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Post by eviltb on Jun 18, 2008 9:26:11 GMT -5
So...
I received my books for this today. Had various glances just through the PHB, saving some time to read it properly. But wow, they've changed a lot of stuff! The basic game is the same, roll a d20, add modifiers, the higher the result the better. Level cap is now raised to 30, with different for being higher levels. Oh and it actually may be worth playing a half-elf now, they actually get stat increases and arent just reduced humans!
I'll be able to give a better review at a later time.
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Post by Beowuuf on Jun 18, 2008 9:54:01 GMT -5
Funny, I was going to start a thread about this to see what people knew
Been listening to the penny arcade podcasts where they got to play a game under the new rules
Sounds liek they've slightly WoW'd it...
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Post by Balgin Stondraeg on Jun 18, 2008 10:49:12 GMT -5
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Post by eviltb on Jun 18, 2008 11:37:16 GMT -5
Hmm, Listen and Spot are now called Perception. Never heard of that one before
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Post by Beowuuf on Jun 18, 2008 12:20:56 GMT -5
I noticed - it took me a while to twig since it's so normal to us lot
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Post by Simey on Jun 19, 2008 8:01:35 GMT -5
Hmm, Listen and Spot are now called Perception. Never heard of that one before If I heard correctly when my group was discussing it the other day, they've rolled several skills into Acrobatics, too. Is there perhaps also a skill called Stealth? I think those are good calls in the LWRPG, so it's good if they've made their way into D&D. I've not looked at 4th Ed. at all yet, but the impression from some of my group was that it's been mainly modified in order to make it easy for people to run games off their laptops rather than having paper and pencils to keep track of everything - apparently 3rd Ed. was troublesome in terms of that kind of programming. Their initial response in terms of it as a system compared to 3.5 was pretty negative, but I suppose time will tell as people actually try and use it.
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Post by eviltb on Jun 19, 2008 8:34:40 GMT -5
True, the proof is in the playing. Im keeping an open mind until I get to play a game proper.
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Post by Balgin Stondraeg on Jun 19, 2008 9:27:25 GMT -5
Hmm, Listen and Spot are now called Perception. Never heard of that one before Yeah, if only Mongoose had thought of combining stealth & perception skills for the LOne Wolf d20 game they could've made a killing .
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Post by Aguila Saber on Jun 19, 2008 14:59:45 GMT -5
From what I've seen there is too much rail-roading after level 1, and also rail-roading at level 1.
I'm thinking of them doing away with multi-classing. You now must keep levelling your original class thoughout your life no matter if that is inpappropriate as a result of character deveopment.
This includes giving classes skills they must have, giving skills fixed progressions, and excluding skills from the ones they can take forcing you to burn feats to take skills.
Now everyhing is based on your level, and every task you undertake gets progressively more difficult as you level as well.
Not a system which sits well with my style of playing. Too much stereotyping by the looks of it and too difficult to get away from the stereotypes.
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Post by Al on Jun 19, 2008 16:13:08 GMT -5
Words cannot describe how much I dislike multi-classing. I think it is one of the most unrealistic aspects of gaming. The amount of specialized training required to get to lvl 1 in any of the classes is measured in years of living and working in that class. Multi-classing is simply not something that is possible in a pre-capitalist society, the kind of society implicit in fantasy.
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Post by Maerin on Jun 19, 2008 16:32:32 GMT -5
Well, irrespective of where one might fall on the topics of either skills, multiclassing, or any one of a number of other changes between 3.xth edition and 4th edition, what is certainly true is that there were a different set of design assumptions that were used in the development of 4th edition than those used for its predecessor. Anyone expecting they will hop from the old to the new expecting to find essentially the same game with the same play style will be quickly shown that expectation is incorrect.
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Post by huntingmoon on Jun 19, 2008 17:40:21 GMT -5
My review of the game is up on Rpg.net. Its fantasy week so there are like 10 reviews, mine is under my real name of Daniel Weber.
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Post by Aguila Saber on Jun 20, 2008 3:44:11 GMT -5
Words cannot describe how much I dislike multi-classing. I think it is one of the most unrealistic aspects of gaming. The amount of specialized training required to get to lvl 1 in any of the classes is measured in years of living and working in that class. Multi-classing is simply not something that is possible in a pre-capitalist society, the kind of society implicit in fantasy. Nearly none of my characters have submitted themselves to standardized training like that. In fact if they had I'd consider them poor material for becoming adventurers. Most characters would however have submitted themselves to training suited for their future social profession. This, however, maps poorly to any one class. In practise training gives the characters a lot of choices which go outside the boundaries of any of the classes. The training would not be available to anyone, but if you do the correct person or organiasation a favour you could receive the training. Real adventuring people tend to seldom be like stereotypes.
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Post by eviltb on Jun 20, 2008 4:32:39 GMT -5
I also hate multi-classing. How you can suddenly go "Oh Im a lvl 15 thief rogue, ooh I know Im stuck half-way up a mountain but the ogre mage we have just killed gave me enough XP to now become a druid, even though Ive had no formal training and am a million miles away from the nearest druid glen!"
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Post by Aguila Saber on Jun 20, 2008 4:37:42 GMT -5
Multi-classing should be confirmation of what you already were and had acquired training in rather than the sudden discovery of things you had never done.
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