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Post by Beowuuf on Feb 3, 2009 17:32:08 GMT -5
Will try it from tomorrow night then!
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Post by Aguila Saber on Feb 3, 2009 17:38:33 GMT -5
Will try it from tomorrow night then! Right. Too late for round 3 now.
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Post by Beowuuf on Feb 3, 2009 17:47:08 GMT -5
More like i have a busy day tomorrow with customers in the afternoon, so goign to bed
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Post by Aguila Saber on Feb 4, 2009 13:05:15 GMT -5
Axes: 4 Throwing Axes on F14.
Annihilators at end of Round 3. The A2 on F14 is Dead. New A1 on square A1. A3 on M12 has 9 Health left. A2 on O14 has 11 Health left and is Held for the current round. No actions. The two A3 on F14 has no Throwing Axes. (Assumed. They will not use them anyway.) A4 on I16 has no Throwing Axe.
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Post by Aguila Saber on Feb 4, 2009 13:08:46 GMT -5
Start of Round 4.
Doomy, Gunner of Bor Strength:2, Speed:2, Eye:2, Mind:0 Health: 30
Specials: Gunner Training Rapid Reload Axe Specialisation
Special Items: Bor Rifle (with bullets and Boom Powder. Comes with Gunner Training.) Full Plate (Physical and elemental damage: -2. -5 to Stealth) Cloak of Magical Protection (50% reduction of magic damage.) Battleaxe
3x Healing 3x Throwing Axe 8x Boom Powder
eviltb, NAK Grand Hunstsmaster Strength: 0, Speed: 3, Eye: 1, Mind: 2 Health: 30 Activity/Movement: 9 (+1 from Inspire Courage)
Specials: Psychic attack: 1 Psychic defence: 1 Weapon Specialization (light weapons) Psychic fear affect
Items: NAK Hunter cloak (+2 stealth when worn) Poisonous Rapier: 50% chance of applying poison on-hit. Poison has DC 8.
3x Healing 3x Throwing Axe 1x Potion of Speed
Beowuuf, Vakeros Knight Strength 2+1, Speed 1+1=2, Eye: 0, Mind 3 Health: 30 Mana: 11 1/2 Power Word: Strength: Round 2 of 3.
Specials: Psychic defense: 3 Power Attack Vakeros Power Words: Concussive Blast, Hold, Strength
Special Items: Magic Bluesteel Shortsword (Weapon, Slashing. Good condition. +1 Magic damage. Comes with class.) Boots of Speed. (+1 Speed) Cloak of Blending (+2 Stealth)
3x Healing 3x Throwing Axe 1x Potion of Eye
Aguila Saber, Telchos Amazon Strength: 2, Speed: 3, Eye: 1+1=2, Mind: 0. Health: 30 Activity/Movement: 9 (+1 from Inspire Courage)
Specials: Bardic Talent Telchos Battle Cries: Flame Weapon, Battle Wind, Telchos Focus, Healing Touch, Fortress of Faith, Peal of Thunder
Special Items: Telchos Drum (comes with Bardic Talent) Necklace of Alertness: +1 Eye while worn. Telchos Tribal Spear: +1 to attack and +1 magical damage.
3x Healing 3x Throwing Axe
Trasken Blackpike, Barbarian from the outskirts of Danarg Strength: 3+2 (Rage), Speed: 3, Eye: 0, Mind: 0 Health: 22/30 Raging: 2nd Round of Max 5.
Specials: Bloodlust (Active) Toughness Blood Feast
Special Items: None revealed. (2 items can be selected)
4x Healing (Not usable while Raging) 3x Throwing Axe (Not usable while Raging)
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Post by Beowuuf on Feb 4, 2009 13:31:22 GMT -5
Last move: Eviltb 7.37pm Round 4Aquila: Done Eviltb: Done Trasken: Done Beowuuf: Done Doomy: Done Annihilators: Done
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Post by Aguila Saber on Feb 5, 2009 15:11:56 GMT -5
End of round updates.
Add 1 Axe to O14 thrown by eviltb. A2 on O14. Dead. Drops 1 Axe. A3 moving from M12. Dead. Drops Axe on M12. Picked up by A1. A3 on F14. Dead. Axe already dropped.
A4 on I16 Held for next round.
New A2 on square O1.
A1 on M12 has 2 Throwing Axes. A2 on I12 has no Throwing Axe. A3 on F14 has no Throwing Axe. A4 on I16 has no Throwing Axe and has 11 Health left.
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Post by Aguila Saber on Feb 5, 2009 15:15:53 GMT -5
Start of Round 5.
Doomy, Gunner of Bor Strength:2, Speed:2, Eye:2, Mind:0 Health: 30
Specials: Gunner Training Rapid Reload Axe Specialisation
Special Items: Bor Rifle (with bullets and Boom Powder. Comes with Gunner Training.) Full Plate (Physical and elemental damage: -2. -5 to Stealth) Cloak of Magical Protection (50% reduction of magic damage.) Battleaxe
3x Healing 3x Throwing Axe 6x Boom Powder
eviltb, NAK Grand Hunstsmaster Strength: 0, Speed: 3, Eye: 1, Mind: 2 Health: 30 Activity/Movement: 9 (+1 from Inspire Courage)
Specials: Psychic attack: 1 Psychic defence: 1 Weapon Specialization (light weapons) Psychic fear affect
Items: NAK Hunter cloak (+2 stealth when worn) Poisonous Rapier: 50% chance of applying poison on-hit. Poison has DC 8.
3x Healing 2x Throwing Axe 1x Potion of Speed
Beowuuf, Vakeros Knight Strength 2+1, Speed 1+1=2, Eye: 0, Mind 3 Health: 14/30 Mana: 11 Power Word: Strength: Round 3 of 3.
Specials: Psychic defense: 3 Power Attack Vakeros Power Words: Concussive Blast, Hold, Strength
Special Items: Magic Bluesteel Shortsword (Weapon, Slashing. Good condition. +1 Magic damage. Comes with class.) Boots of Speed. (+1 Speed) Cloak of Blending (+2 Stealth)
3x Healing 3x Throwing Axe 1x Potion of Eye
Aguila Saber, Telchos Amazon Strength: 2, Speed: 3, Eye: 1+1+1=3, Mind: 0+1=1. Health: 28/30 Activity/Movement: 9 (+1 from Inspire Courage) Telchos Focus: Round 1 of 4.
Specials: Bardic Talent Telchos Battle Cries: Flame Weapon, Battle Wind, Telchos Focus, Healing Touch, Fortress of Faith, Peal of Thunder
Special Items: Telchos Drum (comes with Bardic Talent) Necklace of Alertness: +1 Eye while worn. Telchos Tribal Spear: +1 to attack and +1 magical damage.
3x Healing 3x Throwing Axe
Trasken Blackpike, Barbarian from the outskirts of Danarg Strength: 3+2 (Rage), Speed: 3, Eye: 0, Mind: 0 Health: 9/35 Raging: 3rd Round of Max 5.
Specials: Bloodlust (Active) Toughness Blood Feast
Special Items: Talisman of Health: +5 Health. None revealed. (1 item can be selected)
4x Healing (Not usable while Raging) 3x Throwing Axe (Not usable while Raging)
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Post by Beowuuf on Feb 5, 2009 16:53:11 GMT -5
Last move: Eviltb 4.34pm Round 5Beowuuf: Done Aquila: Done Eviltb: Done Doomy: Done Trasken: Done Annihilators: Done
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Post by Doomy on Feb 5, 2009 17:09:41 GMT -5
Reload and advance upfield (7 spaces). Is there supposed to be a new grid above? I can't see it.
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Post by Beowuuf on Feb 5, 2009 17:21:44 GMT -5
Sorry, something odd happening on my webspace/file - map is uploaded, just picture isn't showing up atm
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Post by Beowuuf on Feb 5, 2009 17:22:38 GMT -5
By the way - wrong thread for your move!
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Post by Doomy on Feb 5, 2009 17:30:58 GMT -5
Oops. Bet that's not the only time I do that during this game. At least I can see the map now.
Edit: Just realised I would have reloaded at the end of the last round, so it's just movement this time.
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Post by Aguila Saber on Feb 5, 2009 22:44:55 GMT -5
Remember to post move in normal thread.
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Post by Aguila Saber on Feb 7, 2009 12:33:05 GMT -5
End of round updates.
Add 2 Axes to M12 thrown by eviltb and Aguila. Add 1 Axe ro O14 thrown by A1 on M12. A1 on M12. Dead. Drops 1 Axe on M12. A3 on F14. Dead. Axe already dropped.
One A2 on M12 Frozen for next round and has 11 Health left.
New A3 on square A1.
One A2 on M12 has no Throwing Axe. A4 on I16 has no Throwing Axe and has 11 Health left.
Pending rule change: Add the Axes on O14 to eviltb's inventory.
I'm going to assume that eviltb froze the A2 who had used its Throwing Axe already.
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