Post by phantomdoodler on Aug 10, 2011 5:45:26 GMT -5
CHANGES TO WARHAMMER 2ND EDITION:
New Talents
PURPLE-BLOODED
Description: Ogrons unusual purple blood enables them to breathe underwater for up to their Toughness in minutes. However owing to the extreme exhaustion this causes, an Ogron character suffers -10% to all physical actions for the next hour, and may not use this ability during this time.
SCHOLARLY
Description: Characters with this talent are particularly academic and scholarly, gaining +10% to all Academic Knowledge tests, and +10% to Search tests when researching libraries.
Races of Magnamund
TABLE 2-1:CHARACTERISTIC GENERATION
TABLE 2-2:STARTING WOUNDS
TABLE 2-3:STARTING FATE & RESILIENCE
RACIAL FEATURES
DWARF
A Dwarf character gains the following Skills and Talents:
Skills: Common Knowledge (Dwarves), Speak Language (|Drodarin),
Speak Language (any human language), Trade (Miner, Smith or Stoneworker)
Talents: Dwarfcraft, Night Vision, Resistance to Magic, Stout-hearted, Sturdy
HUMAN
A Human character gains Skills and talents based on their homeland. See the Regional Features later in this section.
KLOON
A Kloon character gains the following Skills and Talents:
Skills: Common Knowledge (Kloons), Speak Language (Drodarin), Speak Language (any human language), Gossip or Haggle, Trade (Miner) or Read/Write
Talents: Night Vision, Resistance To Magic, Scholarly, Stout-hearted
OGRON
An Ogron character gains the following Skills and Talents:
Skills: Common Knowledge (Ogrons), Speak Language (Drodarin), Trade (Miner, Farmer or Smith)
Talents:Frenzy, Purple-Blooded, Menacing, Specialist Weapon Group (Two-handed), Street Fighting, Sturdy
SZALL
Szall characters gains the following Skills and Talents:
Skills: Common Knowledge (Szalls), Speak Language (Szallish), Speak Language (Wildlander), Silent Move, Outdoor Survival or Trade (Farmer or Fisherman)
Talents: Night Vision, Resistance to Disease
PROVINCIAL FEATURES
Northern Magnamund
Anari
An Anarian gains the following skills and talents:
Skills: Common Knowledge (Vassa), Gamble or Haggle, Speak Language (Vassagonian)
Talents: 1 random talent
Special Rules: Anarians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province or Anari.
Bautar
A Bautarian gains the following skills and talents:
Skills: Common Knowledge (Herbalish), Trade (Herbalist) or Follow Trail, Outdoor Survival, Speak Language (Bautarian)
Talents: 1 random talent
Special Rules: Bautarians gain +10% to all Outdoor Survival and Follow Trail tests made in forests and woodlands
Caron
Caronese characters gain the following skills and talents:
Skills: Common Knowledge (Ogrons), Speak Language (Drodarin), Trade (Farmer, Smith or Miner)
Talents: Hardy, Very Resilient, one random talent
Casiorn
A Casiornian gains the following skills and talents:
Skills: Evaluate, Common Knowledge (Vassa), Speak Language (Vassagonian) Trade (choose any one) or Performer (choose anyone)
Talents: 1 random talent
Special Rules: Casiornians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Casiorn
Chaman
Chamanese characters gain the following skills and talents:
Skills: Common Knowledge (Nael), Speak Language (Drodarin), Speak Language (Nael), Trade (Carpenter, Miner or Smith)
Talents: 1 random talent
Special Rules: Chamanese gain a +10% bonus on all Common Knowledge (Nael) Tests that deal with their home province of Chaman
Cloeasia
A Cloeasian gains the following skills and talents:
Skills: Common Knowledge (Vassa), Haggle, Perception, Speak Language (Vassagonian)
Talents: 1 random talent
Special Rules: Cloeasians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Cloeasia
Delden
Deldenese characters gain the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Vaderish)
Talents: Warrior Born, 1 random talent
Special Rules: Deldenese gain a +10% bonus on all Common Knowledge (Aluvian or Vaderish) Tests that deal with their home province of Delden
Durenor
Durenesese characters gain the following skills and talents:
Skills: Common Knowledge (the Lastlands), Speak Language (Durenese), Gossip
Talents: Savvy or Suave, 1 random talent
Special Rules: Durenese gain a +10% bonus on all Common Knowledge (the Lastlands) Tests that deal with their home province of Durenor
Eldenora
Eldenoran characters gain the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Aluvian), Speak language (Vaderish)
Talents: Menacing or Stout-Hearted, 1 random talent
Special Rules: Eldenorans gain a +10% bonus on all Common Knowledge (Aluvian or Vaderish) Tests that deal with their home province of Eldenora. Eldenorans are exceptionally rude and stubborn and characters suffer -5% to their Fellowship score, but increase their Willpower by +5%.
Eru
Eruan characters gain the following skills and talents:
Skills: Common Knowledge (Vaderish), Speak Language (Vaderish), Perception
Talents: Lightning Reflexes, 1 random talent
Special Rules: Eruans gain a +10% bonus on all Common Knowledge (Vaderish) Tests that deal with their home province of Eru.
Firalond
Firalondish characters gain the following skills and talents:
Skills: Common Knowledge (Nael), Speak Language (Nael), Trade (Tailor or Weaver)
Talents: 1 random talent
Special Rules: Firalondish gain a +10% bonus on all Common Knowledge (Nael) Tests that deal with their home province of Firalond. Owing to their exceptional skill in crafting, Firalondish are able to sell any goods they create , using Weaver or Tailor, at twice the normal price.
Kakush
A Kakushan gains the following skills and talents:
Skills: Academic Knowledge (Magic), Common Knowledge (Vassa), Gossip or Haggle, Speak Language (Vassagonian)
Talents: 1 random talent
Special Rules: Kakushi gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Kakush
Kalte
An Ice Barbarian gains the following skills and talents:
Skills: Common Knowledge (Ice Barbarians), Outdoor Survival, Speak Language (Ice Barbarian)
Talents: 1 random talent
Special Rules: Ice Barbarians gain a +10% bonus on all Toughness tests to resist the effects of very cold temperatures.
Lakuri Isles
A Lakurian gains the following skills and talents:
Skills: Charm or Haggle,Common Knowledge (Vassa), Sail or Swim, Speak Language (Tribal)
Talents: 1 random talent
Special Rules: Lakurians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of the Lakuri Isles.
Lourden
All Lourdenese gain the following skills and talents:
Skills: Common Knowledge (Aluvian), Speak Language (Aluvian), Gossip
Talents: Sturdy, 1 random talent
Special Rules: Lourdenese gain a +10% bonus on all Common Knowledge (Aluvian) Tests that deal with their home province of Lourden.
Lyris
A Lyrisian gains the following skills and talents:
Skills: Charm or Gossip, Common Knowledge (Vaderish), Speak Language (Vaderish)
Talents: Cool Headed or Suave,1 random talent
Special Rules: Lyrisians gain a +10% bonus on all Common Knowledge (Vaderish) Tests that deal with their home province or Lyris.
Magador
A Magadorian gains the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Aluvian), Speak language (Vaderish)
Talents: Fearless
Special Rules: Magadorians gain a +10% bonus on all Common Knowledge (Aluvian and Vaderish) Tests that deal with their home province or Magador. Magadorians are hard to be effected emotionally, and all Fellowship tests made against them are made at -10%. On the downside, they cannot be affected positively by any talents or spells which are based on inspiring leadership or charisma.
Palmyrion
A Palmyrian gains the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Aluvia), Speak Language (Vaderish), Trade (Choose one)
Talents: One random talent
Special Rules: Palmyrians gain a +10% bonus on all Common Knowledge (Aluvian and Vaderish) Tests that deal with their home province or Palmyrion.
Ruel
A Cenerese character gains the following skills and talents:
Skills: Common Knowledge (Cenerese), Speak Language (Cenerese), Outdoor Survival or Prepare Poison
Talents: Very Resilient, 1 random talent
Special Rules: Cenerese gain complete immunity to all non- magical diseases. Unfortunately they suffer -10% to your Fellowship, due to their hideous facial scarring.
Sommerlund
A Sommlending gains the following skills and talents:
Skills: Common Knowledge (the Lastlands), Speak Language (Sommlending)
Talents: Stout-hearted, Marksman or Warrior Born, 1 random talent
Special Rules: Sommlending gain a +10% bonus on all Common Knowledge ( the Lastlands) Tests that deal with their home province of Sommerlund.
Vassagonia
A Vassagonian gains the following skills and talents:
Skills: Common Knowledge (Vassa), Ride or Intimidate, Speak Language (Vassagonian)
Talents: Menacing or Warrior Born, 1 random talent
Special Rules: Vassagonians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Vassagonia)
The Wildlands
A Wildlander gains the following skills and talents:
Skills: Common Knowledge (the Lastlands), Trade (Carpenter) or Outdoor Survival, Speak Language (Vassagonian)
Talents: Coolheaded or Very Resilient, 1 random talent
Special Rules: Wildlanders gain +10% bonus on all Common Knowledge (the Lastlands) Tests that deal with their home province of the Wildlands.
Southern Magnamund
Klarnos
A Klarnosian gains the following skills and talents:
Skills: Common Knowledge (Nael), Consume Alcohol, Intimidate, Speak Language (Nael)
Talents: Very Strong or Warrior Born, 1 random talent
Special Rules: Klarnosians gain a +10% bonus on all Common Knowledge (Nael) Tests that deal with their home province of Klarnos
Telchos
All Telchoi gain the following skills and talents
Skills: Common Knowledge (Telchoi), Speak Language (Telchoi), Outdoor Survival
Talents: Lightning Reflexes or Warrior Born, 1 random talent
Special Rules: Telcharim gain +10% bonus on all Outdoor Survival and Follow Trail Tests in desert climates
To be concluded...
New Talents
PURPLE-BLOODED
Description: Ogrons unusual purple blood enables them to breathe underwater for up to their Toughness in minutes. However owing to the extreme exhaustion this causes, an Ogron character suffers -10% to all physical actions for the next hour, and may not use this ability during this time.
SCHOLARLY
Description: Characters with this talent are particularly academic and scholarly, gaining +10% to all Academic Knowledge tests, and +10% to Search tests when researching libraries.
Races of Magnamund
TABLE 2-1:CHARACTERISTIC GENERATION
Characteristic | Dwarf | Human | Kloon | Ogron | Szall |
Weapon Skill Ballistic Skill Strength Toughness Initiative Agility Dexterity Intelligence Willpower Fellowship Movement | 30+2d10 20+2d10 20+2d10 30+2d10 10+2d10 10+2d10 20+2d10 20+2d10 20+2d10 10+2d10 3 | 20+2d10 20+2d10 20+2d10 20+2d10 20+2d10 20+2d10 20+2d10 20+2d10 20+2d10 20+2d10 4 | 10+2d10 20+2d10 10+2d10 20+2d10 20+2d10 20+2d10 20+2d10 30+2d10 20+2d10 20+2d10 3 | 30+2d10 10+2d10 30+2d10 30+2d10 10+2d10 10+2d10 10+2d10 10+2d10 20+2d10 10+2d10 5 | 10+2d10 20+2d10 10+2d10 20+2d10 30+2d10 40+2d10 30+2d10 20+2d10 20+2d10 10+2d10 3 |
TABLE 2-2:STARTING WOUNDS
TABLE 2-3:STARTING FATE & RESILIENCE
d10 Roll | Dwarf | Human | Kloon | Ogron | Szall |
1-4 5-7 8-0 | 1 2 3 | 2 3 3 | 1 2 3 | 0 1 1 | 1 2 3 |
RACIAL FEATURES
DWARF
A Dwarf character gains the following Skills and Talents:
Skills: Common Knowledge (Dwarves), Speak Language (|Drodarin),
Speak Language (any human language), Trade (Miner, Smith or Stoneworker)
Talents: Dwarfcraft, Night Vision, Resistance to Magic, Stout-hearted, Sturdy
HUMAN
A Human character gains Skills and talents based on their homeland. See the Regional Features later in this section.
KLOON
A Kloon character gains the following Skills and Talents:
Skills: Common Knowledge (Kloons), Speak Language (Drodarin), Speak Language (any human language), Gossip or Haggle, Trade (Miner) or Read/Write
Talents: Night Vision, Resistance To Magic, Scholarly, Stout-hearted
OGRON
An Ogron character gains the following Skills and Talents:
Skills: Common Knowledge (Ogrons), Speak Language (Drodarin), Trade (Miner, Farmer or Smith)
Talents:Frenzy, Purple-Blooded, Menacing, Specialist Weapon Group (Two-handed), Street Fighting, Sturdy
SZALL
Szall characters gains the following Skills and Talents:
Skills: Common Knowledge (Szalls), Speak Language (Szallish), Speak Language (Wildlander), Silent Move, Outdoor Survival or Trade (Farmer or Fisherman)
Talents: Night Vision, Resistance to Disease
PROVINCIAL FEATURES
Northern Magnamund
Anari
An Anarian gains the following skills and talents:
Skills: Common Knowledge (Vassa), Gamble or Haggle, Speak Language (Vassagonian)
Talents: 1 random talent
Special Rules: Anarians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province or Anari.
Bautar
A Bautarian gains the following skills and talents:
Skills: Common Knowledge (Herbalish), Trade (Herbalist) or Follow Trail, Outdoor Survival, Speak Language (Bautarian)
Talents: 1 random talent
Special Rules: Bautarians gain +10% to all Outdoor Survival and Follow Trail tests made in forests and woodlands
Caron
Caronese characters gain the following skills and talents:
Skills: Common Knowledge (Ogrons), Speak Language (Drodarin), Trade (Farmer, Smith or Miner)
Talents: Hardy, Very Resilient, one random talent
Casiorn
A Casiornian gains the following skills and talents:
Skills: Evaluate, Common Knowledge (Vassa), Speak Language (Vassagonian) Trade (choose any one) or Performer (choose anyone)
Talents: 1 random talent
Special Rules: Casiornians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Casiorn
Chaman
Chamanese characters gain the following skills and talents:
Skills: Common Knowledge (Nael), Speak Language (Drodarin), Speak Language (Nael), Trade (Carpenter, Miner or Smith)
Talents: 1 random talent
Special Rules: Chamanese gain a +10% bonus on all Common Knowledge (Nael) Tests that deal with their home province of Chaman
Cloeasia
A Cloeasian gains the following skills and talents:
Skills: Common Knowledge (Vassa), Haggle, Perception, Speak Language (Vassagonian)
Talents: 1 random talent
Special Rules: Cloeasians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Cloeasia
Delden
Deldenese characters gain the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Vaderish)
Talents: Warrior Born, 1 random talent
Special Rules: Deldenese gain a +10% bonus on all Common Knowledge (Aluvian or Vaderish) Tests that deal with their home province of Delden
Durenor
Durenesese characters gain the following skills and talents:
Skills: Common Knowledge (the Lastlands), Speak Language (Durenese), Gossip
Talents: Savvy or Suave, 1 random talent
Special Rules: Durenese gain a +10% bonus on all Common Knowledge (the Lastlands) Tests that deal with their home province of Durenor
Eldenora
Eldenoran characters gain the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Aluvian), Speak language (Vaderish)
Talents: Menacing or Stout-Hearted, 1 random talent
Special Rules: Eldenorans gain a +10% bonus on all Common Knowledge (Aluvian or Vaderish) Tests that deal with their home province of Eldenora. Eldenorans are exceptionally rude and stubborn and characters suffer -5% to their Fellowship score, but increase their Willpower by +5%.
Eru
Eruan characters gain the following skills and talents:
Skills: Common Knowledge (Vaderish), Speak Language (Vaderish), Perception
Talents: Lightning Reflexes, 1 random talent
Special Rules: Eruans gain a +10% bonus on all Common Knowledge (Vaderish) Tests that deal with their home province of Eru.
Firalond
Firalondish characters gain the following skills and talents:
Skills: Common Knowledge (Nael), Speak Language (Nael), Trade (Tailor or Weaver)
Talents: 1 random talent
Special Rules: Firalondish gain a +10% bonus on all Common Knowledge (Nael) Tests that deal with their home province of Firalond. Owing to their exceptional skill in crafting, Firalondish are able to sell any goods they create , using Weaver or Tailor, at twice the normal price.
Kakush
A Kakushan gains the following skills and talents:
Skills: Academic Knowledge (Magic), Common Knowledge (Vassa), Gossip or Haggle, Speak Language (Vassagonian)
Talents: 1 random talent
Special Rules: Kakushi gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Kakush
Kalte
An Ice Barbarian gains the following skills and talents:
Skills: Common Knowledge (Ice Barbarians), Outdoor Survival, Speak Language (Ice Barbarian)
Talents: 1 random talent
Special Rules: Ice Barbarians gain a +10% bonus on all Toughness tests to resist the effects of very cold temperatures.
Lakuri Isles
A Lakurian gains the following skills and talents:
Skills: Charm or Haggle,Common Knowledge (Vassa), Sail or Swim, Speak Language (Tribal)
Talents: 1 random talent
Special Rules: Lakurians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of the Lakuri Isles.
Lourden
All Lourdenese gain the following skills and talents:
Skills: Common Knowledge (Aluvian), Speak Language (Aluvian), Gossip
Talents: Sturdy, 1 random talent
Special Rules: Lourdenese gain a +10% bonus on all Common Knowledge (Aluvian) Tests that deal with their home province of Lourden.
Lyris
A Lyrisian gains the following skills and talents:
Skills: Charm or Gossip, Common Knowledge (Vaderish), Speak Language (Vaderish)
Talents: Cool Headed or Suave,1 random talent
Special Rules: Lyrisians gain a +10% bonus on all Common Knowledge (Vaderish) Tests that deal with their home province or Lyris.
Magador
A Magadorian gains the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Aluvian), Speak language (Vaderish)
Talents: Fearless
Special Rules: Magadorians gain a +10% bonus on all Common Knowledge (Aluvian and Vaderish) Tests that deal with their home province or Magador. Magadorians are hard to be effected emotionally, and all Fellowship tests made against them are made at -10%. On the downside, they cannot be affected positively by any talents or spells which are based on inspiring leadership or charisma.
Palmyrion
A Palmyrian gains the following skills and talents:
Skills: Common Knowledge (Aluvian), Common Knowledge (Vaderish), Speak Language (Aluvia), Speak Language (Vaderish), Trade (Choose one)
Talents: One random talent
Special Rules: Palmyrians gain a +10% bonus on all Common Knowledge (Aluvian and Vaderish) Tests that deal with their home province or Palmyrion.
Ruel
A Cenerese character gains the following skills and talents:
Skills: Common Knowledge (Cenerese), Speak Language (Cenerese), Outdoor Survival or Prepare Poison
Talents: Very Resilient, 1 random talent
Special Rules: Cenerese gain complete immunity to all non- magical diseases. Unfortunately they suffer -10% to your Fellowship, due to their hideous facial scarring.
Sommerlund
A Sommlending gains the following skills and talents:
Skills: Common Knowledge (the Lastlands), Speak Language (Sommlending)
Talents: Stout-hearted, Marksman or Warrior Born, 1 random talent
Special Rules: Sommlending gain a +10% bonus on all Common Knowledge ( the Lastlands) Tests that deal with their home province of Sommerlund.
Vassagonia
A Vassagonian gains the following skills and talents:
Skills: Common Knowledge (Vassa), Ride or Intimidate, Speak Language (Vassagonian)
Talents: Menacing or Warrior Born, 1 random talent
Special Rules: Vassagonians gain a +10% bonus on all Common Knowledge (Vassa) Tests that deal with their home province of Vassagonia)
The Wildlands
A Wildlander gains the following skills and talents:
Skills: Common Knowledge (the Lastlands), Trade (Carpenter) or Outdoor Survival, Speak Language (Vassagonian)
Talents: Coolheaded or Very Resilient, 1 random talent
Special Rules: Wildlanders gain +10% bonus on all Common Knowledge (the Lastlands) Tests that deal with their home province of the Wildlands.
Southern Magnamund
Klarnos
A Klarnosian gains the following skills and talents:
Skills: Common Knowledge (Nael), Consume Alcohol, Intimidate, Speak Language (Nael)
Talents: Very Strong or Warrior Born, 1 random talent
Special Rules: Klarnosians gain a +10% bonus on all Common Knowledge (Nael) Tests that deal with their home province of Klarnos
Telchos
All Telchoi gain the following skills and talents
Skills: Common Knowledge (Telchoi), Speak Language (Telchoi), Outdoor Survival
Talents: Lightning Reflexes or Warrior Born, 1 random talent
Special Rules: Telcharim gain +10% bonus on all Outdoor Survival and Follow Trail Tests in desert climates
To be concluded...