Post by Aguila Saber on Aug 16, 2009 8:19:26 GMT -5
Paizo has been expanding on the 3.5 system and has just released the Pathfinder rules.
paizo.com/pathfinderRPG/prd/
General:
Bonus Feats are gained every second (odd) level instead of every third level.
0-level spells are not expended when cast.
Races:
All classes get an extra +2 Attribute.
Favored classes for race dropped. The player now chooses the character's favored class at 1st level.
Sub-races .... hmmm... possibly dropped.
At a glance the changes to the classes are:
Classes
Barbarian
+ Illiteracy dropped.
* Now rages Rounds/day instead of uses/day.
+ New Rage powers which apply statuses while attacking in a rage.
+ Rage is now ended with a Fatigue effect.
The rage power is a considerable boost since it is now additional powers that were not there before, and the barb get to select 10 of them.
Bard:
- Bardic Knowledge: Half level instead of Bard level.
* Uses Rounds/day instead of uses/Day for bardic abilities. More uses at very low levels, much less usage for higher levels where the Bard must now choose more actively when to use it and for what.
+ Some new usage of bardic abilites.
+ Activation of Bard music becomes a move action and swift action at higher levels.
Bard gets a number improvements related to skill usage.
+ Can substitute normal skill for Perform skill when doing five different forms of activities.
+ At 10th level, the bard can use any skill, even if the skill normally requires him to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed.
Cleric:
- No longer proficient in heavy armor.
* Channel energy replaces Turn/rebuke undead.
* Channel energy can either heal friends or damage undead (or heal undead and damage living). Damage/Healing dice goes up with 1d6 for every 2 levels.
* Domain powers reworked.
Druid:
+ Can now take a cleric domain: Air, Animal, Earth, Fire, Plant, Water, or Weather instead of animal companion at level 1.
+ Wild Shape has been streamlined. Now starts at level 4 and uses and allowed shapes increases more often. Elemental shapes becomes available a lot sooner for instance. Overall powers become available earlier.
Fighter:
As before but now gains three new feats which are improved every four levels.
+ Bravery: +1 Will
+ Armor training: -1 armor penalty and +1 max Dex bonus when wearing armor.
+ Weapon training: +1 bonus to attack and damage for weapons in the selected group. New group selected each time and the bonus for already selected groups gain a further +1.
These new feats is no small boost to the fighter!
Monks:
+ Dropped restriction of not being able to take Monk levels if another class is taken.
+ More flexible selection of bonus feats at level 1, 2 and 6. Also more bonus feats awarded since also gained at 10, 14 and 18.
* Stunning fist no longer has any max uses per day. Seems mostly reworked. Monk can apply statuses much the same way as a raging Barbarian.
+ Ki pool. The monk can use this for making an extra attack, increase movement, or increase AC for 1 round.
Paladins:
+ Dropped restriction of not being able to take Paladin levels if another class is taken.
+ Smite evil applies to a creature. Not to a single attack against that creature.
+ Turn Undead is replaced by Channel Energy which in turn uses 2 Lay on Hands which is 1/2 Paladin level + CHA modifier per day.
+ Lay on hands:
This not only heals but also removes negative effects. The paladin can add one negative effect which is removed for every third level (called Mercy). Negative effects includes many negative statuses including disease and poison.
* Mercies apply for one single target of Lay on hands. Not when several targets are applicable as is the case for Channel energy.
+ Caster level progressions is now 1/level counting from level 4.
+ Mount at level 5 now has an option which improves the paladin's weapon instead.
+ Auras: Four feats as per below, and the Paladin also has the Aura of Courage at level 3 as before.
.
Aura of Resolve (Su): At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.
Aura of Justice (Su): At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Aura of Faith (Su): At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction.
Aura of Righteousness (Su): At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects.
Ranger:
+ Caster level progressions is now 1/level counting from level 4.
+ Animal Companion at level4 now has an option which improves the companions performance against the ranger's favored enemy.
+ A couple of more feats to select from for ranger combat styles (Archery / Two-eapon fighting). Also combat style feats at level 2, 6, 10, 14 and 18. (Two extra feats.)
+ Favored terrains.
Rogue:
+ Receives Rogue specials from level 2 up to level 20 (every even level). Previously rogue specials were awarded at 10, 13, 16, and 19.
Sorcerer:
+ Hid die is now d6.
+ Eschew materials at level 1.
* No longer has a Familiar. Instead a sorcerer has a Bloodline which grants bonus known spells, feats and powers.
+ Bloodline Known spells. These are fixed but are in addition to the normally known spells. They are learnt at level 3 and then at every odd level.
+ Bloodline feats: 3 feats from the Bloodline feat list.
+ Bloodline powers: 5 predetermined feats / effects.
Wizard:
+ Hit die is now d6.
+ Can now bond with an object instead of having a familiar.
Anyway, opinions ?
paizo.com/pathfinderRPG/prd/
General:
Bonus Feats are gained every second (odd) level instead of every third level.
0-level spells are not expended when cast.
Races:
All classes get an extra +2 Attribute.
Favored classes for race dropped. The player now chooses the character's favored class at 1st level.
Sub-races .... hmmm... possibly dropped.
At a glance the changes to the classes are:
Classes
Barbarian
+ Illiteracy dropped.
* Now rages Rounds/day instead of uses/day.
+ New Rage powers which apply statuses while attacking in a rage.
+ Rage is now ended with a Fatigue effect.
The rage power is a considerable boost since it is now additional powers that were not there before, and the barb get to select 10 of them.
Bard:
- Bardic Knowledge: Half level instead of Bard level.
* Uses Rounds/day instead of uses/Day for bardic abilities. More uses at very low levels, much less usage for higher levels where the Bard must now choose more actively when to use it and for what.
+ Some new usage of bardic abilites.
+ Activation of Bard music becomes a move action and swift action at higher levels.
Bard gets a number improvements related to skill usage.
+ Can substitute normal skill for Perform skill when doing five different forms of activities.
+ At 10th level, the bard can use any skill, even if the skill normally requires him to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed.
Cleric:
- No longer proficient in heavy armor.
* Channel energy replaces Turn/rebuke undead.
* Channel energy can either heal friends or damage undead (or heal undead and damage living). Damage/Healing dice goes up with 1d6 for every 2 levels.
* Domain powers reworked.
Druid:
+ Can now take a cleric domain: Air, Animal, Earth, Fire, Plant, Water, or Weather instead of animal companion at level 1.
+ Wild Shape has been streamlined. Now starts at level 4 and uses and allowed shapes increases more often. Elemental shapes becomes available a lot sooner for instance. Overall powers become available earlier.
Fighter:
As before but now gains three new feats which are improved every four levels.
+ Bravery: +1 Will
+ Armor training: -1 armor penalty and +1 max Dex bonus when wearing armor.
+ Weapon training: +1 bonus to attack and damage for weapons in the selected group. New group selected each time and the bonus for already selected groups gain a further +1.
These new feats is no small boost to the fighter!
Monks:
+ Dropped restriction of not being able to take Monk levels if another class is taken.
+ More flexible selection of bonus feats at level 1, 2 and 6. Also more bonus feats awarded since also gained at 10, 14 and 18.
* Stunning fist no longer has any max uses per day. Seems mostly reworked. Monk can apply statuses much the same way as a raging Barbarian.
+ Ki pool. The monk can use this for making an extra attack, increase movement, or increase AC for 1 round.
Paladins:
+ Dropped restriction of not being able to take Paladin levels if another class is taken.
+ Smite evil applies to a creature. Not to a single attack against that creature.
+ Turn Undead is replaced by Channel Energy which in turn uses 2 Lay on Hands which is 1/2 Paladin level + CHA modifier per day.
+ Lay on hands:
This not only heals but also removes negative effects. The paladin can add one negative effect which is removed for every third level (called Mercy). Negative effects includes many negative statuses including disease and poison.
* Mercies apply for one single target of Lay on hands. Not when several targets are applicable as is the case for Channel energy.
+ Caster level progressions is now 1/level counting from level 4.
+ Mount at level 5 now has an option which improves the paladin's weapon instead.
+ Auras: Four feats as per below, and the Paladin also has the Aura of Courage at level 3 as before.
.
Aura of Resolve (Su): At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.
Aura of Justice (Su): At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Aura of Faith (Su): At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction.
Aura of Righteousness (Su): At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects.
Ranger:
+ Caster level progressions is now 1/level counting from level 4.
+ Animal Companion at level4 now has an option which improves the companions performance against the ranger's favored enemy.
+ A couple of more feats to select from for ranger combat styles (Archery / Two-eapon fighting). Also combat style feats at level 2, 6, 10, 14 and 18. (Two extra feats.)
+ Favored terrains.
Rogue:
+ Receives Rogue specials from level 2 up to level 20 (every even level). Previously rogue specials were awarded at 10, 13, 16, and 19.
Sorcerer:
+ Hid die is now d6.
+ Eschew materials at level 1.
* No longer has a Familiar. Instead a sorcerer has a Bloodline which grants bonus known spells, feats and powers.
+ Bloodline Known spells. These are fixed but are in addition to the normally known spells. They are learnt at level 3 and then at every odd level.
+ Bloodline feats: 3 feats from the Bloodline feat list.
+ Bloodline powers: 5 predetermined feats / effects.
Wizard:
+ Hit die is now d6.
+ Can now bond with an object instead of having a familiar.
Anyway, opinions ?