Post by Aguila Saber on Mar 5, 2009 13:03:54 GMT -5
You are not the first to try to enter the area. While we were engaged in the Shadowgate Shootout another group of heroes tried to destroy the crystal beacon.
All contact has since died out and they are believed to have been killed and their equipment scattered.
Dwarf: Necklace of Alertness: +1 Eye Bor Rifle with 20 Boompowder (Some of the Boowmpowder is no doubt used now) Belt of Retribution: Deals 1 Psychic Damage to anyone who successfully hit you in melee.
Mercenary Knight: Ring of Regeneration: +1 Health every 2 Rounds. Belt of Power: +1 to all Stats. Cost: 1 damage per Round and 2 activity to activate. Fire War Axe: 2-Handed, +1 to Attack, 1d6+1 Fire. Condition: 10/10 (May have been damaged)
Unknown Belt of Vengeance. Any melee damage dealt to the wearer is also dealt to the person who dealt it. Stunning Gloves: Successful unarmed attacks gains a damage bonus of +1 Electrical and a DC:6 Stun effect. Amulet vs. Poison: +2 when making checks vs. Poison
Expert archer: Longbow with pull 1 and 20 Arrows Archer's Bracers: +2 to Attack when using a Bow. Gloves of Strength: +1 Strength Belt of Reaction: +2 Activity per Round.
Last report from them all was that they were about half-way to the area around the beacon.
Please indicate which of these 4 areas you would prefer to enter, indicate a first choice and a second choice.
(Random numbers on invisible castle will be rolled to determine who gets to enter which area.)
Suprising. Thought you'd go for the Dwarf first so I changed my mind and put Unknown first.... Thought you would have want to recover said firearm from your fellow lest you let a Darklander get hold of it AGAIN!
edit- rite so we're ALL going for the same thing???!!!!