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Post by Simey on Jun 8, 2011 14:27:30 GMT -5
"Just a study," says Seren. "Desk, shelves, that kind of thing." He looks to the mercenary. "If you know the way out, I can't see what use a pile of papers would be to us."
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Post by Aguila Saber on Jun 10, 2011 14:49:38 GMT -5
"I guess it might be of use to our comrades, but for now it is not worth the risk. So I guess it is on to the other areas first then." "Lead on!" You all to the other area. The panel is set into the door and was well camouflaged from being found by casual inspection. The panel has two levers which can be pulled. You manage to get the following meaning from the words below them:"Shrine"
"Baths"
Inspecting the tracks here they do seem to end close by, by what may very well be an opening into the wall. If it is the secret door it is very well fit into the wall, and there seems to be no apparent way to enter through it, save by smashing it down.
There are no special sounds or scents coming from the wall, but this entire section of the corridor have a damp tang over it which is quite strong and would be sure to block out any scents coming from beyond the wall. There is some percipitation in the tunnel itself, along the ceiling and walls.
The two levers seems to indicate two openings but neither of you can find anything else that looks like it may be an opening.
You still keen on trying the Shrine area?
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Post by Simey on Jun 23, 2011 10:31:15 GMT -5
"The shrine?" says Seren. "A bath would be nice, but we probably don't have time just now."Yup, give the shrine lever a go if my companions agree. And - according to Facebook - Happy Birthday 
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Post by Aguila Saber on Jun 24, 2011 17:19:33 GMT -5
Seems facebook is correct. Our surrogate forums probably said the same thing though.
Will be fairly slow to update for about a week now though, then we should get back to regular bi-weekly updates or so.
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Post by Aguila Saber on Jul 3, 2011 11:31:38 GMT -5
The door silently opens up and you see a corridor before you which opens up in an area with benches. At the end there is a large altar and a priest is holding a sermon.
There is at least a dozen benched people here. For now they are given the priest at the altar their undivided attention.
In the corridor you notice that there is a large collection of robes and weapons. It would appear for whatever reason that it is customary here to not take your weapons with you while praying.
All three of you have been deposited into an ante-chamber. There are here a means to return up which you could do.
ZXXXX ZXXXX Large area with benches and an altar with a priest
Z = Your position. Levels here probably give a way to return the way you come. X = Corridor stacked with weapons and clothing.
So what do you want to do?
For the moment no one has looked in your direction and the Priest (only person facing in your direction) has so far not noticed you either.
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Post by Simey on Jul 14, 2011 9:26:42 GMT -5
Seren is surprised at the scene ahead of him - clearly news of the disturbance back in the large chamber has yet to reach these hidden places. Three of them interrupting over a dozen people does not seem like a wise idea. However, the stack of weapons and potentially disguising clothing in front of them is rather tempting.
How involved is the priest in what he's doing? Does it seem likely we might be able to sneak forward and take a few things without being noticed?
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Post by Aguila Saber on Jul 18, 2011 11:07:14 GMT -5
The Priest is quite involved in what he's doing by the altar and on the congregation.
But there is no guarantees that none will notice you. Eventually they surely will, but if you are swift and quiet you are likely to remain unnoticed for a while.
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Post by Simey on Jul 30, 2011 20:19:01 GMT -5
Gesturing to the others to sneak forward, Seren does so himself, intent on quickly looking through those items of clothing and weapons that he can move without causing much noise to see if there's anything useful.
Seren's keen to get hold of clothing that might disguise them and any weapons that might be more effective than what they've already got. But he won't do a thorough search because he wants to be quick. And he won't move anything that's likely to cause any substantial noise.
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Post by Aguila Saber on Aug 14, 2011 17:38:03 GMT -5
Your entrance has gone unnoticed so far. Nothing much has changed where the sermon is held.
You move along and look through some of the clothes and weapons.
Weapons found: 4 staffs. These looks very similar to those you saw before used by the robed men. Likely they have protective enchantment that could be activated. 1 Rapier. (d5, fast, brittle) (piercing damage)
The rapier seems to be a very well crafted weapon.
Clothing found: The clothing in the entrance part of the corridor are all robes of the types worn by the people who held you prisoner.
These are full robes, so they'd cover all your features and you'd be unlikely to be catch suspicion if wearing these... while facing the cultists. Unless of course you enter the sermon area.... because you are evidently not supposed to wear the robes there.
If facing some of their foes you would be in big trouble to explain yourself quickly.
The pockets in these first robes do not contain anything of practical use or value. Most are empty. Other contain some copper pieces or other cheap materials or written papers. None of the papers found contain anything of interest at a glance.
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Post by Simey on Aug 15, 2011 13:07:49 GMT -5
Seren casts a keen eye along the length of the rapier, seeing in it considerable worth as both a weapon and later a high-value sale. He also takes a robe, but despite the enchantment apparently placed on the staffs, he doesn't feel that it's worth the encumbrance of carrying one of the large weapons around.
Having finished pilfering, Seren moves carefully back to the door by which they entered and keeps an eye on his two companions to make sure they are not spending too much time taking things.
If either of them does not take a robe, Seren will point at the one he's taken in a manner such as to suggest that they ought to take one.
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Post by Aguila Saber on Aug 20, 2011 7:50:16 GMT -5
Just to clarify:
You take the time to don and thus wear the robe or you take one and stow it away in a backpack?
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Post by Aguila Saber on Sept 5, 2011 15:12:20 GMT -5
Any new actions ?
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Post by Aguila Saber on Feb 26, 2012 3:15:36 GMT -5
Mmmmm.... can you decide on what to do with Robes before I update the inventory ?
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Post by Simey on Feb 27, 2012 12:02:03 GMT -5
I think the robes are for just in case we need to move through an area unnoticed. Other than that they'd be unnecessarily encumbering, so we'll keep them stowed away for now, I think.
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Post by Aguila Saber on Mar 3, 2012 11:51:49 GMT -5
Seren Chuvedro, Necropolis Investigator
Strength 1; Speed 3; Eye 2; Mind 0 Health: 30 Activity per round: 8 Defence: 8, Psychic defence: 2.
Specials: Alertness to undead: +2 to Perception and Stealth when facing Undead. Manipulate mechanism: Disarm Traps cost 2 activity. Also affects other mechanisms such as Locks and similar to some extent. Rapid reload: First ranged attack in each round cost 1 activity.
Weapons: 1 Warhammer (d5) (Bludgeoning damage) 1 Hatchet (d5) (slashing damage) 1 Dagger (d3, fast, brittle, 1 activity) (piercing damage) 1 Rapier (d5, brittle, superior) (piercing damage)
Worn: 1 Leather Armour 1 Pair of Sandals 1 Jewelled Brooch (Psychic defence: 2.)
Satchel. 1 Gold Bracelet (Charm: 1/day) 1 Jewelled Diadem (Unknown) 1 Vial with Potion of Domination (1 Dose)
Backpack. 4 Vials (Unknown contents) 4 Daggers 2 Robe
Pouch -
The Robe fills up your backpack. Seeing that you stow it away your two companions follow your lead and stow away Robes in their Backpacks.
Glancing over to where the Sermon is held nothing new seems to be happening. They are still unaware of or ignoring your presence here.
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