Post by wildhare on Dec 15, 2009 11:21:47 GMT -5
I couldn't think of an at-will power for tracking and animal kinship but since you can only ever choose max 3 at-wills I figured 8 would be enough variety.
The Kai Lord
Level 1 Kai Lord At-Will Powers
Swiftest Strike
You focus your hunter's instincts in the hopes of dropping your quarry quickly.
At-will Martial, weapon, Hunting
Standard action Melee or ranged weapon
Target One creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] +1d6 + Wisdom Modifier damage.
Increase damage to 2[W] +1d8 + Wisdom modifier at 21st level
Bewildering Strike
You unleash a psychic attack just moments before you strike, granting you combat advantage against your foe.
At-will Martial Weapon Mindblast
Standard Action Melee weapon
Target One creature
Attack: Charisma +2 vs. Will
Hit: 1 [W] + Charisma modifier Damage.
increase damage to 2 {W} + Charisma modifier damage at 21st level.
Memory Hole
You sift through your foes memory for the representation of yourself and remove it.
At-Will Martial, Psychic, Mindshield
Standard action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage and you become invisible to the target until the start of your next turn.
Recuperating Strike
You call upon your faith to sustain you in combat.
At-Will Martial, Healing
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1 [W] + Strength modifier damage and you gain temporary hit points equal to your Charisma modifier.
Amongst the Hidden
At-Will Martial Camouflage
Standard action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and if you move at least 3 squares after the attack you gain concealment until the end of your next turn.
Deceptive Strike
You combine your attack with a telekinetic shove to position your foe right where you want him.
At-will Martial, Psychic, Mind over matter
Standard action Melee weapon
Target: One creature
Attack: Charisma vs. Fort
Hit: 1 [W] + Charisma modifier damage and you slide the target 1 square, you can shift into the square occupied by the target if you so wish.
Hit and Run
Stand toe to toe with a foul beast? No thanks you’d rather attack and withdraw to safer ground.
At-will Martial, weapon, Sixth sense
Standard action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + strength modifier damage.
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target foes does not provoke an opportunity attack from the target.
Brash assault
Your bold lunge leaves you open to an enemy’s counterattack, but that is just what you want.
At-will Martial, weapon, Weaponskill
Standard action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: the target can make a basic melee attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
The Kai Lord
Level 1 Kai Lord At-Will Powers
Swiftest Strike
You focus your hunter's instincts in the hopes of dropping your quarry quickly.
At-will Martial, weapon, Hunting
Standard action Melee or ranged weapon
Target One creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] +1d6 + Wisdom Modifier damage.
Increase damage to 2[W] +1d8 + Wisdom modifier at 21st level
Bewildering Strike
You unleash a psychic attack just moments before you strike, granting you combat advantage against your foe.
At-will Martial Weapon Mindblast
Standard Action Melee weapon
Target One creature
Attack: Charisma +2 vs. Will
Hit: 1 [W] + Charisma modifier Damage.
increase damage to 2 {W} + Charisma modifier damage at 21st level.
Memory Hole
You sift through your foes memory for the representation of yourself and remove it.
At-Will Martial, Psychic, Mindshield
Standard action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage and you become invisible to the target until the start of your next turn.
Recuperating Strike
You call upon your faith to sustain you in combat.
At-Will Martial, Healing
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1 [W] + Strength modifier damage and you gain temporary hit points equal to your Charisma modifier.
Amongst the Hidden
At-Will Martial Camouflage
Standard action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and if you move at least 3 squares after the attack you gain concealment until the end of your next turn.
Deceptive Strike
You combine your attack with a telekinetic shove to position your foe right where you want him.
At-will Martial, Psychic, Mind over matter
Standard action Melee weapon
Target: One creature
Attack: Charisma vs. Fort
Hit: 1 [W] + Charisma modifier damage and you slide the target 1 square, you can shift into the square occupied by the target if you so wish.
Hit and Run
Stand toe to toe with a foul beast? No thanks you’d rather attack and withdraw to safer ground.
At-will Martial, weapon, Sixth sense
Standard action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + strength modifier damage.
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target foes does not provoke an opportunity attack from the target.
Brash assault
Your bold lunge leaves you open to an enemy’s counterattack, but that is just what you want.
At-will Martial, weapon, Weaponskill
Standard action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: the target can make a basic melee attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.