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Post by dharn on Oct 11, 2008 10:19:22 GMT -5
Hm... Can I take the Strength potion for this tournament?
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Post by Aguila Saber on Oct 11, 2008 10:24:52 GMT -5
Hm... Can I take the Strength potion for this tournament? Yes, you can. Just note when you want to make use of it. It lasts for only 10 Moves (3 Sets x 3 Moves + 1 Move in 4th Set). You can use it whenever you win a match-up against an Annihilator.
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Post by Aguila Saber on Oct 11, 2008 12:53:52 GMT -5
Positions updated with all the NPCs. Numbers will be rolled in rougly 2 hours time.
Hmmm... given the nature of the first part of this contest I guess we could accept late comers... They could just take an NPC seat and we could make the necessary rolls afterwards.
I think we can do two set of rolls per week for this one.
None of the players have indicated that they take the potion so for now they are all kept in reserve.
Aguila. Position: 0 (10) Block head (Suggest Fear) Parry balance Attack head
Block balance Parry head Parry balance
NPC. Position : 1 Attack balance Parry balance Parry head
Block balance Block head Attack head
NPC Position 2. Block head Parry head Attack balance
Parry balance Block balance Attack head
Trasken. Position: 3. Attack head Attack balance Attack balance
Attack balance Attack balance Attack balance
NPC Position 4. Block head Parry balance Attack head
Block balance Parry head Attack balance
Beowuuf: Position 5 Attack head Attack head (Body) Attack head
Attack balance Attack balance Attack head
Doomy. Position 6 Attack balance (Body) Block balance Attack head
Attack head Attack balance Attack balance
eviltb. Position: 7 Attack balance (special, psychic fear) Attack head Attack balance
Attack balance Attack balance Attack balance
NPC Position 8. Block balance Block head Parry balance
Parry head Attack balance Attack head
NPC Position 9. Parry head Block head Attack balance
Parry balance Block head Attack balance
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Post by Aguila Saber on Oct 11, 2008 15:16:31 GMT -5
1d10;1d6 N [4] = (4) Aguila, player offset 1d10;1d6 N [3] = (3) Aguila, move offset 1d10;1d6 N [8] = (8), Beowuuf, player offset 1d10;1d6 N [1] = (1), Beowuuf, move offset 1d10;1d6 N [3] = (3) , Doomy player offset 1d10;1d6 N [1] = (1), Doomy move offset 1d10;1d6 N [2] = (2) , eviltb player offset 1d10;1d6 N [4] = (4) , eviltb move offset 1d10;1d6 N [7] = (7) , Trasken player offset 1d10;1d6 N [4] = (4) , Trasken move offset
Will roll for Toughness as well and add it here, when ready
Die roll of 3 resists. 1d3 ¨ [1] = (1) , Doomy move 1 1d3 ¨ [1] = (1) , Doomy move 2 1d3 ¨ [3] = (3) , Doomy move 3 => Resists 1 damage, if any. 1d3 ¨ [1] = (1) , Trasken move 1 1d3 ¨ [1] = (1) , Trasken move 2 1d3 ¨ [2] = (2) , Trasken move 3
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Post by Doomy on Oct 11, 2008 15:33:15 GMT -5
�
Could someone describe what these characters are supposed to be? I think my special characters have gone screwy, unless AS really did want to type
FF FD
and
00 81
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Post by Aguila Saber on Oct 11, 2008 15:49:29 GMT -5
Aguila vs NPC 4, move 4-6. Block head (fear)<-> Block Balance, -1 balance, stands motionless next round Parry balance <-> Parry head, No change Attack head <-> Attack balance, -1 balance, -1 head
Aguila loses 2 balance Annihilator lose 1 head
Stupid me... Must attack after the fear move. Arrgh!
Beowuuf vs NPC 3 (Trasken!), move 2-4 Attack head <-> Attack balance, -1 balance, -1 head Attack head (Body) <-> Attack balance -1 balance, -2 head Attack head <-> Attack balance (free round)
Beowuuf has downed 1 Annihilator of Tier II, and has waited 1 move. Beowuuf has lost 2 balance
Doomy vs NPC 9, move 2-4 Attack balance (Body) <- >Block head, -2 balance, striken down Block balance <-> Attack balance Attack head <->Parry balance
Doomy has downed 1 Annihilator of Tier II, and has waited 2 moves.
eviltb vs NPC 9 move 5-1 Attack balance (fear) <-> Block head no change, -1 balance; fear fails. Attack head <-> Attack balance -1 balance, -1 head Attack balance <-> Parry head no change, - 1 balance
eviltb has downed 1 Annihilator of Tier II. eviltb has lost 1 balance
Trasken vs NPC 10 (Aguila), move 5-1 Attack head <-> Parry head, -1 balance, no change Attack balance <-> Parry balance, -1 head, no change Attack balance <-> Block head, no change, -1 balance
Trasken loses 1 balance and 1 head Annihilator has lost 1 balance
New Annihilators: 1d6 ¨ [5] = (5) => Beowuuf meets a new Tier II 1d6 ¨ [3] = (3) => Doomy meets a new Tier II 1d6 ¨ [6] = (6) => eviltb meets a Tier III
Uhh... corrected the Attack balance <-> Block head moves above... And corrected them back for the new rules.
Attack Balance <-> Block head now gives Balance damage on the blocker directly.
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Post by Doomy on Oct 12, 2008 1:45:47 GMT -5
Do these moves replenish in each round or is that our supply for the entire contest?
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Post by eviltb on Oct 12, 2008 2:01:16 GMT -5
I would guess we submit new moves for each opponent, yes?
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Post by Doomy on Oct 12, 2008 2:04:17 GMT -5
I'm referring to the "special moves" where we write "body" or "mind" next to our move so it is more effective.
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Post by Beowuuf on Oct 12, 2008 2:29:46 GMT -5
Position number = 5
Moves: Attack Balance Attack Balance Body Block Balance
Spare moves: Attack Balance Block head Attack head
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Post by Aguila Saber on Oct 12, 2008 3:58:49 GMT -5
Do these moves replenish in each round or is that our supply for the entire contest? It is for the entire Quarterstaff event. By the way, since I buffed Block Head with one more damage move, I will remove the Attack balance <-> Block head must block next turn provision and update the moves above. Mostly a pain to keep track of, and it seems to give some rules conflicts to have it in. I think Doomy and Trasken will win a bit on this last round, and those who likes to attack will win out in the longer run.
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Post by Doomy on Oct 12, 2008 4:13:26 GMT -5
Set 2 Block head Parry head Attack balance
Spare: As set 1.
Bonuses remaining: 3x Body, 2x Mind
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Post by eviltb on Oct 12, 2008 6:05:00 GMT -5
Set 2
Parry head Parry balance (body) Attack Balance
Spare
Attack head Parry head Attack head
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Post by dharn on Oct 12, 2008 9:42:50 GMT -5
Set 2 Attack Balance (Body) Attack Head Parry Balance
Spare Attack Head Parry Head Attack Balance
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Post by Aguila Saber on Oct 12, 2008 10:51:09 GMT -5
Summary of what each of us has after round 1:
Aguila Saber: Head: 5, Balance: 6 remaining of 8 2 Mind bonuses, 5 Body bonuses.
Usable once every six rounds: (Bardic Talent: Suggest Fear.) Fortress of Faith.
Beowuuf: Head: 8, Balance: 3 remaining of 5 5 Mind bonuses, 1 used of 2 Body bonuses
1 Downed Annihilator of Tier II. 1 round waited.
Usable once every six rounds: Power Attack Power Word: Hold Power Word: Concussion Blast
Doomy: Head: 5, Balance: 5, Toughness 2 Mind bonuses, 1 used out of 4 Body bonuses
1 downed Annihilator of Tier II 2 rounds waited
eviltb: Head: 5, Balance: 6 out of 7 2 Mind bonuses, 4 Body bonuses
1 downed Annihilator of Tier II
Usable once every six rounds: Psychic attack (Psychic fear)
Trasken: Head: 5 remaining of 6, Balance: 5 remaining of 6, Toughness 3 Mind bonuses, 3 Body bonuses
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