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Post by Aguila Saber on Feb 27, 2009 1:36:28 GMT -5
Annihilator statuses and actions at Start of Round 16.
A4 at G4, 11 Health, 5 Axes. Full-Round Attack on Aguila A4 at D6, 28 Health, 6 Axes. Frozen
Character statuses: Aguila at G5, 11 Health, 0 Axes Beowuuf at G5, 17 Health, 2 Axes. Doomy at F14, 24 Health, 5 Axes. eviltb at H6, 21 Health, 0 Axes. Trasken at G5, 14 Health, 7 Axes
Aguila actions. Step 1. Defend. Step 2. Move to G4. (Retaliates attacks.) Step 3. Healing Touch on Self.
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Post by dharn on Feb 27, 2009 8:36:31 GMT -5
Hm... I think I will start throwing axes around.
Actions: End Rage Step 1 : Throw Axe at A4 in G4 (Full Round Attack) Step 2 : Nothing Step 3 : Nothing
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Post by Beowuuf on Feb 27, 2009 13:34:47 GMT -5
Step 1 - 3: Throw two axes then melee attack?
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Post by Aguila Saber on Feb 27, 2009 14:59:36 GMT -5
Trasken will in all likelihood not get to rage another time, if you cancel now. You currently have a six round cool-down. So, if you want to get best use of rage you should probably use it this round as well.
Also, don't expect to hit anything with the axes. The chance for each axe is a mere 10%, and your chance to hit with melee is 60% while raging and 40% when not raging. I.e. your damage output is minimal with the axes.
Beowuuf. No you can't combine attacks in that way.
Either: Step 1. ONE attack or one Throw. Step 2. Move + ONE attack or one Throw.
or: Step 1 and Step 2. 3 melee attacks or 3 throws.
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Post by Beowuuf on Feb 27, 2009 15:18:32 GMT -5
I don't have three axes, but my understanding was throwing is actually better than melee in this event.
So I'll fullround for whichever one gives me more probability of more damage I guess! I am assuming that two axes will probably be better than three weapon attacks...
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Post by eviltb on Feb 27, 2009 15:33:59 GMT -5
Damnit, I totally forgot what I was gonna do. Had it all planned out this morning then fell asleep, hehe.
Move next to G3 Attack A4 on G4 Psychic fear on A4 on D6
Im hoping if we take down the A4 thats weak here, we can all bust open the last remaining A4 next round.
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Post by Aguila Saber on Feb 27, 2009 15:36:15 GMT -5
I don't have three axes, but my understanding was throwing is actually better than melee in this event. So I'll fullround for whichever one gives me more probability of more damage I guess! I am assuming that two axes will probably be better than three weapon attacks... Well, it is better in the respect that if you hit then it gives better score. For actually damaging the enemies it is useful for Doomy and Aguila. For Beowuuf it is only 10% worse while you have Potion active. Strategically, you want to hold 1 Axe in your hand the round after the first of the two remaining Annihilator is downed, since you can't use a melee attack for step 1 then. (I.e you basically lose 1 attack.) For eviltb and Trasken throwing axes is very unreliable when compared to their melee attacks.
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Post by Aguila Saber on Feb 27, 2009 15:37:42 GMT -5
Damnit, I totally forgot what I was gonna do. Had it all planned out this morning then fell asleep, hehe. Move next to G3 Attack A4 on G4 Psychic fear on A4 on D6 Im hoping if we take down the A4 thats weak here, we can all bust open the last remaining A4 next round. With Trasking dropping Rage we can be almost certain that the A4 will be standing next Round as well. On the other hand this will give Doomy one extra round of fire.
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Post by Aguila Saber on Feb 27, 2009 15:56:03 GMT -5
Scores for round 15:
Aguila: 1 (Killed 1 Tier I)
Aguila: 1 points for successful hits. Trasken: 2 points for successful hits
Successful hits (not included below) Aguila: 7+1 = 8 Beowuuf: 4 Doomy: 8 eviltb: 6 Trasken: 17+2 = 19
Total scores: Aguila: 235+1 = 236 points Doomy: 18 points eviltb: 50 points Trasken: 24 points Beowuuf: 28 points
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Post by Beowuuf on Feb 27, 2009 16:04:42 GMT -5
One throw and one weapon blow it is then!
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Post by Aguila Saber on Feb 27, 2009 16:13:03 GMT -5
Needed rolls.
1 shot Doomy attacks Tier IV at D6 from F14. Distance: 9. Attack: 4 + 1d10-1 - 9/20. DC: 9. (Roll needed to hit: 6) If Miss: Roll 1d8 to determine new hit area Kick up or down: 20% (0-9: Up, 10-19: Down) Damage: 1.1 * 1.34 * ( 2d8 - 16/30) * Target Modifier.
1 attack Beowuuf attacks A4 at G4. 2 + 1d10-1. DC: 9. Damage: 2 + 1d5 + 1 (Magic)
1 attack eviltb attacks A4 at G4. 4 + 1d10-1. DC: 9. Damage: 1d8. 50% Poison DC:8.
3 attacks A4 at G4 attacks Aguila. 4 + 1d10-1. DC: 11. Damage: 4+1d5.
2 retaliations Aguila attacks A4. 3 + 1d10-1. DC: 9. Damage: 3 + 1d6 + 1 (Magic).
4 thrown axes Trasken attacks A4 at G4. 0 + 1d10-1. DC: 9. Damage: 3+1d5.
1 thrown axes: Beowuuf throws axe at A4 (G4): 1 + 1d10-1. DC: 9. Damage: 2+1d5.
eviltb Fear on A4 at D6. DC: 2+1d10-1, Resist: 2+1d10-1.
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Post by Aguila Saber on Feb 27, 2009 16:29:39 GMT -5
Round 16. Doomy Rifle shot at A4. (1d10=1, 1d8=1, 1d100-1=75, 2d8=6) Doomy attacks Tier IV at D6 from F14. Distance: 9. Attack: 4 + 1d10-1 - 9/20. DC: 9. (Roll needed to hit: 6) If Miss: Roll 1d8 to determine new hit area Kick up or down: 20% (0-9: Up, 10-19: Down) Damage: 1.1 * 1.34 * ( 2d8 - 9/30) * Target Modifier. Attack. Misses. Redirect: Up and Left No kick. Shot misses and no damage. Round 16. Beowuuf attacks A4. (1d10=9, 1d5=3) Beowuuf attacks A4 at G4. 2 + 1d10-1. DC: 9. Damage: 2 + 1d5 + 1 (Magic) Attack. Hits. Damage: 2+3+1 =6 Round 16. eviltb attacks A4. Poison (on 2). Resist roll. Poison damage roll. (1d10=10, 1d8=4, 1d2=2, 1d10=6, 1d3=3) eviltb attacks A4 at G4. 4 + 1d10-1. DC: 9. Damage: 1d8. 50% Poison DC:8. Attack. Hits. Damage: 4. Poison Applied. Resit roll: 4+6=10 vs DC 8. Success, poison resisted. Round 16. A4 attacks Aguila (1d10=10, 1d5=5, 1d10=8, 1d5=4, 1d10=10, 1d5=4) A4 at G4 attacks Aguila. 4 + 1d10-1. DC: 11. Damage: 4+1d5. Attack 1. Hits. Damage: 4+5-3 = 6 Attack 2. Hits. Damage: 4+4-3 = 5. Aguila is teleported out from the field at this point. Attack 3 is directed at easiest to hit target.... Hmm... Beowuuf. Attack 3. Hits. Damage: 4+4 = 8. No retaliations from Aguila. Teleported away. Round 16. Trasken throw axes at A4. (1d10=6, 1d5=5, 1d10=7, 1d5=3, 1d10=5, 1d5=3, 1d10=7, 1d5=1) Trasken attacks A4 at G4. 0 + 1d10-1. DC: 9. Damage: 3+1d5. Attack 1. Misses. Attack 2. Misses. Attack 3. Misses. Attack 4. Misses. Round 16. Beowuuf throw axes at A4. (1d10=8, 1d5=3) Beowuuf throws axe at A4 (G4): 1 + 1d10-1. DC: 9. Damage: 2+1d5. Attack: Misses. Round 16. eviltb fear on A4 and resist roll. (1d10=1, 1d10=5) eviltb Fear on A4 at D6. DC: 2+1d10-1, Resist: 2+1d10-1. Fear resisted. Looks like you will have to take them out without Aguila's help now.
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Post by eviltb on Feb 27, 2009 16:53:27 GMT -5
Well at least one of the A4s has only 1 health left.
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Post by Beowuuf on Feb 27, 2009 17:19:45 GMT -5
Sure, but it can hit pretty hard before it is downed Shame specials trigger at the end of the round not the start, or a nice concussive blast would see the A4 on G6 felled.
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Post by eviltb on Feb 27, 2009 18:40:29 GMT -5
True, same here with a psychic attack from me. I think I have the best chance of hitting it with my current Speed score. So if everyone else wants to crowd around that other A4, Wuuf try holding it, Trasken go crazy on it and I'll try fearing it as well as my step3 action. That means forget the axes, just get in there and whack it! Oh and try and leave room for Doomy to shoot it step1/2, full attack A4 on G4 step3, psychic fear A4 on D6
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