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Post by eviltb on Jul 14, 2009 2:21:13 GMT -5
Start at K13 searching, then J15 looking at the herbs and the plants, then look at I14 if theres act left.
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Post by Aguila Saber on Jul 14, 2009 3:54:35 GMT -5
OK Herbmaster eviltb.
You do realize that your backpack is already full?
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Post by Aguila Saber on Jul 14, 2009 4:02:59 GMT -5
eviltb Round 35. Location: J-13 NW to J-14 NW.
Strength: 0+1=1, Speed: 3+1=4, Eye: 1, Mind: 2 Health: 21 Activity per round: 9 + 2 Perception points: 2
Weapons: 1 Shortsword: Fast, Brittle, Damage: 1d4 Slashing, Condition: 5/5. On hit: Poisoned DC:6, 2 applications 1 Bor Pistol, Loaded, Eye, Damage: 2d5 Bludgeon + 2d5 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Longbow with pull 1 1 Shield. 20% chance that any attack hits the shield and causes no damage.
Worn: NAK Cloak: +2 Stealth Boots of Speed: +1 Speed Quiver containing 7 Arrows Archer's Bracers: +2 to Attack when using a Bow. Gloves of Strength: +1 Strength Belt of Reaction: +2 activity/round
Backpack containing: 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance, Condition: 2/10. 1 Rope 2 Boom Powder x7 1 Book of Herbs 2 Flask of Healing Potionx4 2 Acid Flasks x6 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. 1 Wand of Fire. 3d3 charges. Uses Eye to hit. Damage: Mind d4 Fire. Single target. 1 Golves of Strength
Pouch: Garnet Alexandrite Sapphire Ruby
Actions:
Move North-East to K-13 SW (3 activity) Take out Book of Herbs (3 activity) Use Book of Herbs (3 activity and 2 Perception points: 80% reading) Move to K-14 SW (activity)
You find 3 doses of Laumspur. This takes up one place in your backpack. Laumspurx3. +2d4 Health
General area: To the south-west (J-15) and north (K-13) are vegetation which may contain useful herbs.
To the west (I-14) are some large plants which like you have not seen before.
Everything is quiet.
Backpack is full. Need to know what you will drop for the Laumspur if you take it along.
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Post by eviltb on Jul 14, 2009 4:23:59 GMT -5
yea...stupid backpack hehe.
Should have known that it would have been laumspur, I mean what else grows on this damn planet! It it was alether I might be bothered, but Ive got enough healing. I'll drop the extra pair of gloves and take the Laumpsur, just in case I get poisoned.
I'll head west and check out the other crazy plants, max everything again.
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Post by Aguila Saber on Jul 14, 2009 4:37:21 GMT -5
eviltb Round 36. Location: I-14 NW.
Strength: 0+1=1, Speed: 3+1=4, Eye: 1, Mind: 2 Health: 21 Activity per round: 9 + 2 Perception points: 2
Weapons: 1 Shortsword: Fast, Brittle, Damage: 1d4 Slashing, Condition: 5/5. On hit: Poisoned DC:6, 2 applications 1 Bor Pistol, Loaded, Eye, Damage: 2d5 Bludgeon + 2d5 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Longbow with pull 1 1 Shield. 20% chance that any attack hits the shield and causes no damage.
Worn: NAK Cloak: +2 Stealth Boots of Speed: +1 Speed Quiver containing 7 Arrows Archer's Bracers: +2 to Attack when using a Bow. Gloves of Strength: +1 Strength Belt of Reaction: +2 activity/round
Backpack containing: 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance, Condition: 2/10. 1 Rope 2 Boom Powder x7 1 Book of Herbs 2 Flask of Healing Potionx4 2 Acid Flasks x6 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. 1 Wand of Fire. 6 charges. Uses Eye to hit. Damage: Mind d4 Fire. Single target. 1 Laumspurx3. +2d4 Health
Pouch: Garnet Alexandrite Sapphire Ruby
Actions: Move from K-14 SW to I-14 SE (3 activity) Examine plants (3 activity) Step back (1 activity) Take out and Use wand of Fire (Remainder of this Round.)
You do not need to examine the plants to find out what they are. They are carnivorous plants!
They lash out at you while you look at the Book of Herbs.
Carnivourous Plant Attack: 2 + 5 = 7. DC 9. Miss.
You dodge the blow.
Use Wand of Fire: 1 charge The Fire blast does 2d4 = 2+1=3 Fire damage to the Plant. It catches fire but is still alive. The fire dies down. Apparently this plant does not burn esaily.
There are two of them with a couple of steps between them.
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Post by eviltb on Jul 14, 2009 5:33:35 GMT -5
HAHA I knew it!! I just KNEW they'd be man-eating plants!!
I'll take a step back, get out the wand of fire and use it on the plants that are here. How far do they stretch? Is it just one plant? Can you psychic attack plants??
So I should go -
psychic fear (if I can) take out wand of fire use wand on plant
BURN BABY!!!
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Post by Aguila Saber on Jul 14, 2009 5:44:35 GMT -5
Updated above. Psychic fear has no effect on the plant.
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Post by eviltb on Jul 14, 2009 7:03:52 GMT -5
put the wand away, get out the acid flask and lob it at one of the plants (the one already set on fire). Really I dont want to get to close to these things, so if I can kill them by other means then great!
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Post by Aguila Saber on Jul 14, 2009 8:44:14 GMT -5
put the wand away, get out the acid flask and lob it at one of the plants (the one already set on fire). Really I dont want to get to close to these things, so if I can kill them by other means then great! Right.... They cannot move so you are really quite safe, and you could just move towards the goal of your quest... The plants are to the west and you should be heading east... But lobbying Acid flasks it is.
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Post by Aguila Saber on Jul 14, 2009 8:52:54 GMT -5
eviltb Round 37. Location: I-14 NW.
Strength: 0+1=1, Speed: 3+1=4, Eye: 1, Mind: 2 Health: 21 Activity per round: 9 + 2 Perception points: 2
Weapons: 1 Shortsword: Fast, Brittle, Damage: 1d4 Slashing, Condition: 5/5. On hit: Poisoned DC:6, 2 applications 1 Bor Pistol, Loaded, Eye, Damage: 2d5 Bludgeon + 2d5 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Longbow with pull 1 1 Shield. 20% chance that any attack hits the shield and causes no damage.
Worn: NAK Cloak: +2 Stealth Boots of Speed: +1 Speed Quiver containing 7 Arrows Archer's Bracers: +2 to Attack when using a Bow. Gloves of Strength: +1 Strength Belt of Reaction: +2 activity/round
Backpack containing: 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance, Condition: 2/10. 1 Rope 2 Boom Powder x7 1 Book of Herbs 2 Flask of Healing Potionx4 1 Acid Flasks x4 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. 1 Wand of Fire. 6 charges. Uses Eye to hit. Damage: Mind d4 Fire. Single target. 1 Laumspurx3. +2d4 Health
Pouch: Garnet Alexandrite Sapphire Ruby
Actions: Take out Acid flask (3 activity) Throw Acid flask until Plant is dead (4 activity)
Remaing activity: 4 plus 2 Perception points
Throw: 1 + 1 = 2. Miss. Half damage. Acid does 2.5 damage.
Throw: 1 +5 = 6. Hit. Acid does 6 damage
eviltb kills the Carnivorous Plant leaving the remains covered in acid.
No kill points are awarded for this enemy. Sorry. You will have to be content with the destruction you have wrought.
There is still one plant alive, if you want to use more flasks. By the way the two used Flasks freed up one space in your inventory so you can actually pick up that extra Strength glove again.
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Post by eviltb on Jul 14, 2009 9:43:40 GMT -5
Ok well, nevermind hehe
pick up/put gloves in backpack max stealth/search head East for lots and lots
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Post by Aguila Saber on Jul 14, 2009 10:25:31 GMT -5
eviltb Round 38. Location: J-14 NE to M-14 NE.
Strength: 0+1=1, Speed: 3+1=4, Eye: 1, Mind: 2 Health: 21 Activity per round: 9 + 2 Perception points: 2
Weapons: 1 Shortsword: Fast, Brittle, Damage: 1d4 Slashing, Condition: 5/5. On hit: Poisoned DC:6, 2 applications 1 Bor Pistol, Loaded, Eye, Damage: 2d5 Bludgeon + 2d5 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Longbow with pull 1 1 Shield. 20% chance that any attack hits the shield and causes no damage.
Worn: NAK Cloak: +2 Stealth Boots of Speed: +1 Speed Quiver containing 7 Arrows Archer's Bracers: +2 to Attack when using a Bow. Gloves of Strength: +1 Strength Belt of Reaction: +2 activity/round
Backpack containing: 1 Poisonous Rapier: Fast, Brittle, Damage: 1d8, Piercing On Hit Poison DC 8: 50% chance, Condition: 2/10. 1 Rope 2 Boom Powder x7 1 Book of Herbs 2 Flask of Healing Potionx4 1 Acid Flasks x4 1 Sleeping gas grenade. Sleep Mind DC: 6-9. Stays in a 3x3 area for 4 Rounds. 1 Wand of Fire. 6 charges. Uses Eye to hit. Damage: Mind d4 Fire. Single target. 1 Laumspurx3. +2d4 Health 1 Gloves of Strength: +1 Strength
Pouch: Garnet Alexandrite Sapphire Ruby
Actions: Move east to M-14 NE and pick up the discarded gloves when you pass them (1 activity for gauntles + 6 for move) Search +3 (2 activity and 2 Perception points) Stealth +3 (3 activity)
Around your new location: Interesting vegetation to the North-East (N-13) and the South-East (N-15)
An adventurer's corpse is lying at O-14.
You spot some new enemies. Unfortunately for you one of them has seen you. The annihilator is dismayed that you've spotted him and warns his two companions (one of which you failed to spot) and all three come moving towards you.
Enemies to south-east (N-16): Knave #1 at N-16 NE. Knave #2 at N-16 NW. Knave #3 at N-16 NW.
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Post by eviltb on Jul 14, 2009 10:36:27 GMT -5
sounds good, roll with it!
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Post by Aguila Saber on Jul 14, 2009 10:42:20 GMT -5
Updated above.
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Post by eviltb on Jul 14, 2009 11:58:04 GMT -5
How many shots can I get off with the bow before they get to me, bearing in mind that I have to drop then pick up the shield again to use. Or would that count as my free weapon switch when they get close to melee? I should be able to psychic from this distance on the one I can see. Ideally Id go -
psychic fear bow attack drop bow/equip short sword and shield melee attacks
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