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Post by dharn on Sept 26, 2008 12:10:05 GMT -5
Trasken Blackpike
Event choices: Selects a Longbow with Pull value 2. Selects place #3 to fire from.
Round 7-9 choices Green banner. Random number: 3.
Actions: Shot 1-2: Footman, Torso Shot 3-4: Soldier, Torso Shot 4-6: Warrior, Torso Shot 7-8: Warrior, Torso
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Post by Aguila Saber on Sept 27, 2008 5:57:24 GMT -5
Summary of all the moves in Part 4, Rounds 10-12. Please post any changes or comments below, do not edit the original posts.
(10 hours left for you to make changes.)
Aguila Saber
Round 10-12 choices Pink banner. Random number: 0. Longbow with Pull value 2.
Activity: 8 + 1 (Inspire Courage) = 9 Strength: 2 Eye: 1 + 1 (Items) + 1 (Battlecry) = 3 (Shot 1-2) / 2 (Shot 3-6). Time to Load and Fire: 4
Actions for Round 10-12 (Carry-over: 2) Shot 1: Soldier, Head, (Distance 24.) Round 10. 2 Battle-Cry: Flame Weapon. Round 10.6 Shot 2: Soldier, Head, (Distance 19.) Round 11. 1 Shot 3: Soldier, Head (Distance 15.) Round 11. 5 Shot 4: Soldier, Head, (Distance 14.) Round 11. 9 Shot 5: Soldier, Head, (Distance 10.) Round 12. 4 Shot 6: Soldier, Head (Distance 8.) Round 12. 8 Carry-over: 1 activity Health: 22 - 2 = 20 Health.
Battle-cries Flame Weapon is acitve for the next two Rounds.
Doomy
Rounds 10-12 choices Chooses white banner. Random number = 6. Two bullets and two loads per shot for all shots.
Activity: 7 + 1 (Inspire Courage) = 8 Eye: 2 Time to Load and Fire: 4
Shots fired: (2 in carry-over) Shot 1. Warrior, Torso (Distance 24). Round 10. 2. Shot 2. Warrior, Torso (Distance 20). Round 10. 6. Shot 3. Warrior, Torso (Distance 18). Round 11. 2. Shot 4. Warrior, Torso (Distance 14). Round 11. 6. Shot 5. Warrior, Torso (Distance 12). Round 12. 2. Shot 6. Warrior, Head (Distance 8). Round 12. 6. Carry-over: 2.
Beowuuf:
Round 10-12 choices Red banner. Random number: 7. Longbow with Pull value 3. Swapped to Bow with Pull value 0 after 1st shot.
Activity 6+ 1(items) = 7 Eye = 1 (Potion) Strength = 2 +1 (power word) = 3 (1st Shot) / 2 (Remaining shots) Time to Load and Fire: 5 (1st Shot only) / 2 (Remaining shots)
Actions: (Carry-over 3) Shot 1: Footman, torso (Distance 25) Round 10. 1. Swap Bow. Round 10.3. Shot 2: Footman, torso (Distance 21) Round 10. 5. Shot 3: Footman, torso (Distance 20) Round 10. 7. Shot 4: Footman, torso (Distance 18) Round 11. 2. Shot 5: Footman, torso (Distance 16) Round 11. 4. Shot 6: Footman, torso (Distance 14) Round 11. 6. Shot 7: Footman, torso (Distance 13) Round 12.1. Shot 8: Footman, torso (Distance 11) Round 12.3. Shot 9: Footman, torso (Distance 9) Round 12.5. Shot 10: Footman, torso (Distance 8) Round 12.7. Carry-over: 0 Mana: 10.5 +1.5 (Restored) = 12
Potion of Eye: 1 Rounds remaining.
Trasken Blackpike
Round 10-12 choices Green banner. Random number: 3. Longbow with Pull value 2
Activity: 8 Strength: 3 Eye: 0. Time to Load and Fire: 4
Actions: Shot 1: Warrior, Torso. (Distance 24). Round 10. 2 Shot 2: Warrior, Torso. (Distance 20). Round 10. 6 Shot 3: Soldier, Torso. (Distance 18). Round 11. 2 Shot 4: Soldier, Torso. (Distance 14). Round 11. 6 Shot 5: Footman, Torso. (Distance 12). Round 12. 2 Shot 6: Footman, Torso. (Distance 8). Round 12. 6 Carry-over: 2
eviltb
Round 10-12 choices: Orange banner, random number 9. Longbow with pull of 0.
Activity: 8. Eye: 1 + 1 (Potion) = 2 (Shot 1-4) / 1 Shot (5-12) Strength: 0 Time to Load and Fire: 2
Actions: Shot 1: Footman, Chest. (Distance 24). Round 10. 2 Shot 2: Footman, Chest. (Distance 22). Round 10. 4 Shot 3: Footman, Chest. (Distance 20). Round 10. 6 Shot 4: Footman, Chest. (Distance 20). Round 10. 8 Shot 5: Footman, Chest. (Distance 18). Round 11. 2 Shot 6: Footman, Chest. (Distance 16). Round 11. 4 Shot 7: Footman, Chest. (Distance 14). Round 11. 6 Shot 8: Footman, Chest. (Distance 14). Round 11. 8 Shot 9: Footman, Chest. (Distance 12). Round 12. 2 Shot 10: Footman, Chest. (Distance 10). Round 12. 4 Shot 11: Footman, Chest. (Distance 8). Round 12. 6 Shot 12: Footman, Chest. (Distance 8). Round 12. 8
Carry-over: 0
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Post by Beowuuf on Sept 27, 2008 6:04:32 GMT -5
Uh-oh, the eye potion's effects are going wear off!
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Post by Aguila Saber on Sept 27, 2008 9:19:15 GMT -5
Uh-oh, the eye potion's effects are going wear off! Not for you. There is one Round of fire left. Anyone who tries to fire after that are going to get penalties for firing while in hand-to-hand combat. Also reminder: All of us have one Potion of Health (+3d4) which can be used at any time during the final part of the event. Any Health or Mana you lose/use will be restored in full for next event.
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Post by Beowuuf on Sept 27, 2008 9:33:19 GMT -5
How effective will concussive blast be? How surrounded in melee will we get?
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Post by Aguila Saber on Sept 27, 2008 9:47:09 GMT -5
How effective will concussive blast be? How surrounded in melee will we get? Depends mostly on the random die for NPC's in the last round, and of course to some extent on how much damage the PCs manages to do. NPC's will fall back and avoid the battle so it's mostly up to the PC's to kill of the remainder.
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Post by eviltb on Sept 27, 2008 11:33:07 GMT -5
Haha, melee time
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Post by Doomy on Sept 27, 2008 12:17:13 GMT -5
Good job I have a melee bonus too, or you guys could catch up.
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Post by Aguila Saber on Sept 27, 2008 15:22:55 GMT -5
Will get around to do the Invisible Castle rolls now.
I doubt I will have the energy to actually try to resolve the results today, though.
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Post by Aguila Saber on Sept 27, 2008 15:37:47 GMT -5
The results ....
Pink banner
Shot 1: 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [95] = (95) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [69] = (69) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2)
Shot 2: 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [78] = (78) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [31] = (31) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1] = (1)
Shot 3: 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [99] = (99) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [61] = (61) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1] = (1)
Shot 4: 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [44] = (44) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [37] = (37) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2)
Shot 5: 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [22] = (22) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [21] = (21) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2)
Shot 6: 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [85] = (85) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [99] = (99) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2)
White banner:
Shot 1: 1d10-1;1d8;1d100;1d100;2d8 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;2d8 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;2d8 ¨ [71] = (71) 1d10-1;1d8;1d100;1d100;2d8 ¨ [39] = (39) 1d10-1;1d8;1d100;1d100;2d8 ¨ [7,1] = (8)
Shot 2: 1d10-1;1d8;1d100;1d100;2d8 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;2d8 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;2d8 ¨ [87] = (87) 1d10-1;1d8;1d100;1d100;2d8 ¨ [33] = (33) 1d10-1;1d8;1d100;1d100;2d8 ¨ [8,3] = (11)
Shot 3: 1d10-1;1d8;1d100;1d100;2d8 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;2d8 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;2d8 ¨ [17] = (17) 1d10-1;1d8;1d100;1d100;2d8 ¨ [21] = (21) 1d10-1;1d8;1d100;1d100;2d8 ¨ [5,8] = (13)
Shot 4: 1d10-1;1d8;1d100;1d100;2d8 ¨ [3,-1] = (2) 1d10-1;1d8;1d100;1d100;2d8 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;2d8 ¨ [55] = (55) 1d10-1;1d8;1d100;1d100;2d8 ¨ [21] = (21) 1d10-1;1d8;1d100;1d100;2d8 ¨ [8,2] = (10)
Shot 5: 1d10-1;1d8;1d100;1d100;2d8 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;2d8 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;2d8 ¨ [43] = (43) 1d10-1;1d8;1d100;1d100;2d8 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;2d8 ¨ [1,3] = (4)
Shot 6: 1d10-1;1d8;1d100;1d100;2d8 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;2d8 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;2d8 ¨ [49] = (49) 1d10-1;1d8;1d100;1d100;2d8 ¨ [48] = (48) 1d10-1;1d8;1d100;1d100;2d8 ¨ [6,6] = (12)
Red banner:
Shot 1: 1d10-1;1d8;1d100;1d100;1d6 ¨ [3,-1] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [56] = (56) 1d10-1;1d8;1d100;1d100;1d6 ¨ [92] = (92) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3)
Shot 2: 1d10-1;1d8;1d100;1d100;1d6 ¨ [7,-1] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [80] = (80) 1d10-1;1d8;1d100;1d100;1d6 ¨ [69] = (69) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 3: 1d10-1;1d8;1d100;1d100;1d6 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [91] = (91) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 4: 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [22] = (22) 1d10-1;1d8;1d100;1d100;1d6 ¨ [100] = (100) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 5: 1d10-1;1d8;1d100;1d100;1d6 ¨ [7,-1] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [77] = (77) 1d10-1;1d8;1d100;1d100;1d6 ¨ [65] = (65) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3)
Shot 6: 1d10-1;1d8;1d100;1d100;1d6 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [37] = (37) 1d10-1;1d8;1d100;1d100;1d6 ¨ [48] = (48) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 7: 1d10-1;1d8;1d100;1d100;1d6 ¨ [4,-1] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [66] = (66) 1d10-1;1d8;1d100;1d100;1d6 ¨ [11] = (11) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 8: 1d10-1;1d8;1d100;1d100;1d6 ¨ [3,-1] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [79] = (79) 1d10-1;1d8;1d100;1d100;1d6 ¨ [30] = (30) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 9: 1d10-1;1d8;1d100;1d100;1d6 ¨ [7,-1] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [69] = (69) 1d10-1;1d8;1d100;1d100;1d6 ¨ [15] = (15) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 10: 1d10-1;1d8;1d100;1d100;1d6 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [55] = (55) 1d10-1;1d8;1d100;1d100;1d6 ¨ [57] = (57) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Green banner:
Shot 1: 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [27] = (27) 1d10-1;1d8;1d100;1d100;1d6 ¨ [48] = (48) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 2: 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [18] = (18) 1d10-1;1d8;1d100;1d100;1d6 ¨ [18] = (18) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 3: 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [42] = (42) 1d10-1;1d8;1d100;1d100;1d6 ¨ [56] = (56) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4)
Shot 4: 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [41] = (41) 1d10-1;1d8;1d100;1d100;1d6 ¨ [40] = (40) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4)
Shot 5: 1d10-1;1d8;1d100;1d100;1d6 ¨ [2,-1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [62] = (62) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 6: 1d10-1;1d8;1d100;1d100;1d6 ¨ [8,-1] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [58] = (58) 1d10-1;1d8;1d100;1d100;1d6 ¨ [83] = (83) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Orange banner:
Shot 1: 1d10-1;1d8;1d100;1d100;1d6 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [97] = (97) 1d10-1;1d8;1d100;1d100;1d6 ¨ [84] = (84) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 2: 1d10-1;1d8;1d100;1d100;1d6 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [47] = (47) 1d10-1;1d8;1d100;1d100;1d6 ¨ [78] = (78) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 3: 1d10-1;1d8;1d100;1d100;1d6 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [14] = (14) 1d10-1;1d8;1d100;1d100;1d6 ¨ [15] = (15) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 4: 1d10-1;1d8;1d100;1d100;1d6 ¨ [3,-1] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [56] = (56) 1d10-1;1d8;1d100;1d100;1d6 ¨ [36] = (36) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 5: 1d10-1;1d8;1d100;1d100;1d6 ¨ [8,-1] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [52] = (52) 1d10-1;1d8;1d100;1d100;1d6 ¨ [60] = (60) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3)
Shot 6: 1d10-1;1d8;1d100;1d100;1d6 ¨ [7,-1] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [28] = (28) 1d10-1;1d8;1d100;1d100;1d6 ¨ [41] = (41) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 7: 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [72] = (72) 1d10-1;1d8;1d100;1d100;1d6 ¨ [45] = (45) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 8: 1d10-1;1d8;1d100;1d100;1d6 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [97] = (97) 1d10-1;1d8;1d100;1d100;1d6 ¨ [98] = (98) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 9: 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [91] = (91) 1d10-1;1d8;1d100;1d100;1d6 ¨ [19] = (19) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 10: 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [51] = (51) 1d10-1;1d8;1d100;1d100;1d6 ¨ [46] = (46) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 11: 1d10-1;1d8;1d100;1d100;1d6 ¨ [8,-1] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [97] = (97) 1d10-1;1d8;1d100;1d100;1d6 ¨ [88] = (88) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 12: 1d10-1;1d8;1d100;1d100;1d6 ¨ [7,-1] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [11] = (11) 1d10-1;1d8;1d100;1d100;1d6 ¨ [73] = (73) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Someone please make the NPC roll for round 10-12...
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Post by Beowuuf on Sept 27, 2008 17:03:38 GMT -5
How many dice of what value need rolled?
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Post by Aguila Saber on Sept 28, 2008 14:15:18 GMT -5
Aguila Saber.
Shot 1. Distance 24. Attack: 6 + 5 - 1.x = 9.x > 6. Hit Drift if <4+24/3=12. No drift Kick if <10. No kick. Shot hits Torso. Target modifier = 1.5. Pull modifier = 1.2 Damage: (2+2+2-24/20)*1.5*1.2 = 8.64, rounded to 8.6.
Aguila Saber kills 1 Soldier. Battle-cry: Flame Weapon.
Shot 2. Distance 19. Attack: 6 + 5 - 1.x = 9.x > 6. Hit Drift if <4+19/3=11. No drift Kick if <10. No kick. Shot hits Head. Target modifier = 1.5. Pull modifier = 1.2 Damage: (2+1+1-19/20)*1.5*1.2 = 5.49, rounded to 5.5.
Battle-cry: Telchos Focus expires.
Shot 3. Distance 15. Attack: 4 + 8 - 0.x = 11.x > 6. Hit Drift if <4+15/3=9. No drift Kick if <10. No kick. Shot hits Head. Target modifier = 1.5. Pull modifier = 1.2 Damage: (2+1+1-15/20)*1.5*1.2 = 5.85, rounded to 5.8.
Aguila Saber kills 1 Soldier
Shot 4. Distance 14. Attack: 4 + 0 - 0.x = 3.x < 6. Miss Aim is adjusted UP (2). Drift if <4+14/3=9. No drift Kick if <10. No kick. Shot misses. No damage.
Shot 5. Distance 10. Attack: 4 + 0 - 0.x = 3.x > 6. Hit Aim is adjusted UP and RIGHT (3). Drift if <4+10/3=8. No drift Kick if <10. No kick. Shot misses. No damage.
Shot 6. Distance 8. Attack: 4 + 4 - 0.x = 7.x > 6. Hit Drift if <4+8/3=7. No drift Kick if <10. No kick. Shot hits Head. Target modifier = 1.5. Pull modifier = 1.2 Damage: (2+5+2-8/20)*1.5*1.2 = 15.48, rounded to 15.5.
Aguila Saber kills 1 Soldier.
Total damages: Damage: 80.6 + 8.6 + 5.5 + 5.8 + 15.5 = 116.0 2 Footman killed. 5 Soldiers killed. (3 + 2)
Hmmm... rather poor luck for Aguila this time around. The shots that hit had very low damage in them, except for the last one.
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Post by Aguila Saber on Sept 28, 2008 14:37:02 GMT -5
Doomy
Random number: 6
Shot 1. Distance 24. Attack: 4 + 4 - 1.x = 6.x < 7. Miss Aim is towards LEFT. 6+6=12 (4). Drift if <<0.No risk. Kick if <20. No kick. Scatter if <0. No risk. Shot hits Left Arm. Target modifier = 0.5. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (8-24/30)*0.5*1.1*1.34 = 5.30, rounded to 5.3.
Doomy kills 1 Warrior.
Shot 2. Distance 20. Attack: 4 + 0 - 1 = 3 < 7. Miss Aim is towards UP and RIGHT. 6+5=11 (3). Drift if <<0.No risk. Kick if <20. No kick. Scatter if <0. No risk. Shot misses. No damage.
Shot 3. Distance 18. Attack: 4 + 0 - 0.x = 3.x < 7. Miss. Aim is towards UP and RIGHT. 6+5=11 (3). Drift if <<0.No risk. Kick if <20. No kick. Scatter if <0. No risk. Shot misses. No damage.
Shot 4. Distance 14. Attack: 4 + 8 - 0.x = 11.x > 7. Hit Drift if <<0. No risk. Kick if <20. No kick. Scatter if <0. No risk. Shot misses. No damage. Shot hits Torso. Target modifier = 1.0. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (10-14/30)*1.0*1.1*1.34 = 14.05, rounded to 14.1.
Shot 5. Distance 12. Attack: 4 + 1 - 0.x = 4.x < 7. Miss Aim is towards RIGHT. 6+7=13 (5). Drift if <0 No risk. Kick if <20. No kick. Scatter if <0. No risk. Shot hits Right Arm. Target modifier = 0.5. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (4-12/30)*0.5*1.1*1.34 = 2.65, rounded to 2.7.
Shot 6. Distance 8. Attack: 4 + 4 - 0.x = 7.x > 7. Hit Drift if <0 No drift. Kick if <20. Kicks Downwards. Scatter if <0. No risk. Shot hits Torso. Target modifier = 1.0. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (12-8/30)*1.0*1.1*1.34 = 17.29, rounded to 17.3.
Doomy kills 1 Warrior.
Damage summary: Doomy has 109.6 + 5.3 + 14.1 + 2.7 + 17.3 = 149 total damage. Doomy has killed 5 Warriors. (3 + 2 )
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Post by Aguila Saber on Sept 28, 2008 15:17:17 GMT -5
Beowuuf:
Random number: 7
Shot 1. Distance 25. Attack: 2 + 9 - 1.x = 9.x > 5. Hit. Drift if <-4+25/3=4. No drift. Kick if <15. No kick. Shot hits Torso. Target modifier = 1.0 Pull modifier = 1.3 Damage: (3+3-25/20)*1.0*1.3 = 6.175, rounded to 6.2.
Beowuuf changes to Bow with Pull 0.
Shot 2. Distance 21. Attack: 2 + 3 - 1.x = 3.x < 5. Miss. Aim is directed at Upper Right (4+7 = 11, adjusted to 3) Drift if <20+21/3=27. No drift. Kick if <0. No risk. Shot misses. No damage.
Shot 3. Distance 20. Attack: 2 + 1 - 1.x = 2.x < 5. Miss. Aim is directed at Upper Right (4+7 = 11, adjusted to 3) Drift if <20+21/3=27. No drift. Kick if <0. No risk. Shot misses. No damage.
Shot 4. Distance 18. Attack: 2 + 2 - 1.x = 2.x < 5. Miss. Aim is directed at Left (5+7 = 12, adjusted to 4) Drift if <20+18/3=26. No drift. Kick if <0. No risk. Shot hits Left Arm. Target modifier = 0.5 Pull modifier = 1.0 Damage: (6-18/20)*0.5 = 2.55, rounded to 2.6.
Beowuuf kills 1 Footman.
Shot 5. Distance 16. Attack: 2 + 3 - 1 = 4 < 5. Miss. Aim is directed at Lower Right (1+7 = 8) Drift if <20+16/3=26. No drift. Kick if <0. No risk. Shot hits Right Leg. Target modifier = 0.5 Pull modifier = 1.0 Damage: (3-16/20)*0.5 = 1.1, rounded to 1.1.
Shot 6. Distance 14. Attack: 2 + 5 - 0.x = 6.x > 5. Hit Drift if <20+14/3=25. Drifts to the LEFT. Kick if <0. No risk. Shot hits Left Arm. Target modifier = 0.5 Pull modifier = 1.0 Damage: (5-14/20)*0.5 = 2.15, rounded to 2.2.
Shot 7. Distance 13. Attack: 2 + 0 - 0.x = 1.x < 5. Miss Aim is directed UP (3+7 = 10, adjusted to 2) Drift if <20+13/3=25. No drift. Kick if <0. No risk. Shot hits Head. Target modifier = 1.5 Pull modifier = 1.0 Damage: (6-13/20)*1.5 = 8.02, rounded to 8.0.
Beowuuf kills 1 Footman.
Shot 8. Distance 11. Attack: 2 + 9 - 0.x = 10.x > 5. Hit Drift if <20+11/3=24. No drift. Kick if <0. No risk. Shot hits Torso. Target modifier = 1.0 Pull modifier = 1.0 Damage: (2-11/20)*1.0 = 1.45, rounded to 1.4.
Shot 9. Distance 9. Attack: 2 + 3 - 0.x = 4.x < 5. Miss Aim is directed UP and LEFT (2+7 = 9, adjusted to 1) Drift if <20+9/3=23. No drift. Kick if <0. No risk. Shot misses. No damage.
Shot 10. Distance 8. Attack: 2 + 1 - 0.x = 2.x < 5. Miss Aim is directed to RIGHT (6+7 = 13, adjusted to 5) Drift if <20+8/3=23. No drift. Kick if <0. No risk. Shot hits Right Arm. Target modifier = 0.5 Pull modifier = 1.0 Damage: (5-8/20)*0.5 = 2.3, rounded to 2.3.
Damage summary. Damage: 35.7 + 6.2 + 2.6 + 1.1 + 2.2 + 8.0 + 1.4 + 2.3 = 59.5 damage. Beowuuf has killed 5 Footmen. (3 +2) Footman: 1.4 + 2.3 = 3.7
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Post by Aguila Saber on Sept 28, 2008 15:37:58 GMT -5
Trasken Blackpike
Random number: 3.
Shot 1. Distance 24. Attack: 0 + 3 - 1.x = 1.x < 7. Miss. Aim is redirected Down and Right. 3+5=8 Drift if <4+24/3=10. No drift. Kick if <7. No kick. Shot hits Right Foot. Target modifier: 0.5. Pull modifier: 1.2 Shot does (2 + 5 - 24/20)*1.2 *0.5 = 3.48, rounded to 3.5 damage.
Shot 2. Distance 20. Attack: 0 + 8 - 1.x = 6.x < 7. Miss. Aim is redirected UP. 3+7 = 10, adjusted to 2. Drift if <4+20/3=11. No drift. Kick if <7. No kick. Shot hits Head. Target modifier: 1.5. Pull modifier: 1.2 Shot does (2 + 2 - 20/20)*1.2 *1.5 = 5.4, rounded to 5.4 damage.
Shot 3. Distance 18. Attack: 0 + 8 - 1.x = 6.x < 6. Hit. Drift if <4+18/3=10. No drift. Kick if <7. No kick. Shot hits Torso. Target modifier: 1.0. Pull modifier: 1.2 Shot does (2 + 4 - 18/20)*1.2 = 6.12, rounded to 6.1 damage.
Shot 4. Distance 14. Attack: 0 + 8 - 0.x = 6 >= 6. Hit. Drift if <4+14/3=9. No drift Kick if <7. No kick. Shot hits Torso. Target modifier: 1.0. Pull modifier: 1.2 Shot does (2 + 4 - 14/20)*1.2 = 6.36, rounded to 6.4 damage.
Trasken kills 1 Soldier.
Shot 5. Distance 12. Attack: 0 + 4 - 0.x = 3.x < 5. Miss. Aim is redirected LEFT. 1+3 = 4 Drift if <4+12/3=8. No drift. Kick if <7. No kick. Shot hits Left Arm. Target modifier: 0.5. Pull modifier: 1.2 Shot does (2 + 2 - 12/20)*1.2 *0.5 = 2.04, rounded to 2.0 damage.
Shot 6. Distance 8. Attack: 0 + 0 - 0.x = 0 < 5. Miss. Aim is redirected LOWER LEFT. 3+3 = 6 Drift if <4+8/3=7. No drift. Kick if <7. No kick. Shot hits Left Leg. Target modifier: 0.5. Pull modifier: 1.2 Shot does (2 + 6 - 8/20)*1.2 *0.5 = 4.56, rounded to 4.6 damage.
Trasken kills 1 Footman.
Damage summary: Total Damage: 20.0 + 3.5 + 5.4 + 6.1 + 6.4 + 2.0 + 4.6 = 48.0 damage. Trasken has done 12.8 (3.9+3.5+5.4) damage to one Warrior. Trasken has killed 2 Soldiers. (1 + 1) Trasken has killed 1 Footman. ( 0 + 1)
Trasken finally gets one good flight of arrows and hits with all 6!
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