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Post by dharn on Mar 21, 2009 1:50:51 GMT -5
The battle rages on and Trasken soon found what an elusive creatures these apes were. Scratching and hitting him from all sides while seemingly staying out of his reach. When he managed to hit one however, he smiled as he could see the life of it being snuff out in front of him.
Action: 4x Melee Attacks
PS: Hm... I'll keep the Rage advice in mind. Let's just say that Trasken is too surprise to Rage yet.
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Post by Aguila Saber on Mar 24, 2009 14:37:25 GMT -5
Trasken, Round 7. Location: A-5 NW Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 18 1/2 (+1/2 Round) Activity per round: 8 Perception points: 2 this round Weapon:2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 5/5 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5 WornWolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed Pouch:5 Gold Crowns Trasken and then Large Ape (1d10=3, 1d10=4) Trasken wins with 3+3= 6 vs. 4+1 = 5. Trasken attacks Large Ape (1d10=5, 1d6=5, 1d10=6, 1d6=2, 1d10=7, 1d6=6, 1d10=4, 1d6=1) 2 activity. Trasken attacks Ape 2. Attack: 3 + 5 - 1 = 7. DC: 7. Hit. Damage: 3+5 = 8. Trasken kills the Large Ape. Large Ape does not get to act. Move South to A-5 NW Ranged Search East +3 Search +3 Trasken does not see any enemies of note. There are some plants on B6 which looks familiar to you. If you take a closer look you will be able to identify them.
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Post by dharn on Mar 25, 2009 10:56:08 GMT -5
Trasken dispatched the final ape with a great swing that almost cut the beast into two. He reel from the attack, his foot unsteady and turned to jelly but he knew that staying there would be suicidal. Instinctively, Trasken continued moving south...
Actions: Move South (2 Points) Search Current Location (4 point [1 Perception]) Ranged Search East (3 point [1 Perception])
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Post by Aguila Saber on Mar 28, 2009 17:57:14 GMT -5
Updated for searches and movement above.
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Post by dharn on Mar 29, 2009 13:31:11 GMT -5
Something caught Trasken's eye, something that was familiar to him from the Danarg. Curious, he step closer.
Actions: Move South (2 Points) Move East (2 Points) Search Current Location (4 point [1 Perception]) Ranged Search East (1 point [1 Perception])
I might be reading this wrong, but I want to move to next to B-6
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Post by Aguila Saber on Mar 29, 2009 15:05:31 GMT -5
Trasken, Round 8. Location: B-6 NW
Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 18 1/2 (+1/2 Round) Activity per round: 8 Perception points: 2 this round
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 5/5 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Move from to A-5 NW to B-6 NW (3 activity) Ranged Search East +3 (3 activity) Search +3 (2 activity, 2 perception)
You recognize the weeds that grow here. Very similar ones can be found in Danarg from dead and corrupted saplings in the marshes. There is a sticky blackish fluid covering the weeds.
Some Danarg tribes have taken to use the sticky black fluid as a weapon poison. It is a powerful contact poison (DC: 8).
If you want to coat a weapon with weapon poison, you can spend up to 3 activity here doing so. (1 activity = 1 application of the poison.)
You will be required to use or drop this weapon until the poison is considered worn off the weapon which is after three successful hits.
This means that you cannot use this weapon as a back-up weapon due to the risk of coming into contact with the weapon.
You can return to this place at any time to coat your weapon with the posion.
(Basically the plant you have found have an identical effect as your Graveweed Potion when applied to a weapon.)
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Post by dharn on Mar 30, 2009 11:28:25 GMT -5
Trasken smiled at the weed, a potent poison if there ever was one. Not wanting to waste this good fortune, he coated the edge of his axe with a bit of the weed and smiled as he slip into the darkness...
Actions Coat Weapon with weed (2 Points) Move West (2 points) Move South (2 points) Ranged Search East + 4 (2 perception)
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Post by Aguila Saber on Mar 31, 2009 17:38:28 GMT -5
Trasken, Round 9. Location: C-7 NW
Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 18 1/2 (+1/2 Round) Activity per round: 8 Perception points: 2 this round
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 5/5. Poisoned DC:8 (3 successful strikes) 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Coat Weapon with Poison (3 activity) Move from to B-6 NW to C-7 NW (3 activity) Ranged Search East +3 (2 activity, 2 Perception)
Your ranged search detects something lying on the ground at a middle distance.
At long range you see something large and spherical which floats around over the ground.
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Post by dharn on Apr 1, 2009 11:11:21 GMT -5
It came to Trasken attention of the strange thing on the ground. Intrigued, He moved in closer.
Actions: Move East (2 points) Ranged Search East + 3 (1 perception) Search Current Location + 3 (1 perception)
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Post by Aguila Saber on Apr 4, 2009 13:55:00 GMT -5
Trasken, Round 10. Location: C-7 NW
Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 19 (+1/2 Round) Activity per round: 8 Perception points: 2
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 5/5. Poisoned DC:8 (3 successful strikes) 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Move from to C-7 NW to D-7 NW (2 activity) Ranged Search East +3 (3 activity, 1 Perception) Search Location +3 (3 activity, 1 Perception)
You move closer to the corpse and you see that it is a corpse of a luckless adventurer.
The corpse is at E-7 SE. (4 activity remaining before you have moved to the proper spot.)
Your search detects nothing new. This area looks tranquil. The large spheres in the distance are still far away.
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Post by Aguila Saber on Apr 4, 2009 13:55:23 GMT -5
Trasken kills so far: 3 Tier II
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Post by dharn on Apr 5, 2009 8:09:26 GMT -5
Trasken saw a dead body of some poor helpless adventurer laying dead on the ground. It could be a part the earlier attempts to destroy the Annihilator. Thinking that fortune was in his side, Trasken moved forward.
Action Stealth (4 [2 perception]) Go East (2) Go South (1) Go East (1) Search Current Location (2)
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Post by Aguila Saber on Apr 5, 2009 15:01:39 GMT -5
Action Stealth (4 [2 perception]) Go East (2) Go South (1) Go East (1) Search Current Location (2) I believe some rearrangements needed. Max points to put in stealth is 3. Is the last item a normal Search of your location, or do you intend to loot the Corpse? (Or are you saving looting to next round.) Looting is 2 activity.
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Post by dharn on Apr 6, 2009 5:42:10 GMT -5
Hm... I'm saving looting for next round. Put the extra point to normal search....
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Post by Aguila Saber on Apr 6, 2009 16:22:44 GMT -5
Trasken, Round 10. Location: E-7 SE
Strength: 3, Speed: 3, Eye: 0, Mind: 0 Health: 19 (+1/2 Round) Activity per round: 8 Perception points: 2
Weapon: 2 War Axe, Two-Handed, Damage: 1d6 Slashing, Condition: 5/5. Poisoned DC:8 (3 successful strikes) 1 Machete, One-Handed, Damage: 1d5 Slashing, Condition: 5/5 1 Dagger: Fast, Brittle, Damage: 1d4 Piercing, Condition: 5/5
Worn Wolfskin cloak Wolfskin boots Bearskin Loincloth Ring of Regeneration, +1 Health every 2 Rounds. Talisman of Health: +5 Health. Old Bracelet : Reduces Rage recovery by 3 Rounds. Minimum Recovery time: 1 Round. Danarg Lurker Belt: +2 Stealth
Backpack 1 Pouch with Salt 1 Waterskin 2 Meals x2 2 Potion of Healing x2 1 Potion of Graveweed
Pouch: 5 Gold Crowns
Actions: Move from to D-7 NW to E-7 SE (4 activity) Stealth +3 (1, activity, 2 Perception) Search Location +2 (3 activity)
You notice one Annihilator standing guard to the south (E10). He seems to not have seen you yet.
Notice that this at the end of the normal perception range, so there could very well be more of them close by.
The adventurer before you has seemingly been killed by wild animals and the body has been partly eaten. His belt pouch and back pack are still there, but the latter has its flap open. By his side lies a broken shortword.
His clothing is standard gear and does not carry any badges or colours. You have little idea who he was or where he came from.
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