dec 8, 2009 9:51:03 GMT -5
The system is pretty much the Gamebook, so if you're in love with the Gamebooks that use Joe's system BANG, instant fun for vets and new players alike.
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Post by Beowuuf on Dec 8, 2009 13:13:53 GMT -5
The way it seemed when we played FFtD Simey, we could just drop in any of the bonus adventure classes, or the MC BCS stats for Banedon, while waiitng for official expansions
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Post by eviltb on Dec 9, 2009 3:31:30 GMT -5
Sounds good, although before running a game would like to see what the other classes are, just to give players a choice of variety.
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Post by Simey on Dec 9, 2009 10:03:06 GMT -5
The way it seemed when we played FFtD Simey, we could just drop in any of the bonus adventure classes, or the MC BCS stats for Banedon, while waiitng for official expansions Oh, I see - sounds like a good idea. Certain people would, of course, have to actually play any of the bonus adventures first. Or indeed finish the first book. *shuffles away embarrassed*
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Post by greywolf on Dec 9, 2009 10:55:43 GMT -5
The way it seemed when we played FFtD Simey, we could just drop in any of the bonus adventure classes, or the MC BCS stats for Banedon, while waiitng for official expansions It should definitely be interesting to see what they (or even I) cook up
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Post by wildhare on Dec 11, 2009 9:28:55 GMT -5
TOO MUCH LIKE D&D
Sigh, maybe people forgot about that little bit in Joe's bio where it mentions him winning the AD&D championship (as the only UK player at the time) or how about in the paris interview where he mentions creating magnamund as a backround setting for his tabletop roleplaying games $20.00 says those games were played with somekind of D&D rules variations as any self respecting DM (or GM if you prefer) will cook up to fit his campaign world.
Still that being said there were a few flaws in the d20 lonewolf game like the poor BCS having to roll an occult check just to see if the spell works and regardless of if it does or not he still looses 1 endurance point, which at level one (with a bad constitution score) equals 1\4 of his life force. Just woosh gone disapeared and nothing happened. OH and don't give me that tired old argument of well wait till higher levels he can kick some serious derriere then, yes but how often does a game last long enough for you to hit those high levels and of course what is your wizard to do while all the other guys are beating up on the bad guys.
That being said I will still try the new edition of the lonewolf game because after all it is LONEWolf. I do have one concern though, if the idea is to take the monsters out of the book how will a beginner kai lord ever survive in southern magnamund? i've played the first three new order books and all the brigands and heck even peasants start with a CS of 30 or more and like 40 endurance each.
Hmm maybe I will try and convert the lonewolf game into 4th edition D&D rules...yes maybe I just might....
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Post by Beowuuf on Dec 11, 2009 10:18:35 GMT -5
If a BCS is literally so poorly as to kill himself with a spell, he shouldn't be playing with those scores aligned that way. Or should be RPing a knowledgeable person. After all, one of the character roll vcariants was 1d10+8 for ability score, you can easily create heroic characters! I liked the occult rolls and I had a 3hp character at first level *Shrug*
I think you forget the 1hp damage was only for a critical miss, tier I spells tended to not remove health.
Anyway, the RPG is basically the gamebooks now, so a DM would balance the as the gamebooks were balanced. Southern magnamund is no tougher than Northern Magnamund, pick the wrong place to go and the enemies are gunna kill you
I had thought of converting to 4th ed a while back, now I have D&D Insider to look through all the powers quickly. However, the spread of 4th edition powers and gains now seem to not gel as well with the idea of gaining consistent abilities every level. The Kai Lord could break system quickly if you try and start stacking kai disciplines into at will, encounter and daily powers
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Post by eviltb on Dec 11, 2009 10:19:52 GMT -5
Well the MP book is just that, a set of rules. Therefore its open to interpriation. To answer your last question, how will a young Kai survive "down South", well thats up to the DM running the game isnt it? You wouldnt expect to face an ancient red dragon as a level 1 PC in DnD so unless your DM is reeeeeeeeeeeaaaaaaaally nasty/sadistic you probably wont be facing 30/40 CS characters as a Rank 5 Kai.
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Post by Doomy on Dec 11, 2009 10:33:16 GMT -5
What's happened to this forum lately?
We've actually been talking about Lone Wolf stuff! Been a while since we had that sort of thing going on.
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Post by eviltb on Dec 11, 2009 10:49:33 GMT -5
Cause its new stuff! Sure the gamebooks being re-released is cool and all, but we've all played those like a million times over in the past. The MP book is new and fresh and we can actually do something with it as a community!
btw nice (almost) double-posting from me and Wuuf there!
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Post by Beowuuf on Dec 11, 2009 13:08:37 GMT -5
Dear god, you are right! So who here like Mophus. Wait, wrong forum So, did anyone see that video about the weird lights in norway? Pretty weird, huh?
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Post by wildhare on Dec 11, 2009 19:01:20 GMT -5
I think you forget the 1hp damage was only for a critical miss, tier I spells tended to not remove health.
That is true five of the spells don't require an endurance cost but they have zero offensive capabilities and wouldn't do you much good in a fight. With no armor and only a dagger with usually no Combat skill bonus to speak of you tend to spend a lot of time watching the action at first level. And then when you do get electric pulse...fizzle...fizzle...nothing happens except oh yeah you loose some endurance and no one even hit you....
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Post by Beowuuf on Dec 12, 2009 1:46:57 GMT -5
Then play a combat class! My mage got a Giak to be so friendly he actually attacked the party to defend me A mage isn't a combat critter by any means, he should be using his brains and skill point spread in the outskirts of the battle - certainly in first level. If you want to be the one shot sleep spell or magic missile, I think Net works well actually instead of lightning bolt. And I think the LWRPG still carries the 0 hp = disabled not dying, so you could go with a tier 2 effect, and hopefully a good DM would give you a lamspur potion if you are that poorly in EP. And really, just don't play a BCS with a 3 - 5 Constitution if you want to be in combat and you are unlucky enough to roll that with a 4d6 spread! I'm pretty sure my no strength mage had 3hp and was on the front line at one point. Sure, he actually almost killed himself with a spellcast, but that's cause I was playing him as an immature airhead and no grown ups were paying attention to his intention, while injured, to cast the tier III armistice effect.
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