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Post by Beowuuf on Mar 31, 2008 16:58:37 GMT -5
Could everyone, if they possess them, please re-post their chapter 16 summaries for inclusion in the chapter 17 thread - I only have my own and eviltb's so far.
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Post by Beowuuf on Apr 4, 2008 12:25:48 GMT -5
Chapter 16 summary - eviltb
The Nad-Adez Konkor (Dark-Blood Hunter) eviltb appeared on Magnamund midway through MS 5103, dumped unceremoniously somewhere in Sommerlund with no memory of where he had come from or who he was.
He was soon captured by the Kai and taken as a prisoner to their Monastery. He managed to escape by releasing a stress-induced Mindblast – his first emerging Dark Discipline – and fled out into the Fryelund forest.
During the next few weeks he discovered and developed his Dark Disciplines, killing his first Kai in a chance trip to Holmgard. Soon after this event, he was given a vision by Naar to travel to the city-fortress of Kaag. Travelling through the Duncrags he set ablaze the Sommerlund fort of Clanor and retrieved what seems to be a plain looking jewellery box.
Having made his way through the Duncrag range and now into the Darklands, eviltb arrived at the walls of Kaag. Entering via the South Gate, using the skin of Nyxator as leverage, he made his way through the city-fortresses’ ruined streets until he came to the central citadel. Fooling Giak sentries with his mind techniques, he made his way into the citadel proper. There, he was captured by the NAK Grand Master Dark Sonar.
Dark Sonar revealed much that eviltb did not know. He was told about the Nad-Adez Konkor, their purpose on Magnamund and their allegiance and unswerving loyalty to Naar.
He was also given further instruction to make his way south to the River Xane; there he would receive details on travelling to the Maakenmire. This order had apparently come directly from Naar himself.
Not knowing how he could verify this request, eviltb accepted and made his way south from Kaag. He arrived at the edge of the reclaimed wasteland being worked on by the Herbalish and Dessi magicians. As this was no mere Sommerlund fort, he decided to circumvent the area and head into the hillside.
eviltb managed to make his way to the start of the River Xane, where he was suddenly caught up in a huge storm. From out of the storm emerged the figure of Avarice the Betrayer, who had come as the avatar of Naar. He relayed further instruction onto eviltb, showing him a peak in the Maakenmire and a lone figure climbing to the top, clutching a small item. Before the vision could end, eviltb blacked out and is now left to ponder the delivered message.
Chapter 16 summary - Beowuuf
The wolf creature and one-time Vakeros Knight Beowuuf had ended his undercover mission in the Darklands with his small band of Death Knights and Giaks killed, and himself captured. He managed to persuaded those who defended both the Maakengorge bridge and the freed area of the Darklands of the importance of tracking Dark Walker, a rogue Death Knight, to Maaken. There they all might discover the secret of the Urgo-Kor-Naar, the 'footfall of Naar', which the Death Knight possessed. An item that the Elder Magi had thought was a weapon but had turned out to be a mysterious mineral that had power in the death knight's hand. The mineral was not natural yet not magical and seemed to pop up in other forms throughout Magnamund.
The journey was not without incident. Beowuuf was forced to accept not only the joy of the return of his old Elder Magi mentor safely coming back from the Darklands too but the return of the man Beowuuf had though himself to be mentally - Tamas Rehme. As Beowuuf was confronted with this reality, the wolf mind of Beowuuf slowly revealed in dreams more and more of the previous life of Sorba, the wolf creature Tamas had encounter in Kaag, aswell as visions of the goings on in Eshnar. The journey was further complicated by the brief re-appearance of Captain Kollosco, a lesser mage of both the left and right hand magics that had once betrayed Beowuuf whle conveying the wolf to the Darklands. He and two other mages, and a Nadziran called Namanas, were apparently also bound to Maaken on Zlanbeast, and expected and needed Beowuuf there.
Tensions came to a head when the group of dwarfs and Lyrians Beowuuf was travellng with were betrayed and ambushed in Maaken the second they stepped foot there, with the group severely weakened and key figures killed. Prince Torfan, the dwarven leader and next King of Bor, survived. Beowuuf almost did not, for Dark Walker had gained in power as Beowuuf found his mind coming apart. However, at this dark time Beowuuf had epiphany as to who 'Beowuuf' really was, and found the strength and focus to realise who the traitor was and confront them. For Beowuuf really was Tamas, and the traitor was a Drakeros inhabiting Tamas's old form.
Beowuuf then continue to meet at the temple. There, Dark Walker discovered himself to be a pawn - Beowuuf was only needed so that both Dark Walker and Beowuuf could be handed over to the Death Knight commander thought killed, Karlnos Flamespear. Beowuuf had led the man's son to his death, and the commander wished to ensure pesonal vengence.
However, with the traitor dead, Beowuuf's mentor Gralmis was able to hide the force that snuck to the temple. While sadly none of the vilains were killed, Dark Walker escaping and the rest driven off, Beowuuf was able to secure the fickle aid of a blinded Death Knight Crimson Blade and the Urgo-kor-Naar again aswell as removing Karlnos's hand. For now, Beowuuf's human mind and borrowed wolf body were at peace, and whatever dark plan of the three evil villains had been disrupted.
Beowuuf finally managed to see the Maakengorge bridge, a hidden bridge that was made of a material that was not magical but not natural either. Previously Darklands forces had used it to attack the east, until the forces of dwarfs and lyrians had pushed them back. Beowuuf discovered the Urgo-Kor-Naar indeed reacted to the bridge, showing the wolf that there was indeed a connection in all the activities of the Darklands. It was enough to justify his returning to report back in Sommerlund.
Meanwhile, various poeple in the past and future tried to recall what had happened in the city of Eshnar when the commander of the undead Hazelae was confronted. A group of yellow robes, and various others including Armadalus, Simey and WiseFox all had entered Eshnar. A Telchos giantess and the old sage Renoire had met with gruesome ends, and the group had slowly pushed torward the centre. The leader of the yellow robes, the younger relative of the great sage Zipp also called Zipp, appeared to have a mental breakdown, muttering about a 'connection' However, Zipp had disappeared, and Armadalus took Simey and Wisefox deep into the heart of Eshnar knowing the sage leader would be heading there.
Finally, the old crew of Kollosco, now under the employ of the mysteriously acting Master Andras of the Brotherhood of the Crystal Star, engaged in a dangerous mission. It apparently involved them searching for somehting, by such drasic methods as allowing Lukuri pirates board the ship.
Summary - Black Cat and Wild Horse (provisional)
For those who have missed it: the Treasurer of Sommerlund, Lord Aldius, has made a mysterious deal with the Darklands. He would capture Black Cat and keep him in his castle (on an island in the middle of the sea) while a Helghast in disguise would took his place and return to the Monastery. In exchange, Aldius was going to receive something from a ship in Holmgard. Right now, fake-BC is at the Monastery looking for something while real-BC tries to escape from Aldius' clutches en route for Holmgard. We were at a point where Wild Horse and his ship came to the rescue of Aldius while two Xargath were attacking.
Wildhorse's combined use of Elementalism and Grand Nexux, he sent the Torpedo into the first Xargath, lethally wounding it.
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Post by Simey on Apr 5, 2008 22:40:40 GMT -5
As usual my story has proceeded in leaps and bounds....
Simey woke up in some grassland near Eshnar with no recollection of how he had got there, nor any memory of the preceeding days or perhaps even weeks. He met Sir Armadalus and Master Wise Fox not far away, and the three of them took shelter in a ramshackle hut in a small wood as night fell. Wise Fox's incessant questioning caused Simey to inadvertantly voice for the first time his memory of a vivid hallucination that he had experienced several weeks earlier.
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Post by wildhorse on Apr 7, 2008 10:14:55 GMT -5
I will improvise on my part of the Xargath fight and to add on what I can remember. (pity I was never in the mind to save my WW posts then...now I know better)
Arriving in Anskavern, Wild Horse went to check out one of the largest shipwrights. However, he was told off in no small manner that there were no ships being constructed for the Kai Fleet, yet the documents that Wild Horse held had the signature of the then-Admiral Black Cat and the shipwright's name (which turned out to be false)
This was a case of fraud and who had spent the Kai Fleet's funds? Wild Horse was troubled by this and wanted to investigate further. However, a summons from the Baron of Anskarven was to change things. In order to reinforce the security for the banquet on Rhorgal Isle (a short voyage out of Anskavern), it was requested that Emerald Defender be roped in to patrol the nearby waters.
It was on one fine morning that during their patrol, Wild Horse and the crew of the Emerald Defender came across a terrifying scene: a Xargath, a legendary monster of the Kaltesee, was attacking a Sommlending vessel coming from the direction of Rhorgal Isle. Mustering his crew to support the lone ship, Wild Horse led the counter-attack, his crew firing arrows, bolts, ballistas, cannonballs to drive off the serpent. But the beast was a tough opponent. Finally he unleashed the Torpedo, hoping that its magnetic point will be attracted by the myriad metal projectiles in the Xargath's hide. And to speed it up, he combined his disciplines of Elementalism and Grand Nexus, flinging the missile into the sea monster and giving it a fatal wound from which it died.
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