|
Post by Doomy on Dec 30, 2008 17:19:29 GMT -5
Cool, I thought you would say that so have already sent Beo my first three moves.
|
|
|
Post by Doomy on Dec 31, 2008 6:33:48 GMT -5
I already posted to this effect on LWRPGoL, but it's worth repeating here as it will affect my participation in this tournament as well. Due to going away for the New Year, I cannot guarantee that I will be online for the next few days. I will be back on January 4 or 5. Sorry for any delay this might cause the rest of you.
|
|
|
Post by Beowuuf on Dec 31, 2008 9:11:44 GMT -5
Ok, moves are in!
So what rolls do I need? Do I need to roll for Doomy's tougness alone?
Do the two of you get to refresh your stats to full?
|
|
|
Post by Aguila Saber on Dec 31, 2008 10:30:31 GMT -5
Ok, moves are in! So what rolls do I need? Do I need to roll for Doomy's tougness alone? Do the two of you get to refresh your stats to full? In the first round that is all you need to roll for. You can either do as I did and roll for all three rounds regardless if there is a damage or not, or you can roll after resolving the moves every time damage is taken by Doomy. Aguila can also gain toughness after activating Fortress of Faith. As per earlier post. We refresh Balance and Head to full. You have the values a few posts earlier in this thread. We do not refresh Bonus points and since both of us used all in the qualifications we have none left. Not sure if Doomy has left by now, or if you can get another set of moves by resolving first round now. More info in third last post on previous page. Rules for resolving the moves are in the first post in this thread.
|
|
|
Post by Beowuuf on Dec 31, 2008 11:51:09 GMT -5
Ok AS, yell if I've buggered anything up! Doomy's toughness rolls 1d3=2 1d3=3 - second round resisted 1d3=1Aguila Saber vs Doomy: Round 1Parry Head v Block Head No chage, no change Attack Head vs Parry Head -1 balance, no change (resist not required) Block Head (Suggest Fear) vs Attack Body -1 balance, Doomy has next move negated and takes 1 more damage next round if attacked Aguila Saber:Head: 5 remaining of 5, Balance: 6 remaining of 8 No bonuses Usable once every six rounds: Bardic Talent: Suggest Fear - 5 move cool-off required Fortress of Faith Doomy:Head: 5 remaining of 5, Balance: 5 remaining of 5, Toughness No bonuses
|
|
|
Post by Aguila Saber on Dec 31, 2008 12:13:01 GMT -5
Ok AS, yell if I've buggered anything up! Doomy's toughness rolls 1d3=2 1d3=3 - second round resisted 1d3=1Aguila Saber vs Doomy: Round 1Parry Head v Block Head No chage, no change Attack Head vs Parry Head -1 balance, no change (resist not required) Block Head (Suggest Fear) vs Attack Body Suggest fear negates damage, Doomy loses next move and takes 1 more damage next round if attacked Aguila Saber:Head: 5 remaining of 5, Balance: 7 remaining of 8 No bonuses Usable once every six rounds: Bardic Talent: Suggest Fear - 5 move cool-off required Fortress of Faith Doomy:Head: 5 remaining of 5, Balance: 5 remaining of 5, Toughness No bonuses Aguila loses 1 balance in move 3, otherwise it looks correct. It is for the next move it negates the move and any damage it would normally cause. Hmmm... Doomy will lose at least 1 point in first move next round, 2 if he doesn't make his Toughness roll. Hmmm... Attack Balance or Attack Head... Hmmm....
|
|
|
Post by Beowuuf on Dec 31, 2008 12:15:21 GMT -5
I thought the suggest fear basically took precdence over doomy's move, so he would have had to attack head to damage you! O, so noted..
Do I roll toughness for each damage, or does a single toughness roll just negate one point only?
|
|
|
Post by Aguila Saber on Dec 31, 2008 12:29:02 GMT -5
I thought the suggest fear basically took precdence over doomy's move, so he would have had to attack head to damage you! O, so noted.. Do I roll toughness for each damage, or does a single toughness roll just negate one point only? It negates one point only. I.e. you roll once for the move.
|
|
|
Post by Doomy on Jan 1, 2009 21:08:32 GMT -5
Happy New Year! Got online long enough to send my second set of moves.
|
|
|
Post by Aguila Saber on Jan 2, 2009 8:47:14 GMT -5
Happy New Year! Got online long enough to send my second set of moves. Sent my second set of moves as well.
|
|
|
Post by Beowuuf on Jan 2, 2009 8:55:21 GMT -5
Will resolve the moves later this afternoon or early evening!
|
|
|
Post by Beowuuf on Jan 2, 2009 11:52:49 GMT -5
Doomy's toughness rolls and Aquila's 3rd round fortress roll: Doomy: 1d3=2 1d3=3 - second round resisted 1d3=1
Aquila: 1d3=2Aguila Saber vs Doomy: Round 2Attack balance vs Parry Head (not useable, Doomy motionless) No change , - 2 balance (1 point extra from Fear effect) Block balance (Fortress of Faith) vs Attack Body No change (fortress successful, 33% damage resist for 3 moves), no change (resist not required) Attack balance vs Attack Body -1 balance, -1 balance Aguila Saber:Head: 5 remaining of 5, Balance: 5 remaining of 8, Fortress of Faith for 2 moves. No bonuses Usable once every six rounds: Bardic Talent: Suggest Fear - 2 move cool-off required Fortress of Faith - 4 move cool off, effect on for 2 moves Doomy:Head: 5 remaining of 5, Balance: 2 remaining of 5, Toughness No bonuses
|
|
|
Post by Aguila Saber on Jan 2, 2009 12:30:01 GMT -5
The rules were adjusted for use of the special but I see that the first page still lists six moves.
Anyway for ease of book keeping I used: - Once every second set of three moves - Maximum of one special in any one set.
That said I do not think anyone ever used a special more often than every six moves so we might just as well go with what you have written.
But that said, it is considerably easier to keep the book-keeping when the restriction is per set, so remind me to change the base rules once the contest is over.
Hmmm.... quite a good round for Aguila.
Oh and Aguila only has 5 balance left. Two lost in set 1, and one in set 2.
|
|
|
Post by Beowuuf on Jan 2, 2009 12:34:47 GMT -5
done!
|
|
|
Post by Doomy on Jan 2, 2009 14:37:12 GMT -5
That's my third set of moves submitted to Beowuuf.
|
|