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Post by Aguila Saber on Oct 20, 2008 11:32:04 GMT -5
In that case I would like to restore a balance then please. You have not yet qualified for restoring points. Defeat your current enemy and you will qualify. As for the specials. Any one unique special can be used in every second set (of 3 moves). Maximum of one special used in any one set (of 3 moves). You can use Mind and Body in the same set as you use a special. But only one of: Mind, Body and special can be used for any one move. 1 set = 1 round = 3 moves (Attack, Parry, Block). I am not keeping track of use of specials within a set. So use of 1 special in set 1 move 3 and use of another in set 2 move is permitted. You are also permitted to use the same special in set 1 move 3 and in set 3 move 1. That is: only the set number is checked. The move number is not relevant/checked.
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Post by Aguila Saber on Oct 22, 2008 11:11:22 GMT -5
Numbers will be rolled in roughly 4 hours time.
Aguila. Position: 0 (10) Attack head Attack head Block Head (Fortress of Faith)
Block head Parry balance Block balance NPC. Position : 1 Attack balance Parry balance Parry head
Block balance Block head Attack head
NPC Position 2. Block head Parry head Attack balance
Parry balance Block balance Attack head
Trasken. Position: 3. Attack balance Attack head Parry Balance
Block Balance Parry Head Attack Head
NPC Position 4. Block head Parry balance Attack head
Block balance Parry head Attack balance
Beowuuf: Position 5 Parry balance (Power word: Hold) Block balance Mind Block balance
Attack head Parry head Block head
Doomy. Position 6 Block head Block balance Attack balance
Parry head Attack balance Block head
eviltb. Position: 7 Attack head (psychic fear) Attack head Attack balance
Attack balance Block head Parry head
NPC Position 8. Block balance Block head Parry balance
Parry head Attack balance Attack head
NPC Position 9. Parry head Block head Attack balance
Parry balance Block head Attack balance
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Post by Aguila Saber on Oct 22, 2008 14:53:10 GMT -5
Offsets for round 3: 1d10;1d6 ¨ [2] = (2) Aguila player offset 1d10;1d6 ¨ [6] = (6) Aguila move offset 1d10;1d6 ¨ [7] = (7) Beowuuf 1d10;1d6 ¨ [5] = (5) 1d10;1d6 ¨ [6] = (6) Doomy 1d10;1d6 ¨ [6] = (6) 1d10;1d6 ¨ [4] = (4) eviltb 1d10;1d6 ¨ [4] = (4) 1d10;1d6 ¨ [5] = (5) Trasken 1d10;1d6 ¨ [3] = (3) Toughness rolls for round 4. Die roll of 3 resists. 1d3 ¨ [2] = (2) Doomy move 1 1d3 ¨ [1] = (1) Doomy move 2 1d3 ¨ [1] = (1) Doomy move 3 1d3 ¨ [3] = (3) Trasken move 1, resists 1d3 ¨ [2] = (2) Trasken move 2 1d3 ¨ [3] = (3) Trasken move 3, resists
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Post by Aguila Saber on Oct 22, 2008 15:24:09 GMT -5
Aguila vs NPC 2, move 1-3. Attack head <-> Block head No change, No change
Attack head <-> Parry head -1 balance, no change
Block Head (Fortress of Faith) <-> Attack balance -1 balance and failed cast, no change
Aguila has lost 2+2 = 4 balance. Aguila has downed 2 Annihilator.
Beowuuf vs NPC 2, move 6-2 Parry balance (Power word: Hold) <-> Attack head -2 head fails, no change
Block balance Mind <-> Block head no change, -2 balance
Block balance <-> Parry head waited
Beowuuf has downed 2 Annihilator of Tier I, 2 Annihilator of Tier II, and has waited 5 moves. Beowuuf has lost 2 balance and 3 head.
Beowuuf restores 2 balance points.
Doomy vs NPC 0 (Aguila!), move 5-1 Block head <-> Block head no change, no change
Block balance <-> Parry head no change, -1 balance
Attack balance <-> Attack balance -1 balance, -1 balance
Doomy has downed 3 Annihilators of Tier II, and has waited 4 moves. Doomy has lost 2+1 = 3 balance.
eviltb vs NPC 1 move 5-1 Attack head (psychic fear) <-> Block head no change and fear fails, no change
Attack head <-> Attack head -1 balance, -1 balance
Attack balance <-> Attack balance -1 balance, -1 balance
eviltb has downed 1 Annihilator of Tier II and 1 Annihillator of TIer III. eviltb has lost 2+2=4 balance and 1 head
eviltb restores 1 balance point.
Trasken vs NPC 8, move 4-6 Attack balance <-> Parry head no change, -1 balance
Attack head <-> Attack balance -1 balance, -1 head
Parry Balance <-> Attack head -1 head resisted and no loss, no change
Trasken has downed 3 Annihilator of Tier II and has waited 3 moves. Trasken has lost 1 balance and 1 head. Annihilator of Tier II has lost 1 balance and 1 head.
New Annihilators: 1d6 ¨ [3] = (3) , Beowuuf meets a Tier II. 1d6 ¨ [4] = (4) , Doomy meets a Tier II 1d6 ¨ [2] = (2), eviltb meets a Tier II
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Post by Aguila Saber on Oct 22, 2008 15:47:12 GMT -5
Summary of what each of us has after round 4:
Aguila Saber: Head: 5, Balance: 4 remaining of 8 2 Mind bonuses, 1 used of 5 Body bonuses.
2 downed annihilator of Tier II.
Usable once every six rounds: Bardic Talent: Suggest Fear (Fortress of Faith)
Beowuuf: Head: 5 remaining of 8, Balance: 5 remaining of 5 1 used of 5 Mind bonuses, 2 used of 2 Body bonuses
2 downed Annihilator of Tier I. 2 Downed Annihilator of Tier II. 5 moves waited.
Usable once every six moves: Power Attack (Power Word: Hold) Power Word: Concussion Blast
Doomy: Head: 5, Balance: 3 remaining of 5, Toughness 2 Mind bonuses, 1 used out of 4 Body bonuses
2 downed Annihilator of Tier II 4 moves waited
eviltb: Head: 4 remaining of 5, Balance: 4 remaining of 7 2 Mind bonuses, 1 used out of 4 Body bonuses
1 downed Annihilator of Tier II, 1 downed Annihilator of Tier III.
Usable once every six rounds: Psychic attack (Psychic fear)
Trasken: Head: 5 remaining of 6, Balance: 5 remaining of 6, Toughness 3 Mind bonuses, 3 Body bonuses
2 downed Annihilator of Tier II. 3 moves waited.
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Post by Beowuuf on Oct 23, 2008 0:05:54 GMT -5
Restore two balance points please
Position 5
Moves:
Parry head Mind Attack head Block balance Mind
Spare moves As above
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Post by Doomy on Oct 23, 2008 1:30:59 GMT -5
Round 5
Doomy. Position 6
Attack balance (Body) Attack head Parry head
Spare: Attack balance Block balance Parry head
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Post by eviltb on Oct 23, 2008 10:51:32 GMT -5
Restore 1 balance point
Attack balance Parry balance Parry head
Attack head Block head Block balance
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Post by Beowuuf on Oct 23, 2008 13:29:19 GMT -5
Just incase it affects anything, i shall be away this weekend, so might not be able to get back into things until Monday
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Post by dharn on Oct 23, 2008 17:36:46 GMT -5
Parry balance Attack head Attack balance
Attack balance Parry head Parry balance
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Post by Aguila Saber on Oct 24, 2008 12:40:37 GMT -5
Numbers will be rolled about this time tomorrow
Aguila. Position: 0 (10) Block head (Suggest Fear) Attack head Block balance (Mind)
Attack balance Parry balance Block balance NPC. Position : 1 Attack balance Parry balance Parry head
Block balance Block head Attack head
NPC Position 2. Block head Parry head Attack balance
Parry balance Block balance Attack head
Trasken. Position: 3. Parry balance Attack head Attack balance
Attack balance Parry head Parry balance
NPC Position 4. Block head Parry balance Attack head
Block balance Parry head Attack balance
Beowuuf: Position 5 Parry head Mind Attack head Block balance Mind
Parry head Attack head Block balance
Doomy. Position 6 Attack balance (Body) Attack head Parry head
Attack balance Block balance Parry head
eviltb. Position: 7 Attack balance Parry balance Parry head
Attack head Block head Block balance
NPC Position 8. Block balance Block head Parry balance
Parry head Attack balance Attack head
NPC Position 9. Parry head Block head Attack balance
Parry balance Block head Attack balance[/quote]
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Post by Aguila Saber on Oct 25, 2008 13:20:33 GMT -5
Rolls for round 5.
1d10;1d6 ¨ [8] = (8) Aguila player offset 1d10;1d6 ¨ [6] = (6) Aguila move offset 1d10;1d6 ¨ [9] = (9) Beowuuf 1d10;1d6 ¨ [1] = (1) 1d10;1d6 ¨ [10] = (10) Doomy 1d10;1d6 ¨ [4] = (4) 1d10;1d6 ¨ [6] = (6) eviltb 1d10;1d6 ¨ [5] = (5) 1d10;1d6 ¨ [6] = (6) Trasken 1d10;1d6 ¨ [4] = (4)
Toughness rolls:
1d3 ¨ [1] = (1) , Doomy move 1 1d3 ¨ [3] = (3) , Doomy move 2 resists. 1d3 ¨ [2] = (2) 1d3 ¨ [2] = (2), Trasken move 1 1d3 ¨ [3] = (3), Trasken move 2 resists. 1d3 ¨ [1] = (1)
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Post by Aguila Saber on Oct 25, 2008 13:48:26 GMT -5
Aguila vs NPC 8, move 1-3. Block head (Suggest Fear) <-> Block balance -1 balance and succesful fear, no change and stands motionless next move
Attack head<-> Block head (voided, motionless) no change, -2 head
Block balance (Mind) <-> Parry balance waited (Mind bonus is not used.)
Aguila has lost 4+1 = 5 balance. Aguila has downed 3 Annihilators of Tier II. Aguila has waited 1 move.
Beowuuf vs NPC 4, move 2-4 Parry head Mind <-> Parry balance no change, no change
Attack head <-> Attack head -1 balance, -1 balance
Block balance Mind <-> Block balance no change, no change
Beowuuf has downed 2 Annihilator of Tier I, 2 Annihilator of Tier II, and has waited 5 moves. Beowuuf has lost 1 balance and 3 head. Annihilator of Tier II has lost 1 balance
Doomy vs NPC 6 (Doomy!), move 5-1 Attack balance (Body) <-> Block balance no change, no chage
Attack head <-> Parry head -1 balance which is resisted, no change
Parry head <-> Attack balance -1 balance, no change
Doomy has downed 3 Annihilators of Tier II, and has waited 4 moves. Doomy has lost 3+1 = 4 balance.
eviltb vs NPC 3 (Trasken!) move 6-2 Attack balance <-> Parry balance -1 head, no change
Parry balance <-> Parry balance -1 balance, -1 balance
Parry head <-> Attack head no change, -1 head
eviltb has downed 1 Annihilator of Tier II and 2 Annihillator of Tier III. eviltb has lost 3+1=4 balance and 1+1=2 head
Trasken vs NPC 9, move 5-1 Parry balance <-> Block head -1 head, no change
Attack head <-> Attack balance -1 balance which is resisted, -1 head
Attack balance <-> Parry head waited
Trasken has downed 4 Annihilator of Tier II and has waited 4 moves. Trasken has lost 1 balance and 1+1=2 head.
Trasken can restore 1 point
New Annihilators: 1d6 ¨ [2] = (2) Aguila meets a Tier II 1d6 ¨ [5] = (5) eviltb meets a Tier II 1d6 ¨ [3] = (3) Trasken meets a Tier II
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Post by Aguila Saber on Oct 25, 2008 14:00:09 GMT -5
Summary of what each of us has after round 5:
Aguila Saber: Head: 5, Balance: 3 remaining of 8 2 Mind bonuses, 1 used of 5 Body bonuses.
3 downed annihilator of Tier II. 1 move waited
Usable once every six rounds: (Bardic Talent: Suggest Fear) Fortress of Faith
Beowuuf: Head: 5 remaining of 8, Balance: 4 remaining of 5 3 used of 5 Mind bonuses, 2 used of 2 Body bonuses
2 downed Annihilator of Tier I. 2 Downed Annihilator of Tier II. 5 moves waited.
Usable once every six moves: Power Attack Power Word: Hold Power Word: Concussion Blast
Doomy: Head: 5, Balance: 1 remaining of 5, Toughness 2 Mind bonuses, 2 used out of 4 Body bonuses
3 downed Annihilator of Tier II 4 moves waited
(Hmmm.... Balance remaining and downed Annihilators were not properly updated in last summary from what I can make out, so only one remaining now and three downed opponents.)
eviltb: Head: 3 remaining of 5, Balance: 3 remaining of 7 2 Mind bonuses, 1 used out of 4 Body bonuses
1 downed Annihilator of Tier II, 1 downed Annihilator of Tier III.
Usable once every six moves: Psychic attack Psychic fear
Trasken: Head: 4 remaining of 6, Balance: 5 remaining of 6, Toughness 3 Mind bonuses, 3 Body bonuses
4 downed Annihilator of Tier II. (2 was wrong in last summary.) 4 moves waited.
Trasken can restore 1 point.
Hmmm...
Please, if you find faults then please correct me in my summaries. Not good that I find errors when updating for next round.
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Post by Aguila Saber on Oct 27, 2008 13:21:40 GMT -5
Reminder: Post your moves for next round before wednesday.
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