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Post by dropbear on Jan 21, 2010 19:21:30 GMT -5
OK one thing that erked me about the Brotherhood in the D20 RPG is that all Guild members built themselves a Sky Ship, this kind of takes something away from Banedon or makes all the Brotherhood PC's feel like Low Rent copies of old Banedon, why didn't they give them Guild Staffs, have the PC's pick a Power from a list for their staff to embody. We Know that each of the Guild Masters has a Guild Staff with a Unique power, just give the Rank & File a staff with a less unique power at Lv10.
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Post by Beowuuf on Jan 21, 2010 19:33:33 GMT -5
True, especially since Banedon got the ship from the Magi, it seemed weird that everyone else had one in the BCS or knew how to build them!
Edit: And welcome to the forums, btw!
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Post by Ghost Bear on Jan 22, 2010 2:13:32 GMT -5
Yep you're right. It is grating. If anything, it should have been the Magi who had Skyships rather than the Brotherhood.
But even that would have been a bit of a rip off of Banedon like you say, and would have devalued the 'rarity' of the Skyships.
-GB
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Post by crysis on Jan 22, 2010 2:34:57 GMT -5
In total agreement over here. The Skyrider seemed a Dessi rarity that had been taken by dwarves and then ended up in Banedon's lap. There's a whole story there.
After rereading book 2, it doesn't make sense that the Brotherhood would get a skyrider but not a power staff. Stupid. But the RPG was not well done. Well intentioned, yes, and the gazetteer is one of the most useful things to reach the LW fanbase, but the rules kind've blew chunks and the classes were totally unbalanced and unrepresentative of the gamebooks.
Here's hoping for better from the new version.
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Post by Beowuuf on Jan 22, 2010 3:03:59 GMT -5
actually banedon won the crew not the ship gambling, the ship was a gift from the magi for defeating the g-thingie
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Post by dropbear on Jan 22, 2010 9:45:17 GMT -5
Well I suppose Sky Ships where easier to do than coming up with a whole bunch of Rules for Guild Staffs, the Brotherhood already have one of the highest page counts for their Class of all the Core Book Classes with 12 only to be outdone by the Kai with 16, and they did have a Word Budget to stick to.
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Post by crysis on Jan 22, 2010 12:13:05 GMT -5
actually banedon won the crew not the ship gambling, the ship was a gift from the magi for defeating the g-thingie Dammit, you're right! Good thing I've been playing through again.
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Post by Beowuuf on Jan 22, 2010 12:27:50 GMT -5
It's such a funny destinction I reckon JD must have had a set of adventures planned incase he ever did the Banedon series, one to do wit hthe dwarf crew, and the other to do with the skyrider
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Post by Al on Jan 22, 2010 16:26:09 GMT -5
OK one thing that erked me about the Brotherhood in the D20 RPG is that all Guild members built themselves a Sky Ship, this kind of takes something away from Banedon or makes all the Brotherhood PC's feel like Low Rent copies of old Banedon, why didn't they give them Guild Staffs, have the PC's pick a Power from a list for their staff to embody. We Know that each of the Guild Masters has a Guild Staff with a Unique power, just give the Rank & File a staff with a less unique power at Lv10. I think this is so people can be Banedon... I think the logic is people who want to be LW will be Kai Lords (even though it is so overbalanced - good on you Maerin for forbidding them in your game!) and those who want to be Banedon can be a BCS mage... I do not like either much, but that is why GMs can introduce House Rules!
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Post by Maerin on Feb 4, 2010 0:42:55 GMT -5
I think this is so people can be Banedon... I think the logic is people who want to be LW will be Kai Lords (even though it is so overbalanced - good on you Maerin for forbidding them in your game!) and those who want to be Banedon can be a BCS mage... I do not like either much, but that is why GMs can introduce House Rules! I didn't forbid them because they're broke. They're just all dead in the span of time my game covers. Lone Wolf included.  Being one of those aforementioned long-suffering GMs, I have a lot of harsh words to say about the game designer irresponsibility that necessitates a large quantity of "House Rules" in order to make games even playable, let alone both fair and enjoyable. Of all people, game designers should know very well indeed just how difficult rule design is ("House" or otherwise). And so, for any of them to cheerfully consigning the responsibility to GMs to "make their game work right" doesn't even have the defense of ignorance. But, I know there are a fair number of them out there who don't let that stop them... It's a shame, really, since we GMs tend to buy more books than the average RPG player, both because we want our libraries to be complete and because we wear out print books faster through constant use. Deliberately ticking us off doesn't seem to make for a very wise decision, does it...  Otherwise, I agree with you, Al.
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