"I'd rather take the path of fire," says the dwarf. "It seems that the symbols of fire and earth will give access to a smithy of some kind, whereas air and earth combine to permit entry to a library. I don't know if it will be possible to travel from one to the other after we have teleported.
"If you have any particular need to visit the library we could split up for now."
E = Your position (Also place for a trap and a secret door) 1,3 = Adventurers 2 = Giaks C = Giak corpse (looted) S = Shimmering blue beam. N = Entrance S = Secret door T = Trap
eviltb, Nad-Adez Konkor
Strength: 0+1=1, Speed: 3+1=4, Eye: 1+1=2, Mind: 2 Health: 28/30 Activity per round: 11 Defence: 9 Eye +1 for another 1 Round
Specials: Psychic attack: 1, Psychic defence: 1, Weapon Specialization (Fast weapons), Psychic fear affect, Poison Resisant: +3 vs Poison
Weapons: 2 Magic Spear (Fast, 1d8 Piercing, +1 Attack, +1 Magic damage) 1 Longbow with pull 1 1 Shield. 20% chance that any attack hits the shield and causes no damage
Worn: NAK Cloak: +2 Stealth Robe of Stealth: +2 Stealth Boots of Speed: +1 Speed Quiver containing 6 Arrows Archer's Bracers: +2 to Attack when using a Bow. Gloves of Strength: +1 Strength Belt of Reaction: +2 activity/round Stone Amulet. All Acid and Electrical damage is reduced by 50%. Infra-Red Lenses (2 activity to see heat sources)
Satchel containing: 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. 1 Laumspurx3. +1d4 Health. Cures some Poison and Disease. 1 Sun-rod, 100 Rounds, Unlit
Backpack containing: 1 Magic Shortsword: Fast, Brittle, Damage: 1d6 Slashing +1 Magic. 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance 2 Flask of Healing Potionx2 1 Whetstone 1 Waterskin (full) 3 Meals x3 2 Sleeping bag 1 Cat's Paws
Post by Aguila Saber on Jan 1, 2010 14:02:51 GMT -5
"The teleporter goes back to the main entrance. There will be a new Hall and a new challenge if we go opt that way. I'd prefer the library if so."
"An alternative," Sylvia suggests, " might be to have a look around. The scripture does hint at hidden passages. Maybe they will be faster than the rather long route through the Lore Halls, which most of the mercenaries are using?"
Beowuuf shrugs acceptance of not instantly moving onwards, and helps in looking for any passages after uttering a word of power to increase his perceptive abilities.
Would there be any way to check the walls subtly, without anyone realising what we are doing? Also, is it worth re-checking the writings to see if they offer more clues, or did we translate them as well as we could?
B = Beowuuf and Sylvia, D = Doomy unless he moves with Beowuuf and Sylvia. 1 = Earth Elemental, human sized. 2 = Two persons wearing leather armour and wielding small weapons. S = A shimmering Blue Beam can be seen at this point. T = Trap C = Corpse