Post by Aguila Saber on Dec 7, 2009 15:08:04 GMT -5
The adventure continues beyond the test area.
eviltb spent 9 Rounds in the Fire Hurler chamber.
eviltb, Nad-Adez Konkor
Strength: 0+1=1, Speed: 3+1=4, Eye: 1+1=2, Mind: 2
Health: 30
Activity per round: 11
Defence: 9
Eye +1 for another 3 Rounds
Specials:
Psychic attack: 1, Psychic defence: 1, Weapon Specialization (Fast weapons), Psychic fear affect, Poison Resisant: +3 vs Poison
Weapons:
2 Magic Spear (Fast, 1d8 Piercing, +1 Attack, +1 Magic damage)
1 Longbow with pull 1
1 Shield. 20% chance that any attack hits the shield and causes no damage
Worn:
NAK Cloak: +2 Stealth
Robe of Stealth: +2 Stealth
Boots of Speed: +1 Speed
Quiver containing 6 Arrows
Archer's Bracers: +2 to Attack when using a Bow.
Gloves of Strength: +1 Strength
Belt of Reaction: +2 activity/round
Stone Amulet. All Acid and Electrical damage is reduced by 50%.
Infra-Red Lenses (2 activity to see heat sources)
Satchel containing:
1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds.
1 Laumspurx3. +1d4 Health. Cures some Poison and Disease.
1 Sun-rod, 100 Rounds, Unlit
Backpack containing:
1 Magic Shortsword: Fast, Brittle, Damage: 1d6 Slashing +1 Magic.
1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance
2 Flask of Healing Potionx2
1 Whetstone
1 Waterskin (full)
3 Meals x3
2 Sleeping bag
1 Cat's Paws
Pouch:
Sapphire
Ruby
Obsidian
Ivory
47 Lune
Beowuuf, Doomy and Sylvia spent 10 Rounds to traverse the Wall room.
Beowuuf, Vakeros
Strength: 2+1 =3, Speed: 1+1=2, Eye: 0+1=1, Mind: 3
Health: 29 (+1/2) (-4 and +3 while avoiding walls)
Mana: 5 (+1) (-15 and +10 while avoiding walls)
Activity per round: 7
Defence: 7
Specials:
Psychic defense: 3, Power Attack, Vakeros Power Words: Concussive Blast, Hold, Strength (The Power Diadem gives you access to the others.), Self Healing: +1 Health every two Rounds.
Weapons
1 Bluesteel sword, 1-Handed, Damage: 1d5 Slashing, Condition: 5/5
1 Bluevein dagger, Fast, Brittle, 1 activity, Damage: 1d3 Piercing, Condition: 5/5
1 Magic Shortsword, Fast, Damage: 1d4 Slashing +1 Magic. Condition: 10/10
1 Bow with Pull value 0.
Worn
Vakeros Power Diadem
Cloak of Blending (+2 Stealth)
Vakeros tunic
Boots of Speed. (+1 Speed)
Quiver with 15 arrows
Gauntlets of Strength. (+1 Strength)
Necklace of Eye (+1 Eye)
Belt of Retribution: Deals 1 psychic damage to enemy when hit
Robe of Awareness: +2 Eye when Searching
Ring of Mana regeneration (+1 Mana every 2 Rounds)
Backpack
1 Ropesx1
1 Tinderbox
1 Potion of Strength: +1 Strength for 10 Rounds
1 Whetstone
1 Waterskin (full with water)
3 Mealsx3
1 Mirror
1 Stakesx2
1 Blanket
1 Light Hammer (fast, 1 activity), 1d3 damage bludgeoning. Condition: 5/5.
Satchel:
1 Healing potion
3 Laumspur x3- Heals: 1d4 healing, cure disease/poison
1 Mana potion
Pouch:
15 Lune
Doomy, Dwarven Gunner
Strength: 2 Speed: 2+1=3, Eye: 2+1=3, Mind: 0
Health:26 (4 damage taken in the wall room)
Activity per round: 8
Defence: 9
Resitances. Physical: 2. Elemental: 1. Magical: 50%.
Specials:
Gunner Training, Rapid Reload, Axe Specialisation, Toughness
Weapons
2 Drodarin War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5
1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn
Korlinium Armour: +1 Defence, -1 to all physical and elemental damage, all magical damage is reduced with 50%
Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee
Boots of Speed: +1 Speed while worn.
Necklace of Alertness: +1 Eye while worn
Set of furs
Backpack containing
1 Rope
1 Grapple hook
1 Lantern
1 Oil (50 Rounds)
3 Boompowder x15
1 Whetstone
1 Waterskin (full)
3 Meals
Pouch containing
1 White Pearl
1 Aventurine
46 Lune (+36 Lune)
20 Enchanted Bullets
Satchel containing
2 Flask of Healing Potion x5
1 Boompowder x5
eviltb spent 9 Rounds in the Fire Hurler chamber.
eviltb, Nad-Adez Konkor
Strength: 0+1=1, Speed: 3+1=4, Eye: 1+1=2, Mind: 2
Health: 30
Activity per round: 11
Defence: 9
Eye +1 for another 3 Rounds
Specials:
Psychic attack: 1, Psychic defence: 1, Weapon Specialization (Fast weapons), Psychic fear affect, Poison Resisant: +3 vs Poison
Weapons:
2 Magic Spear (Fast, 1d8 Piercing, +1 Attack, +1 Magic damage)
1 Longbow with pull 1
1 Shield. 20% chance that any attack hits the shield and causes no damage
Worn:
NAK Cloak: +2 Stealth
Robe of Stealth: +2 Stealth
Boots of Speed: +1 Speed
Quiver containing 6 Arrows
Archer's Bracers: +2 to Attack when using a Bow.
Gloves of Strength: +1 Strength
Belt of Reaction: +2 activity/round
Stone Amulet. All Acid and Electrical damage is reduced by 50%.
Infra-Red Lenses (2 activity to see heat sources)
Satchel containing:
1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds.
1 Laumspurx3. +1d4 Health. Cures some Poison and Disease.
1 Sun-rod, 100 Rounds, Unlit
Backpack containing:
1 Magic Shortsword: Fast, Brittle, Damage: 1d6 Slashing +1 Magic.
1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance
2 Flask of Healing Potionx2
1 Whetstone
1 Waterskin (full)
3 Meals x3
2 Sleeping bag
1 Cat's Paws
Pouch:
Sapphire
Ruby
Obsidian
Ivory
47 Lune
Beowuuf, Doomy and Sylvia spent 10 Rounds to traverse the Wall room.
Beowuuf, Vakeros
Strength: 2+1 =3, Speed: 1+1=2, Eye: 0+1=1, Mind: 3
Health: 29 (+1/2) (-4 and +3 while avoiding walls)
Mana: 5 (+1) (-15 and +10 while avoiding walls)
Activity per round: 7
Defence: 7
Specials:
Psychic defense: 3, Power Attack, Vakeros Power Words: Concussive Blast, Hold, Strength (The Power Diadem gives you access to the others.), Self Healing: +1 Health every two Rounds.
Weapons
1 Bluesteel sword, 1-Handed, Damage: 1d5 Slashing, Condition: 5/5
1 Bluevein dagger, Fast, Brittle, 1 activity, Damage: 1d3 Piercing, Condition: 5/5
1 Magic Shortsword, Fast, Damage: 1d4 Slashing +1 Magic. Condition: 10/10
1 Bow with Pull value 0.
Worn
Vakeros Power Diadem
Cloak of Blending (+2 Stealth)
Vakeros tunic
Boots of Speed. (+1 Speed)
Quiver with 15 arrows
Gauntlets of Strength. (+1 Strength)
Necklace of Eye (+1 Eye)
Belt of Retribution: Deals 1 psychic damage to enemy when hit
Robe of Awareness: +2 Eye when Searching
Ring of Mana regeneration (+1 Mana every 2 Rounds)
Backpack
1 Ropesx1
1 Tinderbox
1 Potion of Strength: +1 Strength for 10 Rounds
1 Whetstone
1 Waterskin (full with water)
3 Mealsx3
1 Mirror
1 Stakesx2
1 Blanket
1 Light Hammer (fast, 1 activity), 1d3 damage bludgeoning. Condition: 5/5.
Satchel:
1 Healing potion
3 Laumspur x3- Heals: 1d4 healing, cure disease/poison
1 Mana potion
Pouch:
15 Lune
Doomy, Dwarven Gunner
Strength: 2 Speed: 2+1=3, Eye: 2+1=3, Mind: 0
Health:26 (4 damage taken in the wall room)
Activity per round: 8
Defence: 9
Resitances. Physical: 2. Elemental: 1. Magical: 50%.
Specials:
Gunner Training, Rapid Reload, Axe Specialisation, Toughness
Weapons
2 Drodarin War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5
1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn
Korlinium Armour: +1 Defence, -1 to all physical and elemental damage, all magical damage is reduced with 50%
Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee
Boots of Speed: +1 Speed while worn.
Necklace of Alertness: +1 Eye while worn
Set of furs
Backpack containing
1 Rope
1 Grapple hook
1 Lantern
1 Oil (50 Rounds)
3 Boompowder x15
1 Whetstone
1 Waterskin (full)
3 Meals
Pouch containing
1 White Pearl
1 Aventurine
46 Lune (+36 Lune)
20 Enchanted Bullets
Satchel containing
2 Flask of Healing Potion x5
1 Boompowder x5