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Post by Aguila Saber on May 30, 2009 17:29:23 GMT -5
Doomy Round 23. Location: I-9 SW
Strength: 2+1 = 3, Speed: 2, Eye: 2, Mind: 0 Health: 18 1/2 ( +1/2) Activity per round: 7 Perception points: 2
Weapons 2 Drodain War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn Cloak of Magic Protection. All magical damage is reduced with 50% Full Plate Armour. -2 to all physical and elemental damage, -5 Stealth Gauntlets of Strength. +1 Strength Ring of Regeneration: +1 Health every 2nd Round
Backpack containing 1 Alether Berries +1 attack and +1 AC for 5 Rounds x4 1 Rope 1 Grapple hook 1 Lantern 1 Oil (50 Rounds) 2 Flask of Healing Potionx1 1 Book of Herbs 2 Boompowderx10
1 Pouch 1 White Pearl
Actions: Reload (1 activity + 1 from previous round) Loot adventurer Loot Soldier Move to H-10 SW Search
Mar is on I-9 SW, armed with Shortbow and a Sword, 2 arrows remaining
Looting yields: The bag on the adventurer's corpse contains a Splinter Grenade
Splinter Grenade. 3d4 piercing damage. Attack: Eye. Miss = Half. Strength DC 5 vs Stun. You also have the damaged shortsword which you can take.
The Soldier carries a Whip in good condition.. Whip (d4, fast, brittle) (slashing damage)
Mar finds the following in bag carried by one of the Annilhilators.
Tribal Robe (Robe of Awareness). Gives +2 to Eye when using Perception.
Mar brightens up when he notices the robe. It once belonged to one of the members in his tribe. Now it seems he has been avenged and the robe will once again be used by the tribe.
Mar asks you to keep watch for enemies while he puts on the robe.
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Post by Doomy on May 30, 2009 17:57:36 GMT -5
My pack is full right? If so Mar can have the grenade too. There's nothing else I want. Will wait for Mar to finish dressing, watching for enemies as he does so.
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Post by Aguila Saber on May 30, 2009 18:20:45 GMT -5
You have two free spaces in your pack.
At least one of them because of reduced number of Boompowder.
Oh, and Mar is not able to use the Grenade and I would not advice a 101 course on explosives.
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Post by Aguila Saber on Jun 1, 2009 11:31:20 GMT -5
So place the grenade in Backpack then ? (Since there is two free spaces.)
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Post by Doomy on Jun 1, 2009 11:38:07 GMT -5
Sorry, missed your earlier post. Yeah, I'll take the grenade in my pack. It might help me save some powder.
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Post by Aguila Saber on Jun 1, 2009 12:02:24 GMT -5
Doomy Round 24. Location: J-9 SW
Strength: 2+1 = 3, Speed: 2, Eye: 2, Mind: 0 Health: 19 ( +1/2) Activity per round: 7 Perception points: 2
Weapons 2 Drodain War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1.
Worn Cloak of Magic Protection. All magical damage is reduced with 50% Full Plate Armour. -2 to all physical and elemental damage, -5 Stealth Gauntlets of Strength. +1 Strength Ring of Regeneration: +1 Health every 2nd Round
Backpack containing 1 Alether Berries +1 attack and +1 AC for 5 Rounds x4 1 Rope 1 Grapple hook 1 Lantern 1 Oil (50 Rounds) 2 Flask of Healing Potionx1 1 Book of Herbs 2 Boompowderx10 1 Splinter Grenade. 3d4 piercing damage. Attack: Eye. Miss = Half. Strength DC 5 vs Stun.
1 Pouch 1 White Pearl
Actions: Wait for Mar to get ready and lead on. Move to J-9 SW Search +3
Mar is on J-10 SE, armed with Shortbow and a Sword, 2 arrows remaining, wearing a Robe of Awareness (+2 Eye when Searching.)
Another corpse is looming into view to the east. There is no enemies that you can see.
Mar motions to the north-east. "More of them. They seem unaware for now. I trust you are ready to take them out?"
If you have a preference in how you want to take them out then indicate so. You have not spotted them this round, so potentially you can just storm their location and strike them down in melee.
Mar cannot tell you what type they are. Range is too far away.
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Post by Doomy on Jun 1, 2009 12:14:39 GMT -5
If all enemies are in the area of effect, I will use my newly-acquired grenade on these enemies and finish them with my axe to save ammo.
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Post by Aguila Saber on Jun 1, 2009 12:58:51 GMT -5
If all enemies are in the area of effect, I will use my newly-acquired grenade on these enemies and finish them with my axe to save ammo. Which point are you aiming at? You do not have the exact location of these enemies as you can't see any of them. You can still throw the grenade to where you think they are. Or you are taking out the grenade and ready to throw it while you approach during next round? The area of effect for the grenade is 5 squares in a plus or 4 squares in a square. Illustrated below. _J _K _L _M _N XX XX XX XX XX 7 -North XX XX XX XX XX 7- South XX XX XX XX XX 8 -North XX XX XX XX XX 8- South XX XX XC XX XX 9-North DM XX XX XX XX 9-South XX XX XX XX XX 10-NorthD == Your Position X == Not visited Position M == Mar's Position C == Corpse Red X's marks two possible target areas. Enemy: Somewhere to the North-East of Mar.
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Post by Doomy on Jun 1, 2009 13:16:23 GMT -5
Or you are taking out the grenade and ready to throw it while you approach during next round? This. I don't want to guess where the enemy are, I only have one grenade!
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Post by Aguila Saber on Jun 1, 2009 14:04:32 GMT -5
So 3 activity to take out grenade. I assume you spend max search (+3): 2 activity and 2 perception.
So move two steps closer.
Moving to 1, 2, or 3 below (max search) Or perhaps to 4, 5, 6 or 7 (+2 search).
If you pick another choice then quote this post and mark it up in some way in the picture below.
_J _K _L _M _N XX XX XX XX XX 7 -North XX XX XX XX XX 7- South 7X XX XX XX XX 8 -North 36 XX XX XX XX 8- South X2 5X XC XX XX 9-North DM 14 XX XX XX 9-South XX XX XX XX XX 10-North
D == Your Position X == Not visited Position M == Mar's Position C == Corpse
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Post by Doomy on Jun 1, 2009 14:08:45 GMT -5
Okay, I'll move to Position 1 with maximum search.
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Post by Aguila Saber on Jun 3, 2009 11:58:41 GMT -5
Doomy Round 24. Location: J-10 SW
Strength: 2+1 = 3, Speed: 2, Eye: 2, Mind: 0 Health: 19 1/2 ( +1/2) Activity per round: 7 Perception points: 2
Weapons 2 Drodain War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Splinter Grenade. 3d4 piercing damage. Attack: Eye. Miss = Half. Strength DC 5 vs Stun.
Worn Cloak of Magic Protection. All magical damage is reduced with 50% Full Plate Armour. -2 to all physical and elemental damage, -5 Stealth Gauntlets of Strength. +1 Strength Ring of Regeneration: +1 Health every 2nd Round
Backpack containing 1 Alether Berries +1 attack and +1 AC for 5 Rounds x4 1 Rope 1 Grapple hook 1 Lantern 1 Oil (50 Rounds) 2 Flask of Healing Potionx1 1 Book of Herbs 2 Boompowderx10
1 Pouch 1 White Pearl
Actions: Take out and ready Splinter Grenade. Search +3. Move to J-10 SW
Mar is on J-10 NW, armed with Shortbow and a Sword, 2 arrows remaining, wearing a Robe of Awareness (+2 Eye when Searching.)
Corpse is closer. It looks like this corpse may be that of the dwarven adventurer.
_J _K _L _M _N XX XX 1X XX XX 7 -North XX XX X2 XX XX 7- South XX XX XX XX XX 8 -North XX XX XX XX XX 8- South XX MX XC XX XX 9-North XX DX XX XX XX 9-South XX XX XX XX XX 10-North
You spot two enemies as indicate above with 1 and 2. Mar mentions to you that there is three of them, but you cannot see more than the above two. Both of them appears to have noticed you since they start to prepare spells.
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Post by Doomy on Jun 3, 2009 12:02:26 GMT -5
Ok, I've been rumbled. I'll throw the grenade at the northeast corner of L7,then rush in with my axe.
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Post by Aguila Saber on Jun 8, 2009 14:13:04 GMT -5
Doomy Round 25 and 26. Location: L-7 SE
Strength: 2+1 = 3, Speed: 2, Eye: 2, Mind: 0 Health: 11 1/2 ( +1 -9) Activity per round: 7 Perception points: None in
Weapons 2 Drodain War Axe, Two-handed, Damage: 1d10 Slashing, Condition: 5/5 1 Bor Pistol, Loaded. Eye, Damage: 2d6 Bludgeon + 2d6 Piercing -1 Bludgeon and -1 Piercing for each square beyond 1. 1 Splinter Grenade. 3d4 piercing damage. Attack: Eye. Miss = Half. Strength DC 5 vs Stun.
Worn Cloak of Magic Protection. All magical damage is reduced with 50% Full Plate Armour. -2 to all physical and elemental damage, -5 Stealth Gauntlets of Strength. +1 Strength Ring of Regeneration: +1 Health every 2nd Round
Backpack containing 1 Alether Berries +1 attack and +1 AC for 5 Rounds x4 1 Rope 1 Grapple hook 1 Lantern 1 Oil (50 Rounds) 2 Flask of Healing Potionx1 1 Book of Herbs 2 Boompowderx10
1 Pouch 1 White Pearl
Actions Round 25: Equip War Axe (free) Aim and Throw Splinter Grenade at L-7 NE (2 activity) Close to combat range with enemy L-7 SE (5 activity)
Mar is on J-10 NW, armed with Shortbow and a Sword, 2 arrows remaining, wearing a Robe of Awareness (+2 Eye when Searching.)
Initiative: Doomy: 2 + 1 = 3 Mar: 1+8 = 9 Acolyte SE: 0+5 = 5 Acolyte NW: 0+3 = 3 Intuite SE: 0+0 = 0
2 activity: Mar fires Bow at Acolyte NW: 2 + 9 = 11. DC: 6. Hit. No drift. No kick. Hits torso. Damage: (3 - 5/20) * 1.0 = 2.75 damage.
Doomy throws Splinter Grenade (Aim): 2 + 6 = 8. DC: 5. Hits target square. Throw at Acolyte SE: 2 +6 = 8. DC 6. Hit. Full damage. Damage: 3 + 2 +1 = 6 damage. Stun check: 0 + 1 = 1. DC: 5. Stunned and loses this round.
Throw at Acolyte NW: 2 + 0 = 2. DC: 6. Miss. Half damage. Damage: (3 + 4 + 2) = 4.5 damage. Stun check: 0 + 7 = 7. DC: 5. Success.
Throw at Intuite SE: 2 + 9 = 11. DC: 5. Hit: Full damage. Damage: 3 + 3 +4 = 10 damage. Doomy kills the Intuite.
3 activity Acolyte NW makes a cold attack on Doomy: 4 + 4 = 8. DC: 7. Hit. Damage: 3+3+2+3-2 = 9 cold damage.
4 activity. Mar fires Bow at Acolyte NW: 2 + 7 = 9. DC: 6. Hit. No drift. No kick. Hits torso. Damage: (3 - 5/20) * 1.0 = 2.75 damage. Mar kills the Acolyte.
Mar drops Bow and moves 2 steps to the East.
Mar is on L-10 NW, armed with a Sword wearing a Robe of Awareness (+2 Eye when Searching.)
Round 26. Acolyte: Stun check: 0 + 3 = 43. Failed. Loses another round.
2 activity Doomy attacks: 3 + 6 = 9. DC: 6. Hit. Damage: 3 + 4 = 7 damage. Doomy kills the Acolyte.
Right. You have 5 activity and 2 Perception points left. There doesn't seem to be more enemies near.
To the North there is another corpse.
Acolyte L-7 NW, Dead Acolyte L-7 SE, Dead Intuite L-7 SE, Dead Dead Corpse, L-6 SE.
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Post by Doomy on Jun 8, 2009 16:13:43 GMT -5
Okay, first order of business is to investigate what sppears to be the dead dwarf. So I'll go there with maximum search in case the body is trapped.
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