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Post by Aguila Saber on May 10, 2009 13:45:11 GMT -5
Trasken, Round 15. Location: E-10 SE
Strength: 3+2, Speed: 3, Eye: 0, Mind: 0 Health: 17 1/2 (+1/2) Activity per round: 8 Perception points: None. In combat. Rage: Round 3 of max 5.
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 4/5. 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Attack
Initiative: Trasken: 3 + 0 = 3. Annihilator Mage: 0 + 5 = 5.
2 activity
Mage magical Attack: 3 + 4 = 7. DC: 8. Miss.
Trasken attackks Mage: 5 + 1 = 6. DC: 6. Hit. Shield check (50%): Failed. Damage: 5+1 = 6. Trasken kills the last Mage.
You have six activity. Since you are raging still I will not give you Perception points this round, but you can cancel the rage and you have 6 activity remaining.
Enemies (lootable): Archmage. E-10 Mage. E-10 SW Adept. E-10 NE Adept. E-10 SW Adept. E-10 SE
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Post by Aguila Saber on May 10, 2009 13:46:23 GMT -5
Trasken kills so far: 1 Tier III 4 Tier II 3 Tier I
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Post by dharn on May 11, 2009 11:16:51 GMT -5
A crimson sea of blood was all that was in his vision throughout the fight, his instinct and the urge to kill was all his motivation after the first kill. Even when the first two spells crushed onto his body, Trasken barely felt anything other than the boiling of his blood and the taste of iron on the tip of his tongue. He aimed for the biggest or at least the most attention grabbing of all the enemy and swung his axe like a madman, satisfying himself only when he could feel his axe hitting a solid body. Once, twice before the shadow fell down.
He sensed that there were others surrounding him and barely dodge a searing white light, probably a magic spell. Trasken soon sprang back, like a hungry lion and sunk his teeth deep into the throat of an enemy. He drank the blood of his enemy as much as he could before he could feel a sensation in the air, like the wind was trying to harden itself. The feeling was of little use to Trasken because he had already had his eyes on his next target. Tossing the dead body aside, Trasken jumped on top of another enemy and feasted upon it's blood again.
Blood was everywhere, in his vision, splattered all over his face, running down his chest and spraying out of his enemy's body. However, Trasken was far from over. When he saw the final enemy, poised and ready to smite him with magical powers, Trasken leaped towards his enemy and tried to rip and tear it but there was a wall of air that kept him away. Relentless, Trasken launched himself again towards his enemy, this time the air couldn't hold him back before he managed to gnaw on the enemy's hand. Frustrated, Trasken finally pulled out his battle axe again...
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A crimson sea of blood was all that was in his vision throughout the fight and now that it is over, Trasken slumped to the ground and tried to catch his breath. It was tiring and a world of pain began to dawn on him. Calming himself and taking stock of his condition, Trasken began the slow process of taking care of his enemy's carcass.
Action Stop Rage Loot Archmage Loot Mage Loot Adept
Pillage time, woohooo!
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Post by Aguila Saber on May 13, 2009 16:50:09 GMT -5
Trasken, Round 16. Location: E-10 SE
Strength: 3+2, Speed: 3, Eye: 0, Mind: 0 Health: 17 1/2 (+1/2) Activity per round: 8 Perception points: 2 Rage Recovery: Round 1 of 3.
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 4/5. 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Loot the first 4 of the five listed enemies. (8 activity) Search +2 (2 Perception points)
Loot: Archmage. You find a Potion of Eye. +1 Eye for 10 Rounds. This bottle is no doubt looted from a fallen adventurerer. Mage. Axe (1 handed). Slashing. d5 damage. Condition: 4/5 (Lightly damaged) Adept: Ring of Fortitude. Grants a +2 to roll when checking DC against Strength Adept: Nothing of interest.
Indicate which items you wish to keep. The Ring must be worn on finger to have effect.
1 Adept left to loot.
Everything seems quiet around you. No new enemies or other dangers that you can see.
Enemies (lootable): Archmage. E-10 Mage. E-10 SW Adept. E-10 NE Adept. E-10 SW Adept. E-10 SE
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Post by Aguila Saber on May 17, 2009 15:57:50 GMT -5
Trasken, Round 17. Location: H-10 SW
Strength: 3+2, Speed: 3, Eye: 0, Mind: 0 Health: 18 (+1/2) Activity per round: 8 Perception points: 2 Rage Recovery: Round 2 of 3.
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 4/5. 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Ring of Fortitude, Grants a +2 to roll when checking DC against Strength Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Loot the last of the listed enemies. (2 activity) Move east from E-10 SE to G-10 SW (3 activity) Stealth +3 (3 activity points) Search +2 (2 Perception points)
You walk eastwards. Further to the east is a foul pool of stagnant water.
You spot a bag and a herb pouch lying about on the North-West part of your current square. While you look at them, you realize that a devious trap has been set to protect it. (Having detected the trap, you can disarm it and take a closer look.)
There is some dense vegeation to the south-south/east. Looking up you glance one more of the annihilators standing on the south side of the vegetation.
The vegetation is dense enough to obscure ranged magic and weapons. The annihilator waves to someone and he starts skirting around the vegetation on the west side.
First you need to handle the new enemies. They are walking towards you and there is no cover close enough.
You could try to stall by moving to the north side of the vegetation and then walk around in the other direction, or you could simply move directly towards them with your weapon drawn. (One more Round of recovery before you can use Rage.)
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Post by dharn on May 18, 2009 4:33:02 GMT -5
Hm... let me see..
1)Wear ring, loot last adept and started to do range search in the direction of the obelisk.
2)Then on stealth, search towards the direction of the obelisk and start moving to the obelisk.
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Post by Aguila Saber on May 18, 2009 12:09:27 GMT -5
Hm... let me see.. 1)Wear ring, loot last adept and started to do range search in the direction of the obelisk. 2)Then on stealth, search towards the direction of the obelisk and start moving to the obelisk. Added the ring. Last Adept: See above. The Broadsword is 2-Handed so takes up two weapon slots. (2 weapons need to be dropped, or your axe to take it.) Obelisk  ? You mean resume moving towards the east 
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Post by dharn on May 20, 2009 9:05:44 GMT -5
Leave the Broadsword alone. Started moving to the east (or wherever the final destination is).
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Post by Aguila Saber on May 24, 2009 10:12:50 GMT -5
Right. Updated the post above.
More enemies in sight, and some more treasures too.
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Post by dharn on May 27, 2009 23:02:45 GMT -5
Action: Take our Laumspur Drink Laumspur Run towards enemy and attack the nearest one.
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Post by Aguila Saber on May 29, 2009 14:14:20 GMT -5
Trasken, Round 18. Location: G-10 SW
Strength: 3+2, Speed: 3, Eye: 0, Mind: 0 Health: 27 1/2 (+1/2) Activity per round: 8 Perception points: 2 Rage Recovery: Round 3 of 3.
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 4/5. 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Ring of Fortitude, Grants a +2 to roll when checking DC against Strength Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 1 Potion of Healing x1 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Take out and use Potion of Healing (2+2 activity): 9 Health restored. Move towards enemies to G-12 SW (4 activity)
The mages are moving out from their cover. They have started to cast spells. (1 intiative points spent this round.) Adept #1: G-12 SE. Adept #2: G-12 SW. Adept #3: G-12 SE.
Hmmm... right... Just need to know if you will rage or/and use Blood Feast for next round.
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Post by dharn on May 30, 2009 10:30:48 GMT -5
Action Attack x 4
No Rage or Blood Feast yet...
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Post by Aguila Saber on May 30, 2009 11:02:28 GMT -5
Trasken, Round 19. Location: G-12 SW
Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 8 (+1/2 - 20) Activity per round: 8 Perception points: None this round.
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 2/5. 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Ring of Fortitude, Grants a +2 to roll when checking DC against Strength Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 1 Potion of Healing x1 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Attack Adept (x4)
Adept #1: G-12 SE, 5 damage Adept #2: G-12 SW, Dead Adept #3: G-12 SE
Initative: Trasken: 3 + 0 = 3. Adept #1: 0 + 3 = 3 Adept #2: 0 + 7 = 7 Adept #3: 0 + 4 = 4.
2 activity: Adept #2 uses magic attack on Trasken: 3 + 0 = 3. DC: 8. Miss. Adept #2 takes 1 damage due to miscast spell.
Adept #3 uses magic attack on Trasken: 3 + 5 = 8. DC: 8. Hit. Damage: 2d3+2 = 8 damage
Adept #1 uses magic attack on Trasken: 3 + 3 = 6. DC: 8. Miss.
Trasken attacks Adept #1: 3 + 2 = 5. DC: 5. Hit. Damage: 1d6 + 3 = 5 damage
4 activity Trasken attacks Adept #2: 3 + 0 = 3. DC: 5. Miss. Traskens War Axe is damaged.
5 activty Adept #2 uses magic attack on Trasken: 3 + 4 = 7. DC: 8. Miss.
Adept #3 uses magic attack on Trasken: 3 + 9 = 12. DC: 8. Hit. Damage: 2d3+2 = 8 damage
Adept #1 uses magic attack on Trasken: 3 + 9 = 12. DC: 8. Hit. Damage: 2d3+2 = 4 damage
6 activity Trasken attacks Adept #2: 3 + 3 = 6. DC: 5. Hit. Damage: 1d6 + 3 = 9 damage Trasken kills Adept #2
8 activity Trasken attacks Adept #2: 3 + 0 = 3. DC: 5. Miss. Traskens War Axe is damaged.
Hmmm... must say it was an extremely expensive mistake not to Rage this round. Two attacks (0s) that missed which would have hit if you had raged. One attack that didn't kill the opponent due to too little damage.
If you had Raged you would have dropped them all at the latest at 6 activity no matter which rolls you would have gotten, and the Rage recovery would have been 1 single round.
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Post by Aguila Saber on Jun 8, 2009 13:37:00 GMT -5
Need actions to complete the fight.
Switch to Rage and / or Blood Feast ?
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Post by Aguila Saber on Jun 14, 2009 13:07:05 GMT -5
Trasken, Round 20 and 21. Location: G-12 SW
Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 8 (+1/2 +1/2 +2 -6 +3) Activity per round: 8 Perception points: None this round.
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 2/5. 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Ring of Fortitude, Grants a +2 to roll when checking DC against Strength Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 1 Potion of Healing x1 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Rage Attack Adept with Bllod Feast (x4)
Adept #1: G-12 SE, 5 damage Adept #2: G-12 SW, Dead Adept #3: G-12 SE
2 activity: Trasken attacks Adept #1: 5 + 5 = 10. DC: 5. Hit. Damage: 1d6 + 5 = 8 damage Trasken kills Adept #1. Trasken restores 2 Health.
3 activity Adept #3 uses magic attack on Trasken: 3 + 8 = 11. DC: 8. Hit. Damage: 2d3+2 = 6 damage
4 activity Trasken attacks Adept #3: 3 + 6 = 9. DC: 5. Hit. Damage: 1d6 + 5 = 9 damage Trasken kills Adept #3. Trasken restores 3 Health.
Round 21. (Rage recovery) Loot x3.
On the corpses Trasken finds a pair of Boots of Speed: +1 Speed when worn, he also finds a lightly damaged dagger.
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