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Post by dharn on May 16, 2011 9:23:52 GMT -5
Melor would go by the south wall.
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Post by Aguila Saber on May 22, 2011 12:53:05 GMT -5
You notice what appears to be a small hidden away box in the south wall.
A closer look reveals a small silver box. You are considering to open it when Alicia warns you that it is trapped.
And sure enough. Once she points out the trap you agree with her assessment. On the other hand disarming the trap is fairly easy to do.
You want to disarm the trap or ask Alicia to do it? Or simply leave the silver box unopened and continue? In any case taking it with you while trapped in backpack is not a good idea since the trap might spring there.
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Post by dharn on May 25, 2011 12:14:49 GMT -5
"You seem to have an eye for this, here, have a go at it..." Melor handed the box to Alicia.
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Post by Aguila Saber on May 29, 2011 15:31:42 GMT -5
Expertly Alicia disarms the trap and opens the box, to reveal four herb samples in bottles.
Alicia readily recognizes two of the samples as Laumspur.
The two others are not known to her.
"Want to have a look at them," she asks? They seem to be made of roots. They look rather sinister to me.
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Post by dharn on Jun 7, 2011 10:40:40 GMT -5
Melor would cup both of them and tries to smell the roots.
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Post by Aguila Saber on Jun 10, 2011 14:44:31 GMT -5
They are in stoppered vials.
Do you break the seal? Or just observe them from outside?
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Post by dharn on Jun 14, 2011 13:37:46 GMT -5
Observe from the outside.
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Post by Aguila Saber on Jun 14, 2011 16:39:29 GMT -5
After having studied them for some time, you are confident to have identified them. One of the vials contains Sabito Roots (allows breathing underwater for a short time), the other contains a Tincture of Graveweed (deadly poison).
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Post by dharn on Jun 16, 2011 9:13:20 GMT -5
"One is for swimming and another is poison," said Melor after a closer inspection. "One does not believe either of us would be using these soon. Shall we continue?"
Melor make way for the exit.
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Post by Aguila Saber on Jun 24, 2011 17:15:56 GMT -5
Alicia pockets the Sabito while you lead the way to leave the area behind.
Presently you overview the next area.
A low mist is covering the ground, but this area looks unmistakenly like a graveyard to you. It is quite large and several passages cross in up-down and left-right direction. In each area divided up by the passages is a small area with tombstones. A larger group of tombstone and a statue is present in the centre.
All over this area grows shrubs and bushes.
There is no visible exit from this area and the ground fog makes it quite difficult to follow the tracks of the group who went here before you.
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Post by dharn on Jun 27, 2011 10:58:02 GMT -5
Melor instinctly stood in front of Alicia and took the lead as he lead her to the centre of the area to examine the statue.
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Post by Aguila Saber on Jul 3, 2011 11:53:59 GMT -5
XXXXXXXXXXXX XXXXXXXXXXXX XXXXXXXXXXXX XXXXXXXXXXXX XXXXSSSXXXXX EXXXMSSXXXXX XXXXSSSXXXXX XXXXXXXXXXXX XXXXXXXXXXXX XXXXXXXXXXXX XXXXXXXXXXXX XXXXXXXXXXXX
E = Entry place M = Melor and Alicia S = Statue in central area.
Before the statue you find a plaque written in silver letters. It proclaims that this area is the resting area of the Highborn Family: "Arimar".
The plaque also details some of the earliest history of the Arimar family. ( It will take a round or two to read this text, if you so wish. )
The bronze statue which has withstood the ravages of time well is in likeliness of the prominent leader of that family: Filiph Arimar.
You know that the last known prominent members of the Arimar family lost their lives in the War of the Lorestone, a long time ago. Since then none has been able to succesfully claim the legacy of the family which has been kept by the King in Varetta ever since.
There are a number of other stones standing around the statue. They all seem to contain enscriptions as well.
This area appears calm right now. Nothing is here except a soft sound which is carried in a gentle breeze in this room. (What is the cause of this wind and the sound you do not know.)
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Post by dharn on Jul 6, 2011 23:49:03 GMT -5
Melor would take the time to read from the plaque.
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Post by Aguila Saber on Jul 22, 2011 12:09:58 GMT -5
Apart from adding Lore of the Arimar Family to your memory, walking around the various different signs tell you of one significant item.
The different signs mention a gem called the Arimar Bloodstone. With this fabulous gem any true-blooded relative of the Arimar can claim their rightful heritage.
After having spent some time carefully examining the different plaques and briefly discussed it with Alicia you are both confident in the conclusion that the Bloodstone was laid to rest somewhere around here and may for all you know still be here.
Alicia proposes that you conduct a small search of the area in search for the stone's location.
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Post by dharn on Jul 24, 2011 9:08:34 GMT -5
"If we must, then we shall. If One is too explore, then One might as well explore all the possibilities..." said Melor.
Melor searches the statues and nearby statues first.
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