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Post by Aguila Saber on Jun 1, 2008 12:59:24 GMT -5
Round 23
This is the central room of the dungeon.
(Given the circumstances, there is no time for you to interact with anything in this room.)
North=1, West=A, South=9, East=I Location Room F5. Square D2
Exits: Locked Door towards WEST (A3) to D5 Broken Door towards EAST (E3) to F5. Open Door to the NORTH (C1) to E4.
Doomy, Dwarven Gunner Strength: 2 + 1*, Speed: 2, Eye: 2, Mind:0 Activity: 7, Health: 30. *6 Rounds Remaining
Specials: Crack shot- Gun damage is 2d6+1 piercing, 2d6+1 bludgeoning Rapid Reload - Reloading gun only costs 2 Activity and is possible during combat. Axe mastery - When using Axes, does 1d8 melee damage
Worn items: BA: 2 Bor Pistol (Weapon, Loaded. Bludgeoning and Piercing) BA: 2 Bor War Axe (Weapon, Slashing, Lightly damaged.) BA: 3 Magical Dagger(Weapon, Piercing, Good Condition, +1 magical damage on hit.) BA: 3 Magical Dagger (Weapon, Piercing, Damaged, +1 magical damage on hit.) Platemail (Armour. Reduces all physical and elemental damage by 2 points, -5 Stealth.) Amulet vs. Disease. +2 when making checks vs. disease. Cloak of Magical Protection. (Reduces Magical damage by 50%. Round down.)
Backpack: 2 Boompowder and Bullets, 6 charges. 4 Healing Potions (x4) 1 Fireseeds 3 seeds. 1d6 Fire; DoT; 1 activity. Eye. Miss = Half. 1 Acid 1 charges/vials. 1d6 Acid; DoT; 1 activity. Eye. Miss = Half. 1 Concussion Grenade. 3d4 bludgeoning damage. AoE. Attack: Eye. Miss = Half damage. Additional effect: Stun DC 5 (Strength) 1 Gnallia. Cures all Poison and Disease effects. (1 use) 1 Cloak of Awareness (+2 Perception)
Pouch: 8 Lune 2 Gold coins
Perception: See battle post.
Actions: Attack undead.
You have some activity left which you can spend as you wish.
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Post by Doomy on Jun 1, 2008 13:39:17 GMT -5
Round 23 (continued)
As the last of the undead falls, Doomy eyes the Kai Hunter warily. Now that the other threats have been dealt with, will he turn on his rivals? "Don't try anything, creature of Naar, or it'll be the last thing you ever do," he growls. gripping his axe tightly. Without removing his gaze from the dark-clad figure, the dwarf moves towards one of the piles of treasure, to determine whether it is some of the High Mayor's stolen loot.
Actions: Move to and loot E4, unless EvilTB attacks of course! (4 Activity. I believe I have a total of 5 points left this round? Use the final point for searching if this is the case) If he does attack, retaliate with the pistol if possible, axe if not.
Let me know if you want the Round 24 actions this post too.
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Post by Aguila Saber on Jun 1, 2008 13:45:28 GMT -5
I will have to see what you all do before asking for clarifications and amendments.
One thing which Beowuuf and eviltb will no doubt want to know at this point is if you merely look at the loot or if you take anything as well.
And that applies to anyone wanting to loot. State if you want to only examine or if you want to take it.
You can also try to take without the other noticing, but do not count on a 100% success rate for that! (I will take a look at the others actions and just how time they have left to observe the one who takes the item as well as. Speed and Eye scores will also be part of such checks but exactly how will not be revealed in advance.)
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Post by Doomy on Jun 1, 2008 13:49:41 GMT -5
I'll merely pick up the loot to determine what it is at the moment, I won't actually take any for now.
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Post by Simey on Jun 1, 2008 15:52:44 GMT -5
Seren has encountered several lesser examples of the sort of thing apparently being made inside the cask, and was enamoured with exactly none of them; the notion of a more powerful version being cooked up is not at all pleasant. Smiling grimly at the thought of doing his good deed for the year, he tips the cask carefully in the opposite direction to his chosen exit: a secret door he has spied in the north wall. As the vile contents spill out across the floor, Seren is already opening the hidden portal and peering into the next room.
End of Round 20 Actions:
(Tip cask prior to following) Open secret door Search two doorless walls or anything two things otherwise eye-catching (2 ac.)
Round 21 Actions:
Move with Stealth onto C5 in next room (2 ac.) Search and/or move to and loot any obvious items (up to 6 ac.)
If you need me to be more specific than that when you've described the room, I'll do Round 21 again.
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Post by eviltb on Jun 2, 2008 2:55:12 GMT -5
As the last zombie falls, I glance around to consider my options. The wolf tries to hide the look he gives me, but I can sense his purpose. The dwarf too throws me a look I am all to used to receiving. I hold my pistol out in front of me.
"Gentlemen, we meet once more. I believe we have what you would call, a rare opportunity. There is plenty here from these advesarys for us to divide up. Given none of us have found what we have be sent to look for, there are more advantages to working together. What say you?"
Actions:
Point pistol at Beowuuf Say all the above
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Post by Aguila Saber on Jun 2, 2008 12:13:29 GMT -5
Round 21 Actions:Move with Stealth onto C5 in next room (2 ac.) Search and/or move to and loot any obvious items (up to 6 ac.) If you need me to be more specific than that when you've described the room, I'll do Round 21 again. Standing on C5 you have spent 3 activity total (2 stealth and 1 move) Updated the previous post for round 20. There is nothing obvious for you to loot in the new room There is a ladder at C3, which you can ascend or descend for 3 activity. The canoes offer an alternate way of moving around in the dungeon.
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Post by Beowuuf on Jun 2, 2008 12:31:44 GMT -5
Round 23 continued
Beowuuf tightened his grip on his sword and faced down the Kai Hunter. "I am not usually disposed to make agreements at the point of a gun," he said. "I am here to make sure the mayor's son is safe - and perhaps the key to his rescue is there." Beowuuf pointed to the centred of the room.
"There's nothing in here exacept the dead. I do not care about rewards nor loot, take as much as you wish hunter, as long as you are temporarily aiding the return of the boy then we have no argument. Lower your weapon. "
Beowuuf deliberately did not move away from the door, wishing to be able to have it as an option to find the evil temple. However, with Doomy entering the room and looking around for important items, it was trickier to contemplate.
Actions
Probably saving all that counts for thde rest of the turn. If any free points allowed, search the level/vines for some weakness or method of activation to get the trap door open earlier. Search the trap door for traps too if any activity left.
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Post by Doomy on Jun 2, 2008 12:50:04 GMT -5
Doomy harrumphs. "I don't know about you, knight, but I was hired to return the High Mayor's treasure and his son. I wouldn't be so hasty to give this... creature a free hand to steal any pretty bauble that takes his fancy."
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Post by Beowuuf on Jun 2, 2008 13:12:36 GMT -5
Beowuuf does not like to point out that the skills of a Nad Adez Konkor are varied and lathal, and that one bor pistol shot and Doomy might be left on his own to deal with them. Of course, that does not make Doomy wrong in his assessment of the underlying mission...
"The son's safety needsd to be paramount, we might be into uncomfortable ground in any other discussion here."
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Post by eviltb on Jun 3, 2008 2:55:26 GMT -5
I am not suprised by the narrow mindedness of the dwarf, at least the wolf seems in half-agreement with me. I lower my gun and tuck it into my belt.
"Very well. I, at least, will honor the purpose that we are here for. How about you, dwarf? As is my right, I intend to take what I need from the foes that fell by my hand." I indicate towards the corpses of the assassin, fighter and cener. "Whatever is the mayors is his, as is his son. Can you morals sufficiently handle this until we have escaped this place?"
Actions Say above Loot assassin corpse Loot fighter corpse Loot cener corpse
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Post by Beowuuf on Jun 3, 2008 3:01:08 GMT -5
Lol, while I actually killed the cener druid, and saved your ass from his evil death egg or whatever it was that would have toasted you while taking massive damage personally.... you know, you can loot what you like
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Post by eviltb on Jun 3, 2008 4:32:33 GMT -5
And I will!! To be fair though, Im thinking most of the fighters stuff I wont actually use, but still...
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Post by Doomy on Jun 3, 2008 7:10:06 GMT -5
Doomy thoughtfully examines the wolf-creature for a moment, noting his wounds. Turning back to the Kai hunter, he says, "It appears my ally may have been overwhelmed, were it not for your intervention. Very well, a truce it is. For now. You may take what you wish, except for those items we were sent to retrieve. Consider it payment for your services."
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Post by Aguila Saber on Jun 3, 2008 14:46:55 GMT -5
Right ...
Most of the loose treasure in this room is from the High Mayor's room. Only the treasure pile near the table where Beowuuf destroyed the device seems to have other origins.
The latter treasure pile looks more like Cener treasures and assassination tools, and there is also a small apotechary with stoppered vials of different fluids. The treasure also include some cener druidic prayer tomes. Seems this pile is the personal treasures of the Cener Arch Druid and the Assassin. There are also another smaller desk with locked drawers in this treasure pile. Contents unknown.
You just have to wait a few rounds and the vines will no longer block the trap door.
The treasure of the three include:
Elite Assassin - Poisonous Rapier: Rapier is enchanted to poison whoever it hits. 50% chance of applying poison on-hit. Poison has DC 8. - Black Steel Dagger - Cloak of Blending. Gives +2 Stealth when worn. - Necklace of Perception. +1 Eye while worn - Assassin's Black Cloth ladder. - Silver Ring - 15 Gold
Arch Druid - Platinum Wand (Exact Powers not known) - Arch Cener Robe - Cener Herb Pouch (Foul but possibly interesting. You don't have any idea at all what it does.) - Platinum Amulet. All cold and fire damage is reduced by 2. - 6 Gold - 30 Lune
Elite Fighter: - Plate Mail (Karkaste make and emblem on it) - Broadsword - Potion of Alether - 35 Gold - 20 Lune
You are still limited to your normal allowance of what you can carry, and you cannot bring with you the Plate Armour (at least not with any reasonable effort).
I guess I need reactions on exactly what you will let eviltb plunder before posting more.
The druid is wearing his ritual mask and the assassin is veiled, and you do not see either of their faces. The fighter looks like he might be from one of the Stornlands judging by his build and features.
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