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Post by Beowuuf on Feb 23, 2009 7:57:26 GMT -5
The root index.htm points to a game site/forum so it might be that!
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Post by eviltb on Feb 23, 2009 8:03:14 GMT -5
Which is why I cant see your avatars anymore either!
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Post by Beowuuf on Feb 23, 2009 9:27:15 GMT -5
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Post by Aguila Saber on Feb 23, 2009 13:29:54 GMT -5
Needed rolls.
3 attacks: Doomy attacks A3 on G14 2 +1d10-1. DC: 8 Damage: 2+1d8
3 attacks: A3 at G14 attacks Doomy. 3 + 1d10-1. DC: 7. Damage: 3+1d5.
3 attack: A2 at F14 attacks Doomy. 2 + 1d10-1. DC: 7. Damage: 2+1d5.
4 attacks. Trasken attacks A3 at D6. 5 + 1d10-1. DC: 8. Damage: 5+1d3. Restores 1d3 Health.
3 attacks: A3 at D6 attacks Trasken. 3 + 1d10-1. DC: 8. Damage: 3+1d5.
3 attacks: A3 at D6 attacks Trasken. 3 + 1d10-1. DC: 8. Damage: 3+1d5.
3 attacks: A2 at D6 attacks Trasken. 2 + 1d10-1. DC: 8. Damage: 2+1d5.
1 attack A4 at H5 attacks eviltb. 4 + 1d10-1. DC: 8. Damage: 4+1d5.
1 attack A1 at H5 attacks eviltb. 1 + 1d10-1. DC: 8. Damage: 1+1d5.
1 attack: Beowuuf attacks A2 on G5: 2 +1d10-1. DC: 8. Damage: 2 + 1d5 + 1(Magic)
1 attack A2 at G5 attacks Beowuuf. 2 + 1d10-1. DC: 7. Damage: 2+1d5.
1 attack A2 at G5 attacks Beowuuf. 2 + 1d10-1. DC: 7. Damage: 2+1d5.
1 thrown axes: A4 at L4 Throw Axe at Beowuuf. 0 +1d10-1. DC: 7. Damage: 4+1d5.
5 thrown axes: Aguila throws axe at A2s. 2 + 1d10-1. DC: 7. Damage: 3+1d5.
1 thrown axes: eviltb throws axe at A2 on lowest Health A: 1 + 1d10-1. DC: 7. Damage: 0+1d5.
Doomy Healing Potion: 4d3 eviltb Healing Potion: 4d3
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Post by Aguila Saber on Feb 23, 2009 13:57:32 GMT -5
Round 13. Doomy attacks A3. (1d10=4, 1d8=5, 1d10=10, 1d8=2, 1d10=10, 1d8=1) Doomy attacks A3 on G14 2 +1d10-1. DC: 8 Damage: 2+1d8 Attack 1. Misses. Attack 2. Hits. Damage: 4. Doomy kills A3. Next Attack is on A2. Attack 3. Hits. Damage: 3. Round 13. A3 attacks Doomy (1d10=5, 1d5=3, 1d10=2, 1d5=3) A3 at G14 attacks Doomy. 3 + 1d10-1. DC: 7. Damage: 3+1d5. Attack 1. Misses. Attack 2. Misses. No Attack 3. Already dead. Round 13. A2 attacks Doomy (1d10=1, 1d5=2, 1d10=10, 1d5=3, 1d10=10, 1d5=5) A2 at F14 attacks Doomy. 2 + 1d10-1. DC: 7. Damage: 2+1d5. Attack 1. Misses Attack 2. Hits: Damage: 3+2-2 = 3 Attack 3. Hits. Damage: 5+2-2 = 5 Round 13. Trasken attacks A3. (1d10=4, 1d3=2, 1d3=3, 1d10=9, 1d3=2, 1d3=3, 1d10=4, 1d3=3, 1d3=2, 1d10=3, 1d3=2, 1d3=1) Trasken attacks A3 at D6. 5 + 1d10-1. DC: 8. Damage: 5+1d3. Restores 1d3 Health. Attack 1. Hits. Damage: 7. Restored health: 3 (Kills 1st A3) Attack 2. Hits. Damage: 7. Restores health: 3. (Kills 2nd A3) Attack 3. Hits. Damage: 8. Restored health: 2 (Kills A2) Attack 4 (Retaliation strike on A1): Hits. Damage: 7. Restores 1 health. (Kills A1) Round 13. A3 attacks Trasken (1d10=2, 1d5=5) A3 at D6 attacks Trasken. 3 + 1d10-1. DC: 8. Damage: 3+1d5. Attack. Misses Already dead before attack 2 and 3. Round 13. A3 attacks Trasken (1d10=7, 1d5=4, 1d10=2, 1d5=1) A3 at D6 attacks Trasken. 3 + 1d10-1. DC: 8. Damage: 3+1d5. Attack 1. Hits. Damage: 3+4-1 = 6 Attack 2. Misses. Already dead before attack 3. Round 13. A2 attacks Trasken (1d10=1, 1d5=5, 1d10=4, 1d5=3, 1d10=8, 1d5=3)A2 at D6 attacks Trasken. 2 + 1d10-1. DC: 8. Damage: 2+1d5. Attack 1. Misses. Attack 2. Misses. Attack 3. Hits. Damage: 2+3-1 = 4 Round 13. A1 attacks Trasken (1d10=1, 1d5=4) A1 at D6 (D4) attacks Trasken. 1 + 1d10-1. DC: 8. Damage: 1+1d5. Attack. Misses. Round 13. A4 attacks eviltb (1d10=2, 1d5=4)A4 at H5 attacks eviltb. 4 + 1d10-1. DC: 8. Damage: 4+1d5. Attack. Misses. Round 13. A1 attacks eviltb (1d10=9, 1d5=2) A1 at H5 attacks eviltb. 1 + 1d10-1. DC: 8. Damage: 1+1d5. Attack. Hits. Damage: 1+2 = 3 Round 13. Beowuuf attacks A2. (1d10=4, 1d5=4) Beowuuf attacks A2 on G5: 2 +1d10-1. DC: 7. Damage: 2 + 1d5 + 1(Magic) Attack: Misses. Round 13. A2 attacks Beowuuf (1d10=7, 1d5=3) A2 at G5 attacks Beowuuf. 2 + 1d10-1. DC: 7. Damage: 2+1d5. Attack. Hits. Damage: 2+3 = 5 Round 13. A2 attacks Beowuuf (1d10=7, 1d5=4) A2 at G5 attacks Beowuuf. 2 + 1d10-1. DC: 7. Damage: 2+1d5. Attack. Hits. Damage: 2+4 = 6. Round 13. A4 throw axe at Beowuuf (1d10=3, 1d5=3) A4 at L4 Throw Axe at Beowuuf. 0 +1d10-1. DC: 7. Damage: 4+1d5. Attack. Misses. Round 13. Aguila throw axes at A2s. (1d10=5, 1d5=1, 1d10=2, 1d5=1, 1d10=2, 1d5=2, 1d10=1, 1d5=5, 1d10=9, 1d5=4) Aguila throws axe at A2s. 2 + 1d10-1. DC: 7. Damage: 3+1d5. Attack 1. Misses. Attack 2. Misses. Attack 3. Misses. Attack 4. Misses. Attack 5. Hits. Damage: 7. Kills A2 with lowest Health on G5. Round 13. eviltb throw axe at A1 (1d10=10, 1d5=1) eviltb throws axe at A1 on H5: 1 + 1d10-1. DC: 6. Damage: 0+1d5. Attack. Hits. Damage: 1. Round 13. Doomy Healing Potion (4d3=11) Round 13. eviltb Healing Potion (4d3=7)
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Post by Aguila Saber on Feb 23, 2009 14:22:30 GMT -5
Annihilators at start of Round 14.
Doomy fights one A2. One more A1 and A2 close to the A4s ,and then the two A4s.
A2 at F14, 9-3=6 Health, 3 Axes. A2 at G5, 12 Health, 3 Axes. A1 at H5, 7-1=6 Health, 1 Axes. A4 at H5, 26 Health, 0 Axes. A4 at I6, 30 Health, 0 Axes.
Character statuses: Aguila at G3, 18 Health, 0 Axes Beowuuf at F5, 11 Health, 4 Axes Doomy at F14, 16 Health, 2 Axes eviltb at H6, 13 Health, 1 Axes Trasken at D7, 12 Health, 7 Axes
eviltb: Place your character where you want as long as the distance to H5 is 5 squares or less and there is no Annihilator adjacent.
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Post by Aguila Saber on Feb 23, 2009 14:29:41 GMT -5
Scores for round 13:
Aguila: 7 (Thrown Axe damage) eviltb: 1 (Thrown Axe damage) Doomy: 3 (Killed Tier III) Trasken: 9 (Killed 2 Tier III, 1 Tier II and 1 Tier I) Aguila: 2 (Killed 1 Tier II)
Doomy: 2 points for successful hits. Trasken: 4 points for successful hits
Successful hits (not included below) Aguila: 6 Beowuuf: 4 Doomy: 5+2 = 7 eviltb: 6 Trasken: 12+4 = 16
Total scores: Aguila: 224+9 = 233 points Doomy: 13+3 = 16 points eviltb: 49+1 = 50 points Trasken: 13+9 = 22 points Beowuuf: 28 points
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Post by Aguila Saber on Feb 23, 2009 17:58:39 GMT -5
Annihilators actions in Round 14.
A2 at F14, 6 Health, 3 Axes. Full-Round Attack on Doomy A2 at G5, 12 Health, 3 Axes. Full-Round Throw Axes at Aguila A1 at H5, 6 Health, 1 Axes. Throw Axe at Beowuuf. Move to G6 and Attack Beowuuf. Pick-Up. A4 at H5, 26 Health, 0 Axes. Move to G4 and Attack Aguila. Pick-Up. A4 at I6, 30 Health, 0 Axes. Move to D6. Pick-Up.
Aguila's actions. Step 1. Drink Healing Potion. Step 2. Move to G5 and Attack neasrest enemy (A2). Step 3. Fortress of Faith, 3 Health.
For Trasken I'll tentatively suggest, that he keeps Raging, which means he can't use the throwing axes this round.
Step 1. Catch. Step 2. Move to G5 and Attack nearest enemy (A2). Step 3. Nothing.
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Post by Beowuuf on Feb 23, 2009 18:13:24 GMT -5
I guess throw axes at A1 to kill it first and drink healing potion Can I move at all and do that? I'm guessing no I'm also guessing I need to use step 3 for the healing potion, so lose the special slot
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Post by Aguila Saber on Feb 23, 2009 18:19:58 GMT -5
I guess throw axes at A1 to kill it first and drink healing potion Can I move at all and do that? I'm guessing no I'm also guessing I need to use step 3 for the healing potion, so lose the special slot Well, depends on how many Axes you want to throw. If you are satisfied with 2 Thrown Axes you can move up to six steps. If you want to Throw 4, then you cannot move, and will have to select between Special and Potion in step 3. I guess your main choices are: Step 1. Potion Step 2. Move up to 6 steps and Throw/Attack Step 3. Hold or Step 1 and 2. Throw 4 Axes (According to some rule) Step 3. Potion or Step 1. Throw Axe Step 2. Move up to 6 steps and Throw/Attack Step 3. Potion Also, note that if you stay within one square of the A1's end square you will also gain a melee-retaliation strike on the A1 (Assuming it is not killed before it attacks, you which currently is unlikely since noone except Beowuuf is considering attacking it.) This retaliation strike is not unlikely to kill it.
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Post by Doomy on Feb 23, 2009 19:56:49 GMT -5
Full attack on the surviving enemy on my square, followed by my final healing potion.
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Post by Beowuuf on Feb 24, 2009 1:45:40 GMT -5
Step 1. Potion Step 2. Move to E10 and Throw/Attack on A1 Step 3. Hold undamaged A4 (highest DC)
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Post by eviltb on Feb 24, 2009 2:13:01 GMT -5
eviltb: Place your character where you want as long as the distance to H5 is 5 squares or less and there is no Annihilator adjacent. I'll move down 5 squares thanks. I think Im out of potions too, which is annoying and axes!! So next options would be - step1, defend step2, move down x squares (however many it is) step3, catch
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Post by Aguila Saber on Feb 24, 2009 2:40:04 GMT -5
I'll move down 5 squares thanks. I think Im out of potions too, which is annoying and axes!! So next options would be - step1, defend step2, move down x squares (however many it is) step3, catch Can you give us an exact square please. Is it H10 first round, and then H20 this round which is intended? I.e fleeing the field? You have 1 Potion and 1 Axe left. The numbers within parentheis on the character summaries are changes since last round. Might I suggest that you stay within 10 squares of the A4's and use psychic fear on them, or that you help Doomy with his A2 in case it doesn't go down due to his attacks. If you want to replenish axes then stop at a square with axes and use pick-up. Catch will not net you any axes. Beowuuf: conserve the Mana is my advice. Also the other A4 is a much better target since if you succeed with a Hold on that one both Aguila and Trasken can full-round attack it without risking taking huge amounts of damage. If you can hold that one for one round then it might actually go down next round. * sighs * Seems everyone is fleeing. Guess Aguila will have to back away as well after this round.
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Post by Doomy on Feb 24, 2009 2:51:08 GMT -5
But flee where?
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