Post by wildhare on Dec 12, 2009 10:05:43 GMT -5
I agree with all your points and sure if you play him smart you can still have fun, I know I have. I was just pointing out that at first level at the cost of A Quarter of your life force, the equivalent of say getting shot in the leg or something, and woosh nothing happens, no rewards for your pain. It's very disapointing is all.
Don't get me wrong until the Lonewolf system came out I never enjoyed playing a mage all that much, I remember the old basic D&D game, one spell per day at first level, talk about useless. One fight, eight hours of resting to get it back, it would take three days to complete a three room dungeon.
On the fourth Edition front, I have had the pleasure of playing three times and DMing on another three occasions. And I must say this, I am in love with the combat system, it is actually fun to fight now. In the past my groups have always avoided combat, because it slows down the game too much (the average fight takes up about 1 hour of game time). They felt it interupted the flow too much and that climactic end of scenerio boss fight, always ended up feeling like a let down.
On the downside of 4th, a combat encounter can involve a lot of book keeping, if you thought d20 was too complicated then don't even think about trying 4th edition.
Personally I have been roleplaying for 22 years and have tried almost everygame on the planet and this one is worth the effort.
Its other downfall, converting the classes to your home made world is a lot of work, I spent two hours yesterday converting a BCS to 4th edition rules and only completed the 1st level spells list (at-wills, encounters, daily) I don't know what i'm going to do for higher levels their are only so many ways you can splice up a lightning attack. The good news though utility spells should be a breeze (levitation, silence, counterspell, sense evil, invisible shield).
Didn't someone on this forum already atempt this once before? hmm
Don't get me wrong until the Lonewolf system came out I never enjoyed playing a mage all that much, I remember the old basic D&D game, one spell per day at first level, talk about useless. One fight, eight hours of resting to get it back, it would take three days to complete a three room dungeon.
On the fourth Edition front, I have had the pleasure of playing three times and DMing on another three occasions. And I must say this, I am in love with the combat system, it is actually fun to fight now. In the past my groups have always avoided combat, because it slows down the game too much (the average fight takes up about 1 hour of game time). They felt it interupted the flow too much and that climactic end of scenerio boss fight, always ended up feeling like a let down.
On the downside of 4th, a combat encounter can involve a lot of book keeping, if you thought d20 was too complicated then don't even think about trying 4th edition.
Personally I have been roleplaying for 22 years and have tried almost everygame on the planet and this one is worth the effort.
Its other downfall, converting the classes to your home made world is a lot of work, I spent two hours yesterday converting a BCS to 4th edition rules and only completed the 1st level spells list (at-wills, encounters, daily) I don't know what i'm going to do for higher levels their are only so many ways you can splice up a lightning attack. The good news though utility spells should be a breeze (levitation, silence, counterspell, sense evil, invisible shield).
Didn't someone on this forum already atempt this once before? hmm