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Post by Aguila Saber on Feb 27, 2009 19:07:34 GMT -5
NOTE to Doomy...
Need you to confirm /give action for last round as well as new action for this round.
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Post by Doomy on Feb 27, 2009 19:35:53 GMT -5
Oh yes, sorry. Been replaying Fallout 3 all day. I will be shooting the A4 on D6 with the usual shot configuration.
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Post by Aguila Saber on Feb 27, 2009 19:48:55 GMT -5
Annihilator statuses and actions at Start of Round 17.
A4 at G4, 1 Health, 5 Axes. Full-Round Attack on easiest to hit enemy. A4 at D6, 27 Health, 6 Axes. Full-Round Throw Axes targetting easiest to hit enemy.
Character statuses: Beowuuf at G5, 9 Health, 1 Axes. Doomy at F14, 24 Health, 5 Axes. eviltb at H4, 21 Health, 0 Axes. Trasken at G5, 18 Health, 7 Axes
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Post by Aguila Saber on Feb 27, 2009 19:52:35 GMT -5
Scores for round 16:
Beowuuf: 1 points for successful hits. eviltb: 1 points for successful hits
Successful hits (not included below) Aguila: 8 Beowuuf: 4+1 = 5 Doomy: 8 eviltb: 6+1 = 7 Trasken: 19
Total scores: Aguila: 236 points Doomy: 18 points eviltb: 50 points Trasken: 24 points Beowuuf: 28 points
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Post by dharn on Feb 27, 2009 20:39:04 GMT -5
Hm... can't blame a guy for trying to rack up points...
Step 1 : Throw Axe A4 Step 2 : Move to D6 Step 3 : Blood Feast on A4
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Post by Aguila Saber on Feb 28, 2009 2:12:57 GMT -5
Hm... can't blame a guy for trying to rack up points... Step 1 : Throw Axe A4 Step 2 : Move to D6 Step 3 : Blood Feast on A4 As before: Blood Feast is an attack mode, not a separate action. Step 1. Throw Axe on which A4 (G4 or D6)? Step 2. Move to D6 and Attack A4 (D6), Blood Feast Step 3. Nothing.
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Post by dharn on Feb 28, 2009 10:22:26 GMT -5
Sorry about that again... confused with the huge amount of text we have for this one tournament. anyway, step 1 = throw axe at the A4 in D6
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Post by Aguila Saber on Mar 1, 2009 13:13:32 GMT -5
Dharn: I think all rules are in the first post.
Still need actions from Beowuuf and Doomy for round 19.
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Post by Beowuuf on Mar 1, 2009 13:34:51 GMT -5
Throw axe at the G4 A4, move to F9 to pick-up, use hold on the D6 A4
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Post by Aguila Saber on Mar 1, 2009 16:31:09 GMT -5
Throw axe at the G4 A4, move to F9 to pick-up, use hold on the D6 A4 Takes entire step 2 to pick-up axes, so can't move while doing that. What you can consider are the following two alternatives: 1. Throw Axe at A4 (G4) 2. Move to F9 3. Pick-Up or Hold or 1. Defend 2. Move to F9 and Throw Axe at A4 (D4) (Penalty to throw at the other and likeli down anyway.) 3. Pick-Up or Hold Notice that if you don't Pick-Up in step 3, then you will be out of Axes next round, so you might want to save the Hold one round. The second alternative has the advantage of increasing your defence so the Throwing Annihilator will target Trasken instead of you.
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Post by Beowuuf on Mar 1, 2009 16:44:06 GMT -5
Trasken has more HP than me if i recall!
I think hold is far more valuable to the group than me throwing axes, I guess I will save my axe for next round (instead of trying to kill steal) and avoid death by full round axe throws
Step 1: Defend Step 2: Move to F9 Step 3: Hold on D6 A4
Next round, as long as the other A4 isn't on me, I could use pick up on step 1 then throw a reduced amount of axes (two or three) in step 2?
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Post by Aguila Saber on Mar 1, 2009 17:22:02 GMT -5
Needed rolls.
1 shot Doomy attacks Tier IV at D6 from F14. Distance: 9. Attack: 4 + 1d10-1 - 9/20. DC: 9. (Roll needed to hit: 6) If Miss: Roll 1d8 to determine new hit area Kick up or down: 20% (1-10: Up, 11-20: Down) Damage: 1.1 * 1.34 * ( 2d8 - 9/30) * Target Modifier.
4 attacks eviltb attacks A4 at G4. 4 + 1d10-1. DC: 9. Damage: 1d8. 50% Poison DC:8.
3 attacks A4 at G4 attacks easiest to hit target. 4 + 1d10-1. DC: 8 resp 9. Damage: 4+1d5.
1 attack Trasken attacks A4 at D6. 3 + 1d10-1. DC: 9. Damage: 3+1d3. Restored HealtH: 1d3.
1 thrown axes Trasken attacks A4 at D6. 0 + 1d10-1. DC: 9. Damage: 3+1d5.
3 thrown axes A4 at G4 attacks easiest to hit target (Trasken). 0 + 1d10-1. DC: 8 Damage: 4+1d5.
Beowuuf Hold on A4 at D6: 3+1d10-1, Resist: 2+1d10-1.
eviltb Fear on A4 at D6. DC: 2+1d10-1, Resist: 2+1d10-1.
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Post by Aguila Saber on Mar 1, 2009 17:36:36 GMT -5
Round 17. Doomy Rifle Shot on A4 at D6. (1d10=6, 1d8=7, 1d100=7, 2d8=16) Doomy attacks Tier IV at D6 from F14. Distance: 9. Attack: 4 + 1d10-1 - 9/20. DC: 9. (Roll needed to hit: 6) If Miss: Roll 1d8 to determine new hit area Kick up or down: 20% (1-10: Up, 11-20: Down) Damage: 1.1 * 1.34 * ( 2d8 - 9/30) * Target Modifier. Attack. Hits. No redirect. Kick: Up. Targets Head. Damage: 1.1 * 1.34 * (16 - 9/20) * 1.5 = 34.38 damage Uh. huh.... That's maximum damage possible for that range / bullets / load. It kills the annihilator outright. Round 17. eviltb attacks A4. (1d10=4, 1d8=7, 1d2=2, 1d10=5, 1d3=3, 1d10=5, 1d8=8, 1d2=1, 1d10=5, 1d3=2, 1d10=3, 1d8=4, 1d2=1, 1d10=10, 1d3=1, 1d10=8, 1d8=1, 1d2=1, 1d10=9, 1d3=1) eviltb attacks A4 at G4. 4 + 1d10-1. DC: 9. Damage: 1d8. 50% Poison DC:8. Attack 1. Misses Attack 2. Misses Attack 3. Misses Attack 4. Hits. Damage: 1. Poison applied but resisted. Hmmm.... 1 damage is enough to kill it. No other attacks on it this round. Round 17. A4 attacks easiest to hit target. (1d10=9, 1d5=3, 1d10=4, 1d5=3, 1d10=2, 1d5=3) A4 at G4 attacks easiest to hit target. 4 + 1d10-1. DC: 8 resp 9. Damage: 4+1d5. Attack 1. Hits. Target: Trasken. Damage: 4+3-1 = 6. Attack 2. Misses. Target: eviltb Attack 3. Misses. Target: eviltb Round 17. Trasken attacks A4. (1d10=2, 1d3=1, 1d3=2) Trasken attacks A4 at D6. 3 + 1d10-1. DC: 9. Damage: 3+1d3. Restored HealtH: 1d3. Attack. Misses. Round 17. Trasken throws axe at A4. (1d10=5, 1d5=1) Trasken attacks A4 at D6. 0 + 1d10-1. DC: 9. Damage: 3+1d5. Attack. Misses. Round 17. A4 throws axe at Trasken. (1d10=4, 1d5=5, 1d10=3, 1d5=4, 1d10=1, 1d5=3) A4 at G4 attacks easiest to hit target (Trasken). 0 + 1d10-1. DC: 8 Damage: 4+1d5. Attack 1. Misses Attack 2. Misses Attack 3. Misses Round 17. Beowuuf Hold on A4. DC and Resist roll. (1d10=8, 1d10=8) Beowuuf Hold on A4 at D6: 3+1d10-1, Resist: 2+1d10-1. A4 fails to resist and is held for 1 round. Round 17. eviltb psychic fear on A4. DC and Resist roll. (1d10=5, 1d10=7) eviltb Fear on A4 at D6. DC: 2+1d10-1, Resist: 2+1d10-1. Fear is resisted.
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Post by Beowuuf on Mar 1, 2009 17:56:28 GMT -5
That's cool, only one A4 left, held for now. Though alot of us are worse for wear and we are still one man - well woman - down. Oh, and the A4 still has alot of health.
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Post by Aguila Saber on Mar 1, 2009 18:55:18 GMT -5
Thanks to sharp shooter Doomy, round 17 was the last round.
An amazing shot with 34+ damage killed the Annihilator at D6.
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