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Post by Aguila Saber on Sept 30, 2008 12:16:09 GMT -5
Hmmm ... I am reminded that Dharn / Trasken needs to announce his decision on if he will use Bloodlust this round, before we make the attack rolls. On seconds thought... Make the rolls. I will simply assume he activates his special. This battle will last 1 or max 2 rounds more. Trasken's ability will easily outlast the combat,
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Post by Doomy on Sept 30, 2008 12:26:09 GMT -5
In that case I will make for Warrior #2 and engage in melee.
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Post by Aguila Saber on Sept 30, 2008 12:41:24 GMT -5
Reminder for needed rolls.
A1. Trasken (C-4) attacks Warrior #1 (C-4). A2. eviltb (H-3) attacks Warrior #2 (H-4). A3. Warrior #1 (C-4) attacks Trasken (C-4). A4. Warrior #2 (H-4) attacks eviltb (H-3). A5. Footman #1 (D-4) attacks Trasken (C-4). A6. Trasken attacks Warrior #1/Footman #1. A7. eviltb attacks Warrior #2. Aguila uses Healing Potion. (+3d4 Health)
The rolls needed are: Seven attack rolls of 1d10-1. Damage rolls for the seven attacks: d6;d8;d5;d5;d5;d6;d8 One roll of 3d4. (Healing)
I will add strength/speed modifiers to the damage and attack rolls myself.
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Post by Doomy on Sept 30, 2008 13:00:56 GMT -5
Attack rolls (seven rolls of 1d10-1): 7,2,0,1,1,3,2Damage rolls (d6;d8;d5;d5;d5;d6;d8): 1,1,2,2,5,3,5Healing roll (3d4): 5 Hmmm, IC login didn't work, but at least the links do.
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Post by Aguila Saber on Sept 30, 2008 13:25:27 GMT -5
Round 14 start ...
Footman #1: 3.4 Health (D-4) Footman #3: 7 Health (H-4) Footman #4: 7 Health (H-3) Footman #5: 7 Health (I-3) Warrior #2: 19 Health (H-4)
eviltb: 30 Health (H-3) Trasken: 30 health (C-4) Beowuuf: 30 Health (E-1) Doomy: 30 Health (K-2) Aguila: 25 Health (M-0)
Short summary: Trasken has 1 Footman adjacent which he can attack.
eviltb is surrounded by enemies who will start to pummel him.
Everyone else will need to move to engage anyone. Overall you can expect the annihilators to remain in their current positions, unless any of them get a fear effect applied.
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Post by Beowuuf on Sept 30, 2008 13:54:52 GMT -5
Beowuuf will move towards warrior #2
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Post by eviltb on Oct 1, 2008 1:57:28 GMT -5
Guess it would help if I actual hit something too :/
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Post by dharn on Oct 1, 2008 9:01:06 GMT -5
Hm... I was saving Bloodlust for later but since the rounds are ending, guess better use it now.
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Post by Aguila Saber on Oct 1, 2008 10:46:38 GMT -5
Guess it would help if I actual hit something too :/ Given the random numers chosen, you would have hit a Footman with both your strikes. The higher Tier enemies are harder to hit, -10% chance per Tier. Fortunately for you the enemies rolls were equally poor so at least you are unharmed.
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Post by eviltb on Oct 1, 2008 10:54:22 GMT -5
Yea, sods law I'll change to a footman and then rolls 7s, 8s, 9s! So I'll stick for the moment, continuing with fear affect.
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Post by Aguila Saber on Oct 1, 2008 11:11:07 GMT -5
Yea, sods law I'll change to a footman and then rolls 7s, 8s, 9s! So I'll stick for the moment, continuing with fear affect. You get the same question as last time. Will you pursue if the warrior gets out of range from the fear effect? Always? Never? If specified condition is met? Can someone roll 1d10;1d10;1d16;1d4 on invisible castle. Last die roll is distance. Three first is same as last time. The same question will apply to all the rest who wishes to try to strike at the warrior, but I guess you can wait until someone makes the needed rolls and posts them here.
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Post by eviltb on Oct 1, 2008 11:19:54 GMT -5
Ok thought about it properly, if he goes I'll stay and hit something else. Course if he stays, he gets hit. 1d10=2, 1d10=3, 1d16=7, 1d4=2 Hmmm....
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Post by Aguila Saber on Oct 1, 2008 11:28:53 GMT -5
Ok thought about it properly, if he goes I'll stay and hit something else. Course if he stays, he gets hit. 1d10=2, 1d10=3, 1d16=7, 1d4=2 Hmmm.... Right. The warrior won the roll, so he will remain where he is and fight you.
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Post by Aguila Saber on Oct 1, 2008 14:52:07 GMT -5
Round 14 tentative ...
Footman #1: 3.4 Health (D-4) Footman #3: 7 Health (H-4) Footman #4: 7 Health (H-3) Footman #5: 7 Health (I-3) Warrior #2: 19 Health (H-4)
eviltb: 30 Health (H-3) Trasken: 30 health (C-4) Beowuuf: 30 Health (E-1) Doomy: 30 Health (K-2) Aguila: 25 Health (M-0)
Distances: Beowuuf: (E-1) to (G-4): 4 Doomy: (K-2) to (I-4): 3 Aguila: (M-0) to (I-3): 5
0. eviltb psychic attacks and psychich fears Warrior #2. Warrior #2 takes 1 damage and resists the effect. Warrior #2 has 18 Health left. Beowuuf uses Power Word strength for 3 Mana.
2. A1. eviltb attacks Warrior #2. Trasken attacks Footman #1. Trasken will kill the footman with an attack roll of 0, and damage of 1. I.e. no need to roll. A2. Warrior #2 attacks eviltb A3. Footman #3 attacks eviltb A4. Footman #4 attacks eviltb A5. Footman #5 attacks eviltb
3. Doomy has moved to (I-4)
4. A6. eviltb attacks Warrior #2. A7. Warrior #2 attacks eviltb. A8. Footman #3 attacks eviltb A9. Footman #4 attacks eviltb A10. Footman #5 attacks eviltb Beowuuf has moved to (G-4)
5. A11. Doomy attacks Warrior #2 Aguila has moved to (I-3)
6. A12. eviltb attacks Warrior #2 A13. Beowuuf attacks Warrior #2 A14. Warrior #2 attacks eviltb. A15. Footman #3 attacks eviltb A16. Footman #4 attacks eviltb A17. Footman #5 attacks eviltb Trasken has moved to (G-4)
7. A18. Doomy attacks Warrior #2. A19. Aguila attacks Footman #5
8. A20. Trasken attacks Warrior #2/Footman #3.
9. A21. Aguila attacks Footman #5
End positions:
Footman #1: DEAD (D-4) Footman #3: 7 Health (H-4) Footman #4: 7 Health (H-3) Footman #5: 7 Health (I-3) Warrior #2: 18 Health (H-4)
eviltb: 30 Health (H-3) Trasken: 30 health (G-4) Beowuuf: 30 Health (G-4) Doomy: 30 Health (I-4) Aguila: 25 Health (I-3)
Needed rolls: 21 rolls for 1d10-1. 6 damage rolls of d8: d8 (eviltbx2, Doomy, eviltb, Doomy, eviltb) 1 damage rolls of d6 (Trasken) 14 damage rolls of d5 (All others in order of attack rolls above. Annihilators, Beowuuf & Aguila)
Also roll: Poison resist rolls for eviltb's targets, and the damage rolls for if resist fails.
Resist rolls: 4 rolls of : 1d10-1
Damage rolls: 4 rolls of 1d3
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Post by Beowuuf on Oct 1, 2008 16:26:44 GMT -5
Now power word - strength and power attack, power attack, power attack!
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