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Post by Beowuuf on Mar 31, 2012 7:56:42 GMT -5
If Randolf has his own enemy in hand, and there is no blockage, Beowuuf would risk going to strike down the spellcasters. Would challenging spellcaster 2 get in Sylvia's way for starting to attack spellcaster 4?
"Their casters are falling! We need to press our advantage!" yelled Beowuuf, realising that he and Randolf were likely blocking a clear view of the battlefield. Although he could see Sylvia had managed to find a line of sight to ease the group's troubles.
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Post by Aguila Saber on Apr 3, 2012 17:29:12 GMT -5
Sylvia can find routes with her spells. She fires at much lower rate than usual, but she is able to hit the enemies.
She is most likely going to finish off the wounded spellcaster next round leaving you with two fairly easy enemies to handle, easy since they are unshielded and not really able to resist two fighters.
The spellcaster is not likely to walk through the wall of flames since it is fairly effectively blocking the escape route, at least for the next round.
The last enemy is blocking your route. But unshielded this enemy will not last long, so both you and Randalf should most likely be able to close with the last spell caster this round. (Albeit unlikely to do any damage.)
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Post by Beowuuf on Apr 4, 2012 16:04:19 GMT -5
Ok, Beowuuf will again move forward to at least start to engage the final spellcaster then after taking own his enemy.
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Post by Aguila Saber on Apr 14, 2012 12:03:18 GMT -5
Round 6:
Spellcaster 2: Attacks Randalf (half damage x half damage): 2 damage. Spellcaster 2 takes 1 damage due to Belt of Retribution
Spellcaster 4: Attacks Randalf (half damage x half damage): 2 damage Spellcaster 4 takes 1 damage due to Belt of Retribution
Sylvia: Attack on Spellcaster 2: Hits for 10 damage. Sylvia kills Spellcaster 2.
Enemy 6. vs. Beowuuf and Randalf Enemy 6: Hit Randalf for 2 damage. Takes 1 damage. Beowuuf: Hits for 6 damage Randalf: Hits for 9 damage. Randalf kills Enemy 6.
Archers fire at Spellcaster 4; Spellcaster 4 takes 4 damage.
Enemy 6 dead Spellcaster 2 has taken killed Spellcaster 4 has taken 7 damage
Sylvia is at 6 Mana (1/2) Beowuuf is at 15 Mana (0/1).
Beowuuf and randalf has now caught up to the last spellcaster and started to hit him.
Round 7.
Spellcaster 4: Attacks Randalf (half damage x half damage): 2 damage Spellcaster 4 takes 1 damage due to Belt of Retribution
Beowuuf attacks Spellcaster 4: Miss, Hits for 4 damage. Beowuuf kills spellcaster 4. Randalf attacks Spellcaster 4: Hits for 5 damage.
So all dead.... and for now .... the rest of the corridor looks quiet, apart from the flames still blazing from the Fireseed Sylvia threw.
So what now ?
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Post by Beowuuf on Apr 27, 2012 13:26:20 GMT -5
Thought I'd updated!
Beowuuf tires to look passed the flaming remnants of Sylvia's fireseed to see if there was any further movement. "Is everyone ok?" he asked, looking to Randalf and also to the herbmaster injured earlier.
He looked to Sylvia and Randolf. "Perhaps I should check further down the corridor for more foes, while the rest of you check these men are dead, and tend our injuries. Do either of you want to join me?"
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Post by Aguila Saber on May 13, 2012 6:18:22 GMT -5
Squire Tomas volunteers to come with you.
The remainder of the group starts carrying out your orders and looks over the dead or tend their wounds.
You wait for the flames to die down. At a glance everything is quiet further up the tunnel.
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Post by Beowuuf on May 13, 2012 16:26:40 GMT -5
Is it obvious where the enemy came from, or is it likely they came from a hidden exit?
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Post by Aguila Saber on May 20, 2012 12:15:08 GMT -5
It is quite dark. so not obvious.
The most likely is that they simply were further away in the corridor.
They could have come from secret passages in the wall, but there is no easily visible side-corridors.
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Post by Beowuuf on May 26, 2012 15:52:51 GMT -5
Beowuuf leads the squire down the corridor a small way, getting him to shine light around and telling him to look for any secret ways on the walls. "We don't want to be surrounded by reinforcements when we carry onwards."
Invoke power word: Eye and scan the corridor for any secert ways, or other items of interest.
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Post by Aguila Saber on Jun 10, 2012 10:00:15 GMT -5
Ok. I assume you wait for the fire seeds to die down.
You want to take it 1 round at a time?
Should the others follow in tow, at a distance, or stay where they are?
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Post by Beowuuf on Jun 11, 2012 14:50:14 GMT -5
Yes, wait for the fire to die down. The others should follow at a distance, basically at the limits of light so they can still see Beowuuf and the squire.
I'm happy to summarise up to any point of interest if it speeds up the rounds?
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