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Post by eviltb on Feb 24, 2009 2:57:57 GMT -5
Unfortunately Im playing blind rite now since I cant see Wuufs maps. I'll update when Im at home later and can see properly. Hold on to my actions for the moment.
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Post by Beowuuf on Feb 24, 2009 2:59:16 GMT -5
I would advise running backwards from the two A4s very fast. I think we all need to take a step back to group, if Doomy kills his A2 this round we get his gun again, Trasken can feast, you and I can try to hold people, and it's all good
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Post by eviltb on Feb 24, 2009 3:09:14 GMT -5
Yea agreed, last time I saw the map we were all pretty spread out yet the A's had grouped. So we need to group ourselves then we can let em have it!
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Post by Aguila Saber on Feb 24, 2009 13:01:33 GMT -5
It is sort of too late to regroup. If you retreat then what will happen in next rounds is:
* Either you will lose Aguila and Trasken because they are downed. * Aguila and Trasken take down the remaining Annihilators.
There is no way to get additional Health.
Aguila and Trasken really have to get the most out of their current boosts. If they try to regroup then Aguila probably can't afford to put up the boosts again (they cost Health), and Trasken has already now a 4 round recovery for his Rage.
So yeah, I'll run them down to as good as no health and then drop them out of the game. There will be no regroup.
It is rather risk free for you to engage the A1, A2 and A4 surrounding Trasken and Aguila, since I have intended to let them all attack Aguila in order to provide an explanation for her absence in the Overland Challenge.
Beowuuf: You can't cast Hold every round. You only have 2 Mana and you planned to spend 2 Mana this round. That will mean no spell every second Round from now on, starting with the next round (since you will have only 1/2 Mana then.)
Much better to use 1 Mana per Hold now and always try to Hold the A4 who is engaged in Melee since an Axe throwing A4 is very unlikely to hit the target.
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Post by Beowuuf on Feb 24, 2009 14:29:58 GMT -5
Ok, will do that then
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Post by eviltb on Feb 25, 2009 2:13:12 GMT -5
Ok so for my last move I will move down to H5.
New moves.
step1, drink health potion step2, throw axe at nearest A step3, psychic fear on whichever A4 Wuuf isnt trying to hold
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Post by Aguila Saber on Feb 25, 2009 13:12:31 GMT -5
Needed rolls.
3 attacks: Doomy attacks A2 on F14 2 +1d10-1. DC: 7 Damage: 2+1d8
3 attack: A2 at F14 attacks Doomy. 2 + 1d10-1. DC: 7. Damage: 2+1d5.
1 attacks. Trasken attacks A2 at G5. 5 + 1d10-1. DC: 7. Damage: 5+1d3. Restores 1d3 Health.
1 attack A4 at H5 attacks Aguila. 4 + 1d10-1. DC: 9. Damage: 4+1d5.
1 retaliation Aguila attacks A4. 3 + 1d10-1. DC: 9. Damage: 3+ 1d6 + 1 (Magic).
1 attack Aguila attacks A2 at G5. 3 + 1d10-1. DC: 7. Damage: 3 + 1d6 + 1 (Magic).
3 thrown axes: A2 at G5 Throw Axe at Aguila. 0 +1d10-1. DC: 9. Damage: 2+1d5.
1 thrown axes: eviltb throws axe at A1: 1 + 1d10-1. DC: 6. Damage: 0+1d5.
1 thrown axes: Beowuuf throws axe at A1: 1 + 1d10-1. DC: 6. Damage: 2+1d5.
1 thrown axes: A1 throws axe at Beowuuf: 0 + 1d10-1. DC: 7. Damage: 1+1d5.
Beowuuf Hold on A4 at H5(G4). DC: 3+1d10-1, Resist: 2+1d10-1.
eviltb Fear on A4 at I6(D6). DC: 2+1d10-1, Resist: 2+1d10-1.
Aguila Healing Potion: 4d3 Beowuuf Healing Potion: 4d3 Doomy Healing Potion: 4d3 eviltb Healing Potion: 4d3
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Post by Aguila Saber on Feb 25, 2009 13:34:09 GMT -5
Round 14. Doomy attacks A2. (1d10=6, 1d8=8, 1d10=9, 1d8=2, 1d10=1, 1d8=6) Doomy attacks A2 on F14 2 +1d10-1. DC: 7 Damage: 2+1d8 Attack 1. Hits. Damage: 2+8 = 10. Doomy kills the A2 in the first attack. No other targets within reach. Round 14. A2 attacks Doomy. (1d10=5, 1d5=2) A2 at F14 attacks Doomy. 2 + 1d10-1. DC: 7. Damage: 2+1d5. Attack 1. Misses. No further attacks. Already dead. Round 14. Trasken attacks A2. (1d10=5, 1d5=4) Round 14. Trasken attacks A2. (Corrected Damage and Health rolls.) (1d3=1, 1d3=2) Trasken attacks A2 at G5. 5 + 1d10-1. DC: 7. Damage: 5+1d3. Restores 1d3 Health. Attack. Hits. Damage: 5+1=6. Restored health: 2 Round 14. A4 attacks Aguila (1d10=10, 1d5=1) A4 at H5 attacks Aguila. 4 + 1d10-1. DC: 9. Damage: 4+1d5. Attack. Hits. Damage: 4+1=5. Round 14. Aguila retaliation attack on A4. (1d10=5, 1d6=3) Aguila attacks A4. 3 + 1d10-1. DC: 9. Damage: 3+ 1d6 + 1 (Magic). Attack. Misses. Round 14. Aguila attacks A2. (1d10=9, 1d6=2) Aguila attacks A2 at G5. 3 + 1d10-1. DC: 7. Damage: 3 + 1d6 + 1 (Magic). Attack. Hits. Damage: 3+2+1 = 6. Between Trasken and Aguila this is enough damage to kill the A2. Round 14. A2 throw axes at Aguila (1d10=7, 1d5=1, 1d10=9, 1d5=2, 1d10=2, 1d5=1) A2 at G5 Throw Axe at Aguila. 0 +1d10-1. DC: 9. Damage: 2+1d5. Attack 1. Misses Attack 2. Misses Attack 3. Misses Round 14. eviltb throw axes at A1 (1d10=5, 1d5=5) eviltb throws axe at A1: 1 + 1d10-1. DC: 6. Damage: 0+1d5. Attack. Misses. Round 14. Beowuuf throw axes at A1 (1d10=4, 1d5=5) Beowuuf throws axe at A1: 1 + 1d10-1. DC: 6. Damage: 2+1d5. Attack. Misses. Round 14. A1 throw axes at Beowuuf (1d10=4, 1d5=5) A1 throws axe at Beowuuf: 0 + 1d10-1. DC: 7. Damage: 1+1d5. Attack. Misses. Round 14. Beowuuf Hold DC and Resist Roll. (1d10=6, 1d10=7) Beowuuf Hold on A4 at H5(G4). DC: 3+1d10-1, Resist: 2+1d10-1. Hold is resisted. Round 14. eviltb Psychic Fear DC and Resist Roll. (1d10=7, 1d10=2) eviltb Fear on A4 at I6(D6). DC: 2+1d10-1, Resist: 2+1d10-1. The A4 is frozen and will do no actions next round. Round 14. Aguila Healing Potion. (4d3=9) Round 14. Beowuuf Healing Potion. (4d3=6) Round 14. Doomy Healing Potion. (4d3=8) Round 14. eviltb Healing Potion. (4d3=8)
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Post by eviltb on Feb 25, 2009 13:44:57 GMT -5
Ha, looks like most of our attacks missed. At least one of the A4s is frozen for the round. Lets get him!!
Can I move first, full-round attack on the frozen A4 then psychic fear him again?
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Post by Doomy on Feb 25, 2009 13:52:03 GMT -5
Might need to see a map to be sure, but I might be able to shoot the frozen A4 this round.
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Post by Aguila Saber on Feb 25, 2009 13:55:44 GMT -5
Annihilator statuses at start of Round 15.
A1 at H5, 6 Health, 3 Axes. A4 at G4, 26 Health, 5 Axes. A4 at D6, 29 Health, 6 Axes. Frozen. No actions.
Character statuses: Aguila at G5, 19 Health, 0 Axes Beowuuf at E10, 17 Health, 3 Axes. Doomy at F14, 24 Health, 2 Axes eviltb at H10, 21 Health, 0 Axes. Trasken at G5, 14 Health, 7 Axes
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Post by Aguila Saber on Feb 25, 2009 14:00:45 GMT -5
Might need to see a map to be sure, but I might be able to shoot the frozen A4 this round. Alas. Beowuuf is in the middle. You: F14 Beo: E10 A4: D6 eviltb: Leave that A4 alone I'd advice. Do not give it a target to strike next round and it will throw axes next round, thus making it unlikely to hit anything next round either. Also by leaving it alone we will hopefully give Doomy a clear shot to it. Moving and Full-Round attacking is mutually exclusive. You (and every one else too) can get no more than 1 melee attack on it during the round it is frozen because none of us are adjacent. That's why I asked Beowuuf to Hold the other A4, and then Aguila could with some advantage have Full-Round attacked it instead of using Defend and Retaliation strikes.
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Post by Aguila Saber on Feb 25, 2009 14:05:05 GMT -5
Scores for round 14:
Doomy: 2 (Killed Tier II) Trasken: 2 (Killed Tier II) Aguila: 2 (Killed 1 Tier II)
Aguila: 1 points for successful hits. Doomy: 1 points for successful hits. Trasken: 1 points for successful hits
Successful hits (not included below) Aguila: 6+1 = 7 Beowuuf: 4 Doomy: 7+1 = 8 eviltb: 6 Trasken: 16+1 = 17
Total scores: Aguila: 233+2 = 235 points Doomy: 16+2 = 18 points eviltb: 50 points Trasken: 22+2 = 24 points Beowuuf: 28 points
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Post by Aguila Saber on Feb 25, 2009 14:09:51 GMT -5
Annihilator actions
A1 at H5, Full-Round Attack on Aguila A4 at G4, Full-Round Attack on Aguila A4 at D6, Frozen. No actions.
Aguila. Step 1. Defend. Step 2. Retailates incoming attacks but no other actions taken. Step 3. Bardic Talent: Suggest Fear on A4 at G4.
Trasken. Step 1-2. Full-Round Attack (Blood Feast) on A4 at G4. Step 3. Nothing.
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Post by Beowuuf on Feb 25, 2009 15:31:45 GMT -5
Step 1 / 2: Move to C6 to help Traksen and throw as many axes as possible at the A4 Step 3: Hold on A4
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