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Post by Doomy on Mar 7, 2011 16:56:25 GMT -5
"I'm the one with ranged weapons, so I'll take the rear," answers the gunner. "Grey Ferret, let your Kai senses and stealth lead the way."
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Post by Aguila Saber on Mar 17, 2011 13:13:32 GMT -5
The three of you move further into the tunnel.
You have gone for a while when your senses alerts you to what seems to be a latch in the ceiling of the tunnel. Liekly there is a secret area beyond it. The poor light makes it difficult for you to be sure.
The tunnel is not high here, Grey Ferret could easily reach the ceiling with his hands. you being shorter would have some problems to reach it.
Alert your comrades of this find or continue?
(All else appears calm at this point.)
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Post by Doomy on Mar 17, 2011 16:52:48 GMT -5
Yes, I'll whisper to my companions that I want to investigate this new hidey hole.  "See that?" murmurs the dwarf, pointing at the ceiling latch as he illuminates it with his lantern. "Grey Ferret, do you think you could climb through that trapdoor? I have a rope so you can haul both of us up after you if needed."
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Post by Aguila Saber on Mar 21, 2011 12:54:18 GMT -5
Grey Ferret complies and examines the latch. After inspection it is safe the latch is flipped open and gives access to a small niche above.
Grey Ferret investigates. It is a recent stash and he is quite surprised by the find.
2 Flask of Bor Brew 2 Flask of Beer (Unidentified flavour) (2 Flasks) 1 Rations x2 2 Flask Healing Potion (2 doses)
Mordin is keen on keeping the Bor Brew and one of the rations.
He is also interested in the other beers unless someone else wants to claim them.
Grey Ferret has no wish to take any of the above loot, but will take the healing Potions if no one else wants that rather than leave it behind.
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Post by Doomy on Mar 22, 2011 12:48:57 GMT -5
"I haven't had a brew in ages," says the dwarf, eyeing the flasks. "Why don't we load it onto the cart and divvy it up when we're done here," he suggests, waving an arm in the general direction of his cart.
"Can't shoot straight drunk anyway. Well, not as straight," he adds, thinking back to a few duels he'd engaged in during a night's drinking.
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Post by Aguila Saber on Mar 28, 2011 16:07:08 GMT -5
Doomy:
Correct, you are full. The cart which is still quite nearby is empty though.
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Post by Doomy on Mar 29, 2011 6:50:49 GMT -5
Edited my post above.
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Post by Aguila Saber on Apr 2, 2011 12:12:22 GMT -5
"Very well. Be quick about depositing the goods," Grey Ferret says to the two of you. "I'll keep an eye out here."
Mordin and you leaves and returns to the cart placing the beer there.
Is there anything else you would like to deposit in the cart while you are at it?
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Post by Doomy on Apr 3, 2011 8:01:28 GMT -5
Might as well drop the whetstone for now, it's unlikely to be of immediate use.
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Post by Aguila Saber on Apr 9, 2011 6:47:25 GMT -5
You rejoin Grey Ferret little lighter and with the whetstone and beer placed in the cart.
When you come back Grey Ferret alerts you to a trip wire which he has discovered a little further along the tunnel while you were away.
Having identified it, you carefully move past it without triggering it.
A little further along the tunnel you spot something in the wall. It looks like you've come across a well concealed door in the tunnel.
Grey Ferret has already moved past it. It appears he has missed this feature in the wall.
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Post by Doomy on Apr 13, 2011 19:38:54 GMT -5
I'll call for Grey Ferret to wait at his current position to act as a sentry guarding that section of corridor, then examine the secret door in case it is trapped.
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Post by Aguila Saber on Apr 19, 2011 12:19:38 GMT -5
Grey Ferret is interested in your find and promptly comes to your side while you look at the door.
You study the door and after a short search you locate the opening mechanism.
The door is not trapped.
There are no tracks that you can make out on your side. It would appear to all the three of you that this door has seen little use for quite some time.
Grey Ferret gives you the chance to enter the secret passage first if you so want.
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Post by Doomy on Apr 19, 2011 18:03:24 GMT -5
That I shall do, light-source in one hand, axe in the other.
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Post by Aguila Saber on Apr 25, 2011 3:49:01 GMT -5
The door open up into a corridor, which gives access to a large room.
Your assessment that this door saw little to no use quickly proves wrong, and what is worse is opening the door triggers a small port bell.
This is not a high sounding alarm bell but it has similar purpose. to announce the arrival of new-comers in the corridor.
Your luck is no better than having a robed person before you, and he can't readily miss your arrival.
"Intruders!" he shouts and heads into the main chamber beyond.
The entrance corridor is broad enough to fight two people along-side each other. (2 spaces width, 5 spaces length). The room it leads to is huge, at least 10x10 spaces.
You do not have an accurate estimate on how many people are yonder without pushing forward to the end of the corridor. It is at least a handful and probably quite a lot more than that, because the alert shouted by the fleeing person is being acknowledged by several different voices in a language you do not readily understand.
Your tactics?
Grey Ferret is keen on moving to the end of the tunnel to asses their numbers, and tactics.
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Post by Doomy on Apr 26, 2011 12:05:55 GMT -5
Before answering Grey Ferret, Doomy pauses a second to listen to the answering voices, trying to get some idea how many foes his group might face and if he can at least identify their language, even though he does not speak it.
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