|
Post by Aguila Saber on Sept 23, 2008 17:08:09 GMT -5
Aha, yeah, that's special rule - i skimmed near the end and missed it! Made some more changes. Altered section #3. Also changed so it is possible to do damage with a Head block (against a Parry Balance). I think I will also change so: - Any one special can be used only once every six moves. - Maximum 1 special in every set of 3 moves. I plan to let moves go forward in sequences of 3 moves, so easier to kepp track of this way.
|
|
|
Post by Aguila Saber on Sept 23, 2008 17:15:56 GMT -5
Summary of what each of us would have:
Aguila Saber: Head: 5, Balance: 8 2 Mind bonuses, 5 Body bonuses.
Usable once every six rounds: Bardic Talent: Suggest Fear. Fortress of Faith.
Doomy: Head: 5, Balance: 5, Toughness 2 Mind bonuses, 4 Body bonuses
Beowuuf: Head: 8, Balance: 5 5 Mind bonuses, 2 Body bonuses
Usable once every six rounds: Power Attack Power Word: Hold Power Word: Concussion Blast
Trasken: Head: 6, Balance: 6, Toughness 3 Mind bonuses, 3 Body bonuses
eviltb: Head: 5, Balance: 7 2 Mind bonuses, 4 Body bonuses
Usable once every six rounds: Psychic attack Psychic fear
|
|
|
Post by Doomy on Sept 23, 2008 18:31:31 GMT -5
Well, going by the stats, I'm screwed. Still. I've had all the advantages up til now so it's to be expected.
|
|
|
Post by eviltb on Sept 24, 2008 1:22:16 GMT -5
Look ok to me. Now to choose what potion to use before the contest.....
|
|
|
Post by Beowuuf on Sept 24, 2008 12:44:56 GMT -5
No potions this time, will just go with what i have. Well, and mah boots
|
|
|
Post by Aguila Saber on Oct 1, 2008 15:08:59 GMT -5
Sign-ups: Beowuuf Aguila eviltb Doomy
Competition could still use some more sign-ups!
|
|
|
Post by dharn on Oct 2, 2008 2:39:57 GMT -5
Count me in~!
|
|
|
Post by Aguila Saber on Oct 6, 2008 11:54:19 GMT -5
I think I will also change so: - Any one special can be used only once every six moves. - Maximum 1 special in every set of 3 moves. Made those changes in the first post. I do plan to let moves go forward in sequences of 3 moves, so easier to keep track of this way. If you wonder how the game will go forward. Each player submits 2 sets of three moves. The player also selects a random number between 1 and 10. First player to post moves gets first shot at the number. Subsequent players must take a number that is not already taken. We will also have some additional sets of moves which all players are free to post at any time. The random number for those are chosen on friday after all players have chosen their numbers. We will use the additional sets to get 10 set of moves. Someone will then roll on invisible castle; 2 numbers for each player. The first number gives the offset to the player number (1d10). The second is an offset to the move number (1d6). Example. Player #4 gets a 8 for player offset and a 5 in moves offset. This will give the following result: 4 + 8 = 12, thus player will be pitted against Player #2 moves. Player #4 Move 1 vs. Player #2 Move 6 Player #4 Move 2 vs. Player #2 Move 1 Player #4 Move 3 vs. Player #2 Move 2 Between each round players can change their selections. If you want to make the free NPC rules then follow the following guidelines for each six moves: At least 1 Attack At least 1 Parry At least 1 Block At least 2 moves towards Head. At least 2 moves towards Balance. Otherwise, you can make whichever selection you want. For your player moves you have no restriction at all. You will not be using your move 4-6 but someone else might be fighting against them. Also taking final comments on the rules now...
|
|
|
Post by Beowuuf on Oct 6, 2008 12:13:40 GMT -5
i'm in the dark about the above - long day, so will need to re-read the above and the rules again later and comment then
|
|
|
Post by Aguila Saber on Oct 8, 2008 15:59:07 GMT -5
Seems everyone is fine with the rules. Might be some late additions for Silversurfer's specials, but otherwise I guess they are final.
It's OK for all of you to start posting your six first moves and your selected "position" (Number 1-10.) You will only use the three first, but post six moves since your last three moves may be used partially or fully against another player.
It's also free to start posting NPC sequences of six moves. NPC sequences never have bonuses or specials applied. (Any specials in a PC move pitted against another PC is disregarded.)
|
|
|
Post by Beowuuf on Oct 8, 2008 16:10:59 GMT -5
Post as in PM to you or out in the open? Head colds make it hard to think...
|
|
|
Post by Aguila Saber on Oct 8, 2008 16:13:55 GMT -5
Post as in PM to you or out in the open? Head colds make it hard to think... Post them to the thread.
|
|
|
Post by Beowuuf on Oct 8, 2008 16:19:41 GMT -5
Round 1
Random number 5
My moves: Attack head Attack head Body Attack head
Spare moves: Attack legs Attack legs Attack head
|
|
|
Post by eviltb on Oct 8, 2008 16:41:24 GMT -5
Random number 7
1st set:
(special, psychic fear) Attack legs Attack head Attack legs
Spare:
Attack body Attack legs Attack body
|
|
|
Post by Doomy on Oct 8, 2008 19:00:16 GMT -5
Set 1 Attack body (body) Attack legs Attack head
Spare: Attack head Attack body Attack legs
Random number: 5
|
|