SSSS SXXSSSESS SXXAAXPXS SSAAAXPXS SSAAAXPXS SSXXXXPXS (Room continues further in this direction but details are lost in the darkness.)
The X in the upper left corner: Prisoner area X on other places : Normal open area. S = Stone wall A = Area set with magical alarms and traps. P = Path of the robed men. E= Entrane/Exit door
Each letter represents roughly a 3x3 metres area.
Was wondering about somebody magically inclined - was thinking that might be what Brother Melor was up to, but perhaps not.
Just to clarify: are there mechanical traps that if triggered, will set off the magical alarms? Or are the traps there to injure people, and the alarms completely separate?
And it's definitely just a doorway - there's no actual door that might or might not be locked.
Seren nods, impressed at the woman's advice regarding the use of the ropes, and starts to tie the length that bound him in the manner she suggested. Whilst doing so he speaks to her again. "I'm pretty sure there are magical alarms on the ground surrounding us. Does anyone here have any ability with magic?"
"Where did they trade for new equipment?" asks Doomy. He has as much as he can carry, but there may be some useful items available. Perhaps a cart, he thinks, imagining the loot he'll be taking back to the surface.
"One does not dabble in magic," said Melor with a tint of disdain, "It is far to dangerous to intrude upon the realm of the divine."
Melor was beginning to feel restless, the guards could come at any time and they are not prepared. The loud mouth of the group is rambling needlessly but Melor agreed with his assessment, they need to disarm the traps quickly. But nevertheless, the need to defend themselves soon enough. He was much better with a projectile weapon in hand.
Are you sure I can't make a sling? Tearing some part of my robes and make one like David from "David and Goliath"? Maybe use some of the ropes?
Post by Aguila Saber on Oct 15, 2010 16:54:02 GMT -5
Doomy (Round 6)
The Ogron likes the white pearl and accepts it in trade you are now owner of a small (mostly) wooden cart.
While pushing this cart before you, your Speed is -2 and your Stealth is -2. On the plus side is that you can put up to 20 articles into the cart.
As for other items it is as the ogron has stated already. Everything crafted in this fairly large chamber can be traded for. This includes some weapons, armour and much building materials and interiors. This is the place where everything out of metal, wood, and stone is constructed and repaired. An inverntory list would be much too long to iterate, and the ogron won't even try without knowing something more detailed about what you wish.
Instead he merely gestures towards the room and invites you to have a look. It is not difficult to find areas of items with specific types if you look around. The workshop/smithy is kept orderly.
"I hail from Dessi. The similarities in culture and language with the Shianti are not insignificant. If nothing else, I would wish to ensure this place is kept safe, and the knowledge of it does not fall into the hands of those aligned to evil. I also have no love of those who practise the dark arts of raising life where there should be none. " Beowuuf gives a grin. "Gioven those two facts, how could I not offer all help to those who would to stop those who would befoul this place. That is reward enough, although I too would be interested in any knowledge and lore I could share with the Magi."
"Stay low!" hissed Melor as he wrapped the ropes around his knuckles and crouch on the floor. He was readying himself to jump over anyone and maybe anything that came through the doors at any moment, traps be damned. In this eagerness was a surprise to himself, he was usually more calm and collected than this. Something about being trapped that just rubbed him the wrong way.
Melor quickly shot a glance at the talkative captive, the only one that seem to be doing something, and signaled him of his attention to attack.