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Post by Aguila Saber on Feb 14, 2009 4:59:37 GMT -5
There will be some changes.
The Axes at J10 are picked-up. In fact. I don't think there are any Axes on the ground at all. The A4 had already thrown its axe earlier, and so did not drop one.
I will mark the changes in the Annihilator moves in bold text in the main thread after eviltb's change.
About progression of game...
We are actually progressing faster than in previous games. If we can make one round every 2 or 3 days then that shhould be sufficient.
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Post by Beowuuf on Feb 14, 2009 11:31:55 GMT -5
Back from work, changes made
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Post by Aguila Saber on Feb 14, 2009 13:14:00 GMT -5
Start of Round 10.
Doomy, Gunner of Bor Strength:2, Speed:2, Eye:2, Mind:0 Health: 28/30 Activity/Movement: 7
Specials: Gunner Training Rapid Reload Axe Specialisation
Special Items: Bor Rifle (with bullets and Boom Powder. Comes with Gunner Training.) Full Plate (Physical and elemental damage: -2. -5 to Stealth) Cloak of Magical Protection (50% reduction of magic damage.) Battleaxe
3x Healing 3x Throwing Axe 6x Boom Powder
eviltb, NAK Grand Hunstsmaster Strength: 0, Speed: 3, Eye: 1, Mind: 2 Health: 27/30 Activity/Movement: 9 (+1 from Inspire Courage)
Specials: Psychic attack: 1 Psychic defence: 1 Weapon Specialization (light weapons) Psychic fear affect
Items: NAK Hunter cloak (+2 stealth when worn) Poisonous Rapier: 50% chance of applying poison on-hit. Poison has DC 8.
3x Healing 2x Throwing Axe 1x Potion of Speed
Beowuuf, Vakeros Knight Strength 2, Speed 1+1=2, Eye: 0, Mind 3 Health: 26/30 (6 Health healed) Mana: 3 1/2. (Used 3. Restored 1/2) Activity/Movement: 8 (+1 from Inspire Courage)
Specials: Psychic defense: 3 Power Attack Vakeros Power Words: Concussive Blast, Hold, Strength
Special Items: Magic Bluesteel Shortsword (Weapon, Slashing. Good condition. +1 Magic damage. Comes with class.) Boots of Speed. (+1 Speed) Cloak of Blending (+2 Stealth)
1x Healing 3x Throwing Axe 1x Potion of Eye
Aguila Saber, Telchos Amazon Strength: 2+1, Speed: 3+1, Eye: 1+1+1=3, Mind: 0+1=1. Health: 22/30 (Lost 2) Activity/Movement: 10 (+1 from Inspire Courage, +1 from Battle Wind)
Telchos Focus: Round 2 of 4. Battle Wind: Round 1 of 4. Healing Touch recovery: 3rd Round of 5.
Specials: Bardic Talent Telchos Battle Cries: Flame Weapon, Battle Wind, Telchos Focus, Healing Touch, Fortress of Faith, Peal of Thunder
Special Items: Telchos Drum (comes with Bardic Talent) Necklace of Alertness: +1 Eye while worn. Telchos Tribal Spear: +1 to attack and +1 magical damage.
3x Healing 3x Throwing Axe
Trasken Blackpike, Barbarian from the outskirts of Danarg Strength: 3, Speed: 3, Eye: 0-2 = 0, Mind: 0 Health: 19/35 (lost 5, regained 3) Rage recovery: 5th Round of 6. Activity/Movement: 9 (+1 from Inspire Courage)
Specials: Bloodlust Toughness Blood Feast
Special Items: Talisman of Health: +5 Health. None revealed. (1 item can be selected)
2x Healing 9x Throwing Axe (Caught 1 incoming Axe)
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Post by Aguila Saber on Feb 14, 2009 13:21:32 GMT -5
End of Round 9 changes:
Add 1 Axe to F9 thrown by Aguila. Add 1 Axes to F10 thrown by A1. Add 1 Axe to I16 thrown by A3. New A2 on square A1. A1 on F9 is Dead. Does not Drop an Axe.
Statuses: A2 on J10 has 4 Throwing Axes. A2 at H13 has 12-3 = 9 Health and 4 Throwing Axes. A3 on G14 has no Throwing Axe and 19-3 = 16 Health left. A3 on D8 has no Throwing Axe and 12-4 = 8 Health left. A3 on D8 has no Throwing Axe (Full Health)
The A2 and A3 above takes damage from Beowuuf's concussive blast. The A3 on D8 was hit by Trasken.
Character Positions: Aguila on F9 eviltb and Trasken on D10 Beowuuf at G13 Doomy at F14
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Post by Beowuuf on Feb 14, 2009 17:01:52 GMT -5
There seem to be two axes on each tile you nominated - did you miss me already putting them on, or is that correct? Also, I seem to have deleted 2 A1s ... I had to undo a few steps on the map, but donot think the A1 I deleted was put back... Can you check the positions around AS / Eviltb and TRasken and see if an A1 is missing Last post: 14/2/09 10.56pm Beowuuf Round 10Beowuuf: Done Aguila: Awaiting Eviltb: Awaiting Doomy: Awaiting TRasken: Awaiting Annihilators: reinforcement placed, awaiting
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Post by Aguila Saber on Feb 14, 2009 17:09:20 GMT -5
A few changes are needed:
Only one Axe each lying on F9, F10 and I16. No Axe on J10.
The A1 moving to G8 last round is missing.
Edit: Ach... More edits needed.
Beowuuf is on F13 (not G13) A3 is on F14 (not G14) A2 is on G13 (not H13) Doomy is correctly placed, however. If he had been adjacent to Beowuuf he would have taken 3 damage last round, but now he didn't.
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Post by Beowuuf on Feb 14, 2009 17:34:50 GMT -5
Done
Not that I wish him harm, but why is Doomy correctly placed? If he followed the A3, shouldn't he be on the same square?
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Post by Aguila Saber on Feb 14, 2009 17:42:58 GMT -5
Well, there are two main motives. The first one is that there was no way for Doomy to get an attack on the A3 last round. They came from different directions and ended up nearby. The second reason is that Beowuuf might have warned Doomy to stay at a distance or Doomy might have noticed Beowuuf casting a spell. That said I won't stop Doomy from saying he is on F14 and will then reduce his health score with a further 3 points. But hmmm.... something's wrong with my comment.... A3 at K14. Throw Axe Beowuuf. Move to G14. A2 at J13. Move to H13. Hmmm... but then they were both correctly placed. Beowuuf must also have been correctly placed at G13. Arrgggh.... Guess you have to move them back .... Doomy place your character on F14, G14 or H14. If you place him on G14 you take 3 damage from Concussive Blast. Your Attack and Follow path is I17 - J16 - I15 - H14 -G14 (which is a distance of 1.4 + 1.4 + 1.4 + 1.0 = 5.2. You needed less than 5 distance to get an attack with Follow and Attack.)
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Post by Aguila Saber on Feb 15, 2009 6:33:49 GMT -5
Can ou update for Doomy's post in main thread?
Beowuuf at G13. You can move six steps (f.i. G7) and still throw an axe from there. A3 at G14 A2 at H13 Doomy at F14
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Post by Aguila Saber on Feb 16, 2009 12:55:02 GMT -5
End of Round 10 changes:
Add 1 Axe to F14 thrown by A2 Add 1 Axe to G8 thrown by Aguila. Add 1 Axe to F9 thrown by A1. Add 3 Axes to G14 thrown by Doomy. New A1 on square O1. A1 on G8 is Dead. Does not Drop an Axe.
Statuses: A2 on H6 has 4 Throwing Axes. A2 at H13 has 9 Health left. A3 on G14 has no Throwing Axe and 16 Health left. A3 on D8 has no Throwing Axe and 8-6 = 2 Health left. A3 on D8 has no Throwing Axe (Full Health) A2 on D6 has two Throwing Axes and 12-9 = 3 Health. A4 at H5 has 29 Health left.
Character Positions: Aguila on D6 eviltb on G4 Trasken on D10 Beowuuf at G7 Doomy at F14
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Post by Aguila Saber on Feb 16, 2009 13:02:40 GMT -5
Start of Round 11.
Doomy, Gunner of Bor Strength:2, Speed:2, Eye:2, Mind:0 Health: 20/30 (8 damage) Activity/Movement: 7
Specials: Gunner Training Rapid Reload Axe Specialisation
Special Items: Bor Rifle (with bullets and Boom Powder. Comes with Gunner Training.) Full Plate (Physical and elemental damage: -2. -5 to Stealth) Cloak of Magical Protection (50% reduction of magic damage.) Battleaxe
3x Healing 2x Throwing Axe (3 Thrown, 2 Caught) 6x Boom Powder
eviltb, NAK Grand Hunstsmaster Strength: 0, Speed: 3, Eye: 1, Mind: 2 Health: 19/30 (8 Damage) Activity/Movement: 9 (+1 from Inspire Courage)
Specials: Psychic attack: 1 Psychic defence: 1 Weapon Specialization (light weapons) Psychic fear affect
Items: NAK Hunter cloak (+2 stealth when worn) Poisonous Rapier: 50% chance of applying poison on-hit. Poison has DC 8.
3x Healing 2x Throwing Axe 1x Potion of Speed
Beowuuf, Vakeros Knight Strength 2, Speed 1+1=2, Eye: 0+1=1, Mind 3 Health: 26/30 Mana: 3. (Used 1. Restored 1/2) Activity/Movement: 8 (+1 from Inspire Courage) Potion of Eye: Round 2 of 10.
Specials: Psychic defense: 3 Power Attack Vakeros Power Words: Concussive Blast, Hold, Strength
Special Items: Magic Bluesteel Shortsword (Weapon, Slashing. Good condition. +1 Magic damage. Comes with class.) Boots of Speed. (+1 Speed) Cloak of Blending (+2 Stealth)
1x Healing 2x Throwing Axe (1 Thrown)
Aguila Saber, Telchos Amazon Strength: 2+1, Speed: 3+1, Eye: 1+1+1=3, Mind: 0+1=1. Health: 16/30 (Lost 6) Activity/Movement: 10 (+1 from Inspire Courage, +1 from Battle Wind)
Telchos Focus: Round 3 of 4. Battle Wind: Round 2 of 4. Healing Touch recovery: 4th Round of 5.
Specials: Bardic Talent Telchos Battle Cries: Flame Weapon, Battle Wind, Telchos Focus, Healing Touch, Fortress of Faith, Peal of Thunder
Special Items: Telchos Drum (comes with Bardic Talent) Necklace of Alertness: +1 Eye while worn. Telchos Tribal Spear: +1 to attack and +1 magical damage.
3x Healing 2x Throwing Axe (1 Thrown)
Trasken Blackpike, Barbarian from the outskirts of Danarg Strength: 3, Speed: 3, Eye: 0-2 = 0, Mind: 0 Health: 14/35 (lost 7, regained 2) Rage recovery: 6th Round of 6. Activity/Movement: 9 (+1 activity from Inspire Courage)
Specials: Bloodlust Toughness Blood Feast
Special Items: Talisman of Health: +5 Health. None revealed. (1 item can be selected)
2x Healing 9x Throwing Axe
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Post by Beowuuf on Feb 16, 2009 16:17:28 GMT -5
Last move: Aquila Round 11Aguila: Done Eviltb: Awaiting Doomy: Awaiting Trasken: Awaiting Annihilators: Done
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Post by Aguila Saber on Feb 16, 2009 16:26:28 GMT -5
Woofy: For Round 10. Both A3's move from D10 to D6 so no A3's left at D10, otherwise it looks correct at a glance.
I can't see the round 11 picture yet.
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Post by Beowuuf on Feb 16, 2009 16:28:51 GMT -5
Only just uploaded, and I guess that answers my question o nthe other thread then!
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Post by Aguila Saber on Feb 18, 2009 12:49:27 GMT -5
End of Round 11 changes:
Believe you have added most axes already, but I believe the two Axes thrown by Trasken which are on D6 have not yet been added.
A1 on G3. Dead. Drops Axe. A2 on G3. Dead. Drops Axe. A3 at G3 . Dead. Drops Axe. A2 on H3. Dead. (Sucked into shadowgate) A2 on H3. Dead. (Sucked into shadowgate) New A1 on square A1. New A4 on square O1. A2 on F14 picks up 2 Thrown Axes.
Statuses: A2 at F14 has 3 throwing axes and 9 Health left A3 on G14 has no Throwing Axe and 16-9 = 7 Health left. A3 on D6 has no Throwing Axe and 2 Health left. A3 on D6 has no Throwing Axe (Full Health) A2 on D6 has two Throwing Axes and 3 Health. A4 at H5 has no Throwing Axe, 28 Health and is Held for this round. A2 on H5 has no Throwing Axe.
Character Positions: Aguila on E1 eviltb on G4 Trasken on D7 Beowuuf at F3 Doomy at F14
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