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Post by Beowuuf on Oct 18, 2010 13:01:52 GMT -5
Beowuuf nods, and asks for Sylvia and himself to have a private word with the knight before he finishes the interview.
"Sir Knight, I do not like the feel of the two mercenaries, and neither does my companion. I would surmise they are not true merceneries from their less than professional dress and airs. Their attire seems to have been taken from others in battle, and not the personal dress of those earning a living by the tolls of their trade. Possibly tomb raiders. You may wish to test them further, something a mercenery would take in stride, as they would be coming back for payment anyway. ASking them to leave something here, perhaps?"
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Post by Aguila Saber on Oct 18, 2010 13:17:35 GMT -5
AS, reading parts of previous TotE threads it looks like some situations require specification of action points and some don't. Do you want us to break down our rounds by points now? If so, could we have a quick reminder how to do it? If we're just stating general intentions then Seren will go about equal on stealth, speed and perception - he wants to act quite fast, but without being careless. He will be wanting the prisoners to back up the soldiers' attack on the guards, though he will neither lead an attack nor attack alone. If any prisoners try to run into the darkness of the larger chamber, he will warn against doing so. General intentions are sufficient. I posted the rules in the sign-up thread, but there are currently too many people to keep track of in your area to get it detailed. If you want to move very slowly and spend a lot on perception and stealth you do need to specify so. You could get down to 1-3 squares movement per round if you want to spend max on perception and stealth each round.
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Post by Aguila Saber on Oct 18, 2010 13:23:07 GMT -5
Doomy (Round 9)
"To get to the Grand Hall you need to take one of the two main tunnels from here. They lead to the Laboratory and the Herbarium. Enquire further at those places."
The Ogron indicates two exits larger than the others and each of these two exits has a wooden sign, one portrays a Mortar and Pestle and the other a bush with large flowers within.
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Post by Aguila Saber on Oct 18, 2010 13:31:06 GMT -5
Beowuuf (Round 27)
The Knight pauses and admits that now that you mention it they did look a little odd.
"I have a better idea though. I'll test their military training and if needed their melee prowess. If they are robbers they will have great difficulty wielding their rather large swords. This is business for outside the chapel. I'll leave by that exit. Send them one at a time to me."
Go along with the knight's suggestion ? Suggest something else ?
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Post by Simey on Oct 18, 2010 13:31:56 GMT -5
Cheers for the rules re-post.  Okay, Seren will not move really slowly - he will just take reasonable care where he's treading, try and stay a bit quiet and keep a general eye out for what's going on. And he'll stay close to Melor unless he tries to head into the dark. But if he finds himself out in front by more than a couple of metres, he'll stop. He'll try briefly to see what's on the table, but unless it looks useful in a fight, his priority is dealing with the guards whilst they're being attacked from the opposite side.
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Post by Aguila Saber on Oct 18, 2010 13:46:43 GMT -5
Seren and Melor (Round 27)
SSSS NXXNNNENN NXXAAXCXN NNXAAXRCN NNXAAXXXN NNSMXXXXN NNXXXTXXN NNXXXXXXN NNXXXTXXN NNXRXXXXN (Room continues further in this direction but details are lost in the darkness.)
C = Combatting Soldiers. R = Robed men. T = Table N = Wall X = Floor
Both Seren and Melor hear someone running from the darkness and this person appears at the end of the round within your vision. It is impossible to say if he has seen you or not yet.
Two of the males moves away in support of the soldiers. They both have rope knots. (Currently at same place as Melor.)
The woman are at same place as Seren and the Kloon and the remaining male make up the queue.
Melor: The table is empty. You do notice four small stools close to the table.
Combat Result first round: C1: 8 damage C2: Not hit C3: 6 damage C4: Not hit
R1: (Hit 3 times; no damage) R2: (Hit 4 times; no damage)
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Post by Beowuuf on Oct 18, 2010 14:49:42 GMT -5
Beowuuf exchanges a look with Sylvia, but nods consent. Once the knight leaves, Beowuuf quickly confers with Sylvia. "If you perhaps lead the first man through, you can keep an eye on our knight friend and ensure he does not under-estimate his opponent. I will keep a careful eye on the other man."
Beowuuf looks to see if the plan meets with Sylvia's approval. He also takes the time, away from the tomb robbers, to whisper some power words on both himself and Sylvia.
Beowuuf will cast Strength and eye on himself for maxmum effect. He will offer to cast whatever effects Sylvia would like - such as eye.
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Post by Doomy on Oct 18, 2010 15:01:30 GMT -5
"My thanks," says Doomy politely before pushing his newly-acquired cart towards the archway denoted by a mortar and pestle.
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Post by Aguila Saber on Oct 18, 2010 15:42:43 GMT -5
Doomy (Round 10-12)
The Ogron bids you goodbye and watches you move to the exit he pointed out. It takes you 3 rounds to move through the large smithy to arrive at this exit.
Before you starts a long and broad illuminated tunnel. You cannot discern its end. The road is cobbled and lanterns are placed along the walls, so this road should offer few obstacles.
A few questions, while you travel on this "road":
Will you stop and engage/talk to anyone you meet travelling in the other direction ?
Will you move along the wall to your left-hand side, right-hand side or in the centre of the tunnel ?
Will you dedicate any points to search or stealth while travelling? (Your 2 perception points/round will go to search unless you specify otherwise.)
Any other directions / actiosn you want to take while travelling ?
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Post by Doomy on Oct 18, 2010 16:42:53 GMT -5
Will you stop and engage/talk to anyone you meet travelling in the other direction ? Only if they look interesting, ie other adventurers/warriors. I'l keep to the centre. Will you dedicate any points to search or stealth while travelling? (Your 2 perception points/round will go to search unless you specify otherwise.) [/quote] Nope, put all points in search. Not at this time.
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Post by Simey on Oct 18, 2010 19:32:25 GMT -5
"Stay here and stay down," whispers Seren, mostly at the impatient man and the woman. "If he doesn't see you, jump him." He directs a sharp nod towards the robed figure emerging from the darkness, then moves after the two men who seem, thankfully, to have plucked up the courage to tackle the other two guards.
Seren will continue to balance between stealth, speed and perception. If his general perception picks up the stools by the table as he moves past, he will divert to pick one up, slinging the rope round one shoulder like a climbing rope if needs be.
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Post by dharn on Oct 19, 2010 7:39:21 GMT -5
Melor nodded and crouched down with his hand opened wide like he wanted to be a wall. Being outside the jail made his head clearer and his senses was slowly coming back. He signaled for all the prisoners to get out of the jail while staring down at the new figure that has appeared.
Melor readied his defenses and look at the new person.
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Post by Aguila Saber on Oct 19, 2010 10:48:58 GMT -5
The woman responds to Seren's warning:
"He's running towards us, he will see us for sure. Get ready to overpower him. I'll try to trip him."
The Kloon and the Human in the queue follows her advice and starts to move slowly towards the (still rapidly) advancing figure.
Seren and Melor: You want to prepare to overpower this new threat?
The rate he's going at he is set to bounce into you and very quickly as well. There is a chance he might stop prematurely, but with the visibility in this room as bad as it is, he probably can't see the ongoing battle just yet.
(As an aside, the chance that the robed man will miss all 7 of the escaping captives next round, is quite low. You really want to quieten him as fast as you can. )
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Post by dharn on Oct 19, 2010 11:33:41 GMT -5
"Stools," Melor pointed at the stools that he saw and whispered to Seren. "Throw!"
Melor try to grabbed the nearest stool and throw at the oncoming threat around the face area.
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Post by Aguila Saber on Oct 19, 2010 14:22:09 GMT -5
"Stools," Melor pointed at the stools that he saw and whispered to Seren. "Throw!"Melor try to grabbed the nearest stool and throw at the oncoming threat around the face area. Looking at the distances involved. By the time you have the stool grabbed and ready to throw. The woman is trying to trip the man and the two other captives are very close by. It is a difficult throw and chances that you will hit someone else is quite high. Especially since you can't readily predict if the woman's trip attempt will succeed or fail. I'll take the above as you want to take and grab a stool. This is successful. But since you are probably facing a situation which you had not anticipated, you are given the chance to re-evaluate your choice. You still want to throw the stool? ( Getting personal and whack it across him in melee looks like a good option here. The stool counts like a weapon so if it holds you can hit him several times with it. You only need to take a few steps forward to use the stool to hit him. )
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