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Post by Doomy on Jun 7, 2008 3:09:43 GMT -5
It was you who had the idea of unmasking the villains, which was quite a nice bit of lateral thinking. However any claim to cleverness has to be weighed against your brainwave involving giving all the treasure to a servant of Naar and entrusting him to return it to its rightful owner.
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Post by Beowuuf on Jun 7, 2008 3:37:34 GMT -5
Bah, the man's son was an assassin, he's probably the grandmaster! I have lost trust in GMs since learnign the extent of Maerin's plotting! Plus, they are lawful and trustworthy...or was that the knights of takhisis from dragonlance...
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Post by Doomy on Jun 7, 2008 3:44:07 GMT -5
By the sounds of it, the High Mayor may turn out to be either a kindly and benevolent ruler or the Grandmaster of Assassins, depending on what AS rolls. But he also said he would close the game soon, so you may be unable to resolve your sidequest.
Speaking of which - have you explained what it actually involves yet? I know it's something to do with an evil altar, which you somehow expect to destroy despite already using all your explosives, but that's about it.
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Post by Beowuuf on Jun 7, 2008 4:26:56 GMT -5
I assumed the sidequest would just be told in story now i've said the direction i wanted to go...remember i used the crystal explosive already, so i can't ddestroy the damn altar...just give it a damn good poking!
Oh, sorry, didn't read the second part of your post - yeah, that was about it really - evil altar, vague directions, destroy with explosives. Wackiness.
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Post by Doomy on Jun 7, 2008 4:45:25 GMT -5
So it's basically a spot of vandalism for bonus points then? No ancient evil reawakening to DOOM THE WORLD or anything like that?
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Post by Beowuuf on Jun 7, 2008 4:48:46 GMT -5
Basically Hopefully killing the cener might have killed the person using the altar, but you can never be sure! There's also a few artifacts of good and evil scatter aroudn somewhere, but i liked the vandalism idea
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Post by Doomy on Jun 7, 2008 4:58:28 GMT -5
Well, once we get out of here I'm sure I'll be able to make you a nice satchel charge. That'll sort it.
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Post by Aguila Saber on Jun 7, 2008 5:15:11 GMT -5
I assumed the sidequest would just be told in story now i've said the direction i wanted to go...remember i used the crystal explosive already, so i can't ddestroy the damn altar...just give it a damn good poking! Oh, sorry, didn't read the second part of your post - yeah, that was about it really - evil altar, vague directions, destroy with explosives. Wackiness. I will reveal general hints on the dessi magi quests, but you sort of need to drop the Konkor and have him officially leave you before you go on with that quest. Not that I will force you to drop the Konkor, but bringing him with you to destroy the evil altar will have serious repercussions. (And then I mean either for Beowuuf or the Konkor.)
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Post by Beowuuf on Jun 7, 2008 5:32:12 GMT -5
That's why i was suggeting he go ahead of the prisoners to pick up the reward But i guess if it's not a plot direction for the game ending but a continuation of the game, that might be difficult!
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Post by Aguila Saber on Jun 7, 2008 7:36:57 GMT -5
That's why i was suggeting he go ahead of the prisoners to pick up the reward But i guess if it's not a plot direction for the game ending but a continuation of the game, that might be difficult! Well, judging by Doomy's statement above I'd say he is not willing to trust eviltb with returning the artifacts and the prisoners. The prisoners will also adamantly refuse to go with him and will tell you that it is unwise to trust a servant of the Dark God.
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Post by Doomy on Jun 7, 2008 8:38:37 GMT -5
Well, judging by Doomy's statement above I'd say he is not willing to trust eviltb with returning the artifacts and the prisoners. The prisoners will also adamantly refuse to go with him and will tell you that it is unwise to trust a servant of the Dark God. Damn straight. Besides, if EvilTB leaves on his own with the treasure, he's dead. If he tries to keep or sell the loot he'll be hunted down. If he returns it he'll be executed for murder. He needs someone to speak for him because nobody trusts a NAK.
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Post by Beowuuf on Jun 7, 2008 9:02:47 GMT -5
...if EvilTB leaves on his own with the treasure, he's dead. If he tries to keep or sell the loot he'll be hunted down. If he returns it he'll be executed for murder. He needs someone to speak for him because nobody trusts a NAK. ... ... ... EXACTLY! As long as the two prisoners delay leaving so eviltb doesn't feel the need to kill him and think's he's got a chance, then any way he's dead! And hopefully delaying the prisoner means Beowuuf and Doomy can accomplish their mission and not have the mayor come after them lookign for answers Sicne Beowuuf won't get to kill eviltb in the current tournament no matter what, then BEowuuf will be happy for this chance to know he'll get killed (no offense eviltb, I hope you live to keep being evil! ) Beowuuf is pretty pragmatic - a living hostage was important, hence the piling through to find the boy ignoring therooms, and hence staying aroudn when the altar might have been close. If the boy is dead and caused it, casiorn isn't a small place - the mayor and town isn't goign to go bust, so really let eviltb have the loot and scoot, ESPECIALLY if it won't help him, while Beowuuf gets to try and accomplish an important mission. Ah well, if Doomy wants to vouch for the NAK< JUST because he played much straighter than I thought eviltb (the player) played it - I was all ready for a bor pistol in the face - then go for it. I'll just cry and play with my dark alter alone *cries*
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Post by Doomy on Jun 7, 2008 9:27:16 GMT -5
You're forgetting one thing - Doomy is in this for the reward money. Letting a NAK toddle off with both loot and "hostage" means not getting paid. Getting the mayor to pony up means either getting rid of TB (possibly with a bullet in the face) or vouching for him. I rather thought Beowuuf would be the one to vouch for him, actually, since he saved his life. It's basically the only reason Doomy didn't shoot him on sight. So, since Doomy won't be letting EvilTB out of his sight, the question is - can the sidequest wait a few days while we deal with the business at hand? Once the Mayor's dealt with Doomy will happily help Beowuuf destroy the evil altar. If not, he's on his own, I'm afraid. Just remember - a bomb is needed to do the job, and Doomy can make one easily enough, being a Dwarven Gunner. But he'll have to go back to town first.
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Post by Beowuuf on Jun 7, 2008 9:37:45 GMT -5
Lol, you forget eviltb was very nasty to me in his head in zipp's tournament, NAK is a NAK, while eviltb may have saved me, as a player it was cool, as a character it would be to get the reward! Plus Beowuuf has naarstuff in him by now he hasn't gotten shot of, so there you go Ah well, soudns like Beowuuf will die valiantly poking an altar without explosives and Doomy will be tryign to get some money - I propose not takign the mayor's son back to the mayor
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Post by Doomy on Jun 7, 2008 9:43:39 GMT -5
I just don't understand why the altar has to be demolished RIGHT NOW. Life would be easier (and longer in Beowuuf's case) if the three of us return to the mayor now, then go back to clean up the loose ends.
I could kill EvilTB now, of course. That would simplify matters greatly.
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